Ground Class Reference

This is a Body representing something immobile, of effectively infinite mass and inertia, that cannot be modified to be anything else. More...

#include <Body.h>

Inheritance diagram for Ground:
Body

List of all members.

Public Member Functions

 Ground ()
GroundaddDecoration (const Transform &X_BD, const DecorativeGeometry &g)
 Add a piece of decorative geometry fixed at some location on this Body.
 SimTK_PIMPL_DOWNCAST (Ground, Body)

Detailed Description

This is a Body representing something immobile, of effectively infinite mass and inertia, that cannot be modified to be anything else.


Constructor & Destructor Documentation

Ground (  ) 

Member Function Documentation

Ground& addDecoration ( const Transform X_BD,
const DecorativeGeometry  
) [inline]

Add a piece of decorative geometry fixed at some location on this Body.

This can be used for visualization of the Body's motion. Returns a reference to the Body so these can be chained like assignment operators.

Reimplemented from Body.

References Body::addDecoration().

SimTK_PIMPL_DOWNCAST ( Ground  ,
Body   
)

The documentation for this class was generated from the following file:

Generated on Thu Aug 12 16:37:57 2010 for SimTKcore by  doxygen 1.6.1