#include <MobilizedBody.h>
When you create it, you specify the number of generalized coordinates, and six Functions which calculate the spatial rotations and translations based on those coordinates. It assumes there is a one to one correspondence between generalized coordinates and generalized speeds, so qdot == u.
Each of the Function objects must take some subset of the generalized coordinates as inputs, and produce a single number as its output. It also must support derivatives up to second order. Taken together, the six Functions define a SpatialVec giving the body's mobilizer transform.
Public Member Functions | |
FunctionBased (MobilizedBody &parent, const Body &body, int nmobilities, const std::vector< const Function< 1 > * > &functions, const std::vector< std::vector< int > > &coordIndices) | |
FunctionBased (MobilizedBody &parent, const Transform &inbFrame, const Body &body, const Transform &outbFrame, int nmobilities, const std::vector< const Function< 1 > * > &functions, const std::vector< std::vector< int > > &coordIndices) | |
FunctionBased (MobilizedBody &parent, const Body &body, int nmobilities, const std::vector< const Function< 1 > * > &functions, const std::vector< std::vector< int > > &coordIndices, const std::vector< Vec3 > &axes) | |
FunctionBased (MobilizedBody &parent, const Transform &inbFrame, const Body &body, const Transform &outbFrame, int nmobilities, const std::vector< const Function< 1 > * > &functions, const std::vector< std::vector< int > > &coordIndices, const std::vector< Vec3 > &axes) |
FunctionBased | ( | MobilizedBody & | parent, | |
const Body & | body, | |||
int | nmobilities, | |||
const std::vector< const Function< 1 > * > & | functions, | |||
const std::vector< std::vector< int > > & | coordIndices | |||
) |
FunctionBased | ( | MobilizedBody & | parent, | |
const Transform & | inbFrame, | |||
const Body & | body, | |||
const Transform & | outbFrame, | |||
int | nmobilities, | |||
const std::vector< const Function< 1 > * > & | functions, | |||
const std::vector< std::vector< int > > & | coordIndices | |||
) |
FunctionBased | ( | MobilizedBody & | parent, | |
const Body & | body, | |||
int | nmobilities, | |||
const std::vector< const Function< 1 > * > & | functions, | |||
const std::vector< std::vector< int > > & | coordIndices, | |||
const std::vector< Vec3 > & | axes | |||
) |
FunctionBased | ( | MobilizedBody & | parent, | |
const Transform & | inbFrame, | |||
const Body & | body, | |||
const Transform & | outbFrame, | |||
int | nmobilities, | |||
const std::vector< const Function< 1 > * > & | functions, | |||
const std::vector< std::vector< int > > & | coordIndices, | |||
const std::vector< Vec3 > & | axes | |||
) |