deFrame | Transformation class using quaternion This class consists of a quaternion for rotation and a vector for translation |
deLogger | Logger class - printing to various outputs This provides print methods for log |
deLoggerOutput | Setup the output |
deLoggerOutputFile | Output to a file |
deLoggerOutputStd | Output to the standard output |
deMassProp | Compute Mass parameters |
deMatrix3 | 3x3 matrix class This is a C++ wrapper class of deMatrix3f |
deMatrix6 | 6x6 matrix class This class consists of four 3x3 matrices |
deQuaternion | Quaternion class This is a C++ wrapper class of deQuaternionf |
deTransform | Transformation class using rotational matrix This class consists of a matrix for rotation and a vector for translation |
deVector3 | 3x1 vector class This is a C++ wrapper class of deVector3f |
deVector6 | 6x1 vector class This class consists of two 3x1 vectors |
taoABDynamics | Articulated body dynamics class This class provides inverse and forward dynamics for articulated body |
taoCNode | Contact node class This provides a base node class for other node involving collision |
taoControl | Abstract control class This provides an interface class for other control classes |
taoControlJt | Joint space control class This provides a joint space dynamics controller |
taoDJoint | Abstract joint class for articulated body This class should be used as a base class and implemented accordingly |
taoDNode | Abstract node class for articulated body This class should be used as a base class and implemented accordingly |
taoDVar | Abstract joint variable class for articulated body This class should be used as a base class and implemented accordingly |
taoDynamics | Articulated body dynamics This class provides various dynamics computations for articulated body |
taoGroup | Container class to hold dynamics characters A group is a container object for dynamics characters, particle systems, rigid bodies, and articulated bodies. Characters in different groups can not interact, e.g., no collision between characters from two different groups. All characters in a group share common parameters such as integration time step, gravity, etc |
taoJCParam | Base joint control parameter class This provides control parameters for joint space dynamics controller |
taoJCParamDOF1 | 1 DOF joint control parameter class This provides a control parameters for 1-DOF joint |
taoJCParamPrismatic | Prismatic joint control parameter class This provides a control parameters for prismatic joint |
taoJCParamRevolute | Revolute joint control parameter class This provides a control parameters for revolute joint |
taoJCParamSpherical | Spherical joint control parameter class This provides a control parameters for spherical joint |
taoJoint | Base joint class for articulated body This provides a joint for articulated body dynamics |
taoJointDOF1 | 1 DOF joint class for articulated body This provides a 1-DOF joint for articulated body dynamics |
taoJointPrismatic | Prismatic joint class for articulated body This provides a prismatic joint for articulated body dynamics |
taoJointRevolute | Revolute joint class for articulated body This provides a revolute joint for articulated body dynamics |
taoJointSpherical | Spherical joint class for articulated body This provides a spherical joint for articulated body dynamics |
taoJointUser | User defined joint class for articulated body This provides a user defined joint for articulated body dynamics |
taoNode | Node class for articulated body dynamics This implements taoDNode for articulated body dynamics |
taoNodeRoot | Root node class for articulated body dynamics This implements taoDNode for root node of a articulated body tree structure |
taoVarDOF1 | 1-DOF joint variable class for articulated body This provides joint variables necessary for articulated body dynamics |
taoVarSpherical | Spherical joint variable class for articulated body This provides joint variables necessary for articulated body dynamics |
taoWorld | Container class to hold dynamics groups. A world is a container object for dynamics groups that, in turn, are container objects themselves holding dynamics characters, particle systems, |