#include <MobilizedBody.h>
The x axis of the *M* (outboard) frame is then used for translation; that is, first we rotate around z, which moves M's x with respect to F's x. Then we slide along the rotated x axis. The two generalized coordinates are the rotation and the translation, in that order.
Public Member Functions | |
BendStretch () | |
BendStretch (MobilizedBody &parent, const Body &) | |
By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp. | |
BendStretch (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame) | |
Use this constructor to specify mobilizer frames which are not coincident with the body frames. | |
BendStretch & | addBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P. | |
BendStretch & | addOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B. | |
BendStretch & | addInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P. | |
BendStretch & | setDefaultInboardFrame (const Transform &X_PF) |
Change this mobilizer's frame F on the parent body P. | |
BendStretch & | setDefaultOutboardFrame (const Transform &X_BM) |
Change this mobilizer's frame M fixed on this (the outboard) body B. | |
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (BendStretch, BendStretchImpl, MobilizedBody) |
BendStretch | ( | ) |
BendStretch | ( | MobilizedBody & | parent, | |
const Body & | ||||
) |
By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp.
BendStretch | ( | MobilizedBody & | parent, | |
const Transform & | inbFrame, | |||
const Body & | , | |||
const Transform & | outbFrame | |||
) |
Use this constructor to specify mobilizer frames which are not coincident with the body frames.
BendStretch& addBodyDecoration | ( | const Transform & | X_BD, | |
const DecorativeGeometry & | g | |||
) | [inline] |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.
Reimplemented from MobilizedBody.
References MobilizedBody::addBodyDecoration().
BendStretch& addOutboardDecoration | ( | const Transform & | X_MD, | |
const DecorativeGeometry & | ||||
) | [inline] |
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
If body B already has decorative geometry on it, this just adds some more.
Reimplemented from MobilizedBody.
References MobilizedBody::addOutboardDecoration().
BendStretch& addInboardDecoration | ( | const Transform & | X_FD, | |
const DecorativeGeometry & | ||||
) | [inline] |
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
If body P already has decorative geometry on it, this just adds some more.
Reimplemented from MobilizedBody.
References MobilizedBody::addInboardDecoration().
BendStretch& setDefaultInboardFrame | ( | const Transform & | X_PF | ) | [inline] |
Change this mobilizer's frame F on the parent body P.
Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.
Reimplemented from MobilizedBody.
References MobilizedBody::setDefaultInboardFrame().
BendStretch& setDefaultOutboardFrame | ( | const Transform & | X_BM | ) | [inline] |
Change this mobilizer's frame M fixed on this (the outboard) body B.
Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.
Reimplemented from MobilizedBody.
References MobilizedBody::setDefaultOutboardFrame().
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS | ( | BendStretch | , | |
BendStretchImpl | , | |||
MobilizedBody | ||||
) |