deVector3 Class Reference
[Matrix]

3x1 vector class

This is a C++ wrapper class of deVector3f. More...

#include <deVector3.h>

List of all members.

Public Member Functions

deFloatoperator[] (const deInt i)
 return this[i]
const deFloatoperator[] (const deInt i) const
 return const this[i]
 operator deFloat * ()
 (deVector3& )this
 operator const deFloat * () const
 (const deVector3& )this
deFloatelementAt (const deInt i)
 return this[i]
const deFloatelementAt (const deInt i) const
 return const this[i]
DE_MATH_API void operator= (const deVector3 &v)
 this = v;
DE_MATH_API deInt operator== (const deVector3 &v) const
 return (this == v)
DE_MATH_API void operator+= (const deVector3 &v)
 this += v
DE_MATH_API void operator-= (const deVector3 &v)
 this -= v
DE_MATH_API void operator *= (const deVector3 &v)
 this[i] *= v[i]
DE_MATH_API void operator *= (const deFloat s)
 this[i] *= s
DE_MATH_API void operator+= (const deFloat s)
 this[i] += s
DE_MATH_API void zero ()
 this = 0
DE_MATH_API deFloat dot (const deVector3 &v) const
 return this^T * v
DE_MATH_API deFloat magnitude () const
 return sqrt(this^T * this)
DE_MATH_API void normalize ()
 this[i] *= (1 / magnitude())
DE_MATH_API void set (const deFloat x, const deFloat y, const deFloat z)
 this = (x, y, z)
DE_MATH_API void set (const deFloat *v)
 this = [x y z]
DE_MATH_API void get (deFloat *v)
 [x y z] = this
DE_MATH_API void minimum (const deVector3 &v)
 this[i] = min(this[i], v[i])
DE_MATH_API void maximum (const deVector3 &v)
 this[i] = max(this[i], v[i])
DE_MATH_API void negate (const deVector3 &v)
 this = -v
DE_MATH_API void add (const deVector3 &v1, const deVector3 &v2)
 this = v1 + v2
DE_MATH_API void subtract (const deVector3 &v1, const deVector3 &v2)
 this = v1 - v2
DE_MATH_API void multiply (const deVector3 &v1, const deVector3 &v2)
 this[i] = v1[i] * v2[i]
DE_MATH_API void multiply (const deVector3 &v, const deFloat s)
 this[i] = v[i] * s
DE_MATH_API void add (const deVector3 &v, const deFloat s)
 this[i] = v[i] + s
DE_MATH_API void crossMultiply (const deVector3 &v1, const deVector3 &v2)
 this = v1 x v2
DE_MATH_API void multiply (const deMatrix3 &m, const deVector3 &v)
 this = m * v
DE_MATH_API void transposedMultiply (const deMatrix3 &m, const deVector3 &v)
 this = m^T * v
DE_MATH_API void multiply (const deTransform &t, const deVector3 &v)
 this = [r,p]v = r*v + p
DE_MATH_API void inversedMultiply (const deTransform &t, const deVector3 &v)
 this = ~[r,p]*v = [~r, -(~r*p)]*v = ~r*v -~r*p = ~r*(v-p)
DE_MATH_API void diagonal (const deMatrix3 &m)
 this = diag(m)
DE_MATH_API void column (const deMatrix3 &m, const deInt col)
 this = col of m
DE_MATH_API void angularError (const deMatrix3 &R, const deMatrix3 &Rd)
 this = dPhi = R - Rd
DE_MATH_API void eulerXYZ (const deMatrix3 &m)
 this = XYZ Euler angles of m
DE_MATH_API void eulerZYX (const deMatrix3 &m)
 this = ZYX Euler angles of m
DE_MATH_API void eulerZYX (const deMatrix3 &m, const deVector3 &v)
 this = ZYX Euler angles of m using v for singularity
DE_MATH_API void eulerZYX (const deQuaternion &q)
 this = ZYX Euler angles of q
DE_MATH_API void backSub (const deMatrix3 &LU, const deVector3 &y)
 this = x where y = LU x
DE_MATH_API void multiply (const deQuaternion &q, const deVector3 &v)
 this = q * v
DE_MATH_API void inversedMultiply (const deQuaternion &q, const deVector3 &v)
 this = q^-1 * v
DE_MATH_API void column (const deQuaternion &q, const deInt col)
 this = col of q
DE_MATH_API void angularError (const deQuaternion &q, const deQuaternion &qd)
DE_MATH_API void multiply (const deFrame &f, const deVector3 &v)
 this = [r,p]v = r*v + p
DE_MATH_API void inversedMultiply (const deFrame &f, const deVector3 &v)
 this = ~[r,p]*v = [~r, -(~r*p)]*v = ~r*v -~r*p = ~r*(v-p)
DE_MATH_API void lerp (const deVector3 &v, const deVector3 &vg, const deFloat t)
 this = LERP


Detailed Description

3x1 vector class

This is a C++ wrapper class of deVector3f.

See also:
deVector3f.h


Member Function Documentation

DE_MATH_API void deVector3::add const deVector3 v,
const deFloat  s
 

this[i] = v[i] + s

DE_MATH_API void deVector3::add const deVector3 v1,
const deVector3 v2
 

this = v1 + v2

DE_MATH_API void deVector3::angularError const deQuaternion q,
const deQuaternion qd
 

DE_MATH_API void deVector3::angularError const deMatrix3 R,
const deMatrix3 Rd
 

this = dPhi = R - Rd

DE_MATH_API void deVector3::backSub const deMatrix3 LU,
const deVector3 y
 

this = x where y = LU x

DE_MATH_API void deVector3::column const deQuaternion q,
const deInt  col
 

this = col of q

DE_MATH_API void deVector3::column const deMatrix3 m,
const deInt  col
 

this = col of m

DE_MATH_API void deVector3::crossMultiply const deVector3 v1,
const deVector3 v2
 

this = v1 x v2

DE_MATH_API void deVector3::diagonal const deMatrix3 m  ) 
 

this = diag(m)

DE_MATH_API deFloat deVector3::dot const deVector3 v  )  const
 

return this^T * v

const deFloat& deVector3::elementAt const deInt  i  )  const [inline]
 

return const this[i]

deFloat& deVector3::elementAt const deInt  i  )  [inline]
 

return this[i]

DE_MATH_API void deVector3::eulerXYZ const deMatrix3 m  ) 
 

this = XYZ Euler angles of m

DE_MATH_API void deVector3::eulerZYX const deQuaternion q  ) 
 

this = ZYX Euler angles of q

DE_MATH_API void deVector3::eulerZYX const deMatrix3 m,
const deVector3 v
 

this = ZYX Euler angles of m using v for singularity

DE_MATH_API void deVector3::eulerZYX const deMatrix3 m  ) 
 

this = ZYX Euler angles of m

DE_MATH_API void deVector3::get deFloat v  ) 
 

[x y z] = this

DE_MATH_API void deVector3::inversedMultiply const deFrame f,
const deVector3 v
 

this = ~[r,p]*v = [~r, -(~r*p)]*v = ~r*v -~r*p = ~r*(v-p)

DE_MATH_API void deVector3::inversedMultiply const deQuaternion q,
const deVector3 v
 

this = q^-1 * v

DE_MATH_API void deVector3::inversedMultiply const deTransform t,
const deVector3 v
 

this = ~[r,p]*v = [~r, -(~r*p)]*v = ~r*v -~r*p = ~r*(v-p)

DE_MATH_API void deVector3::lerp const deVector3 v,
const deVector3 vg,
const deFloat  t
 

this = LERP

DE_MATH_API deFloat deVector3::magnitude  )  const
 

return sqrt(this^T * this)

DE_MATH_API void deVector3::maximum const deVector3 v  ) 
 

this[i] = max(this[i], v[i])

DE_MATH_API void deVector3::minimum const deVector3 v  ) 
 

this[i] = min(this[i], v[i])

DE_MATH_API void deVector3::multiply const deFrame f,
const deVector3 v
 

this = [r,p]v = r*v + p

DE_MATH_API void deVector3::multiply const deQuaternion q,
const deVector3 v
 

this = q * v

DE_MATH_API void deVector3::multiply const deTransform t,
const deVector3 v
 

this = [r,p]v = r*v + p

DE_MATH_API void deVector3::multiply const deMatrix3 m,
const deVector3 v
 

this = m * v

DE_MATH_API void deVector3::multiply const deVector3 v,
const deFloat  s
 

this[i] = v[i] * s

DE_MATH_API void deVector3::multiply const deVector3 v1,
const deVector3 v2
 

this[i] = v1[i] * v2[i]

DE_MATH_API void deVector3::negate const deVector3 v  ) 
 

this = -v

DE_MATH_API void deVector3::normalize  ) 
 

this[i] *= (1 / magnitude())

DE_MATH_API void deVector3::operator *= const deFloat  s  ) 
 

this[i] *= s

DE_MATH_API void deVector3::operator *= const deVector3 v  ) 
 

this[i] *= v[i]

deVector3::operator const deFloat *  )  const [inline]
 

(const deVector3& )this

deVector3::operator deFloat *  )  [inline]
 

(deVector3& )this

DE_MATH_API void deVector3::operator+= const deFloat  s  ) 
 

this[i] += s

DE_MATH_API void deVector3::operator+= const deVector3 v  ) 
 

this += v

DE_MATH_API void deVector3::operator-= const deVector3 v  ) 
 

this -= v

DE_MATH_API void deVector3::operator= const deVector3 v  ) 
 

this = v;

DE_MATH_API deInt deVector3::operator== const deVector3 v  )  const
 

return (this == v)

const deFloat& deVector3::operator[] const deInt  i  )  const [inline]
 

return const this[i]

deFloat& deVector3::operator[] const deInt  i  )  [inline]
 

return this[i]

DE_MATH_API void deVector3::set const deFloat v  ) 
 

this = [x y z]

DE_MATH_API void deVector3::set const deFloat  x,
const deFloat  y,
const deFloat  z
 

this = (x, y, z)

DE_MATH_API void deVector3::subtract const deVector3 v1,
const deVector3 v2
 

this = v1 - v2

DE_MATH_API void deVector3::transposedMultiply const deMatrix3 m,
const deVector3 v
 

this = m^T * v

DE_MATH_API void deVector3::zero  ) 
 

this = 0


The documentation for this class was generated from the following files:
Generated on Sun Apr 9 22:12:45 2006 for TAO by  doxygen 1.4.6-NO