MobilizedBody::Gimbal Class Reference

#include <MobilizedBody.h>

Inheritance diagram for MobilizedBody::Gimbal:

MobilizedBody PIMPLHandle

List of all members.


Detailed Description

Three mobilities -- unrestricted orientation modeled as a 1-2-3 body-fixed Euler angle sequence.

This is singular when the middle angle is 90 degrees.

Public Member Functions

 Gimbal ()
 Gimbal (MobilizedBody &parent, const Body &)
 By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp.
 Gimbal (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame)
 Use this constructor to specify mobilizer frames which are not coincident with the body frames.
GimbaladdBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
GimbaladdOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
GimbaladdInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
GimbalsetDefaultInboardFrame (const Transform &X_PF)
 Change this mobilizer's frame F on the parent body P.
GimbalsetDefaultOutboardFrame (const Transform &X_BM)
 Change this mobilizer's frame M fixed on this (the outboard) body B.
GimbalsetDefaultRotation (const Rotation &R_FM)
Rotation getDefaultRotation () const
GimbalsetDefaultRadius (Real r)
Real getDefaultRadius () const
const Vec3getDefaultQ () const
GimbalsetDefaultQ (const Vec3 &q)
const Vec3getQ (const State &) const
const Vec3getQDot (const State &) const
const Vec3getQDotDot (const State &) const
const Vec3getU (const State &) const
const Vec3getUDot (const State &) const
void setQ (State &, const Vec3 &) const
void setU (State &, const Vec3 &) const
const Vec3getMyPartQ (const State &, const Vector &qlike) const
const Vec3getMyPartU (const State &, const Vector &ulike) const
Vec3updMyPartQ (const State &, Vector &qlike) const
Vec3updMyPartU (const State &, Vector &ulike) const
 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Gimbal, GimbalImpl, MobilizedBody)


Constructor & Destructor Documentation

Gimbal (  ) 

Gimbal ( MobilizedBody parent,
const Body  
)

By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp.

Gimbal ( MobilizedBody parent,
const Transform inbFrame,
const Body ,
const Transform outbFrame 
)

Use this constructor to specify mobilizer frames which are not coincident with the body frames.


Member Function Documentation

Gimbal& addBodyDecoration ( const Transform X_BD,
const DecorativeGeometry g 
) [inline]

Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.

Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.

Reimplemented from MobilizedBody.

References MobilizedBody::addBodyDecoration().

Gimbal& addOutboardDecoration ( const Transform X_MD,
const DecorativeGeometry  
) [inline]

Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.

If body B already has decorative geometry on it, this just adds some more.

Reimplemented from MobilizedBody.

References MobilizedBody::addOutboardDecoration().

Gimbal& addInboardDecoration ( const Transform X_FD,
const DecorativeGeometry  
) [inline]

Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.

If body P already has decorative geometry on it, this just adds some more.

Reimplemented from MobilizedBody.

References MobilizedBody::addInboardDecoration().

Gimbal& setDefaultInboardFrame ( const Transform X_PF  )  [inline]

Change this mobilizer's frame F on the parent body P.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from MobilizedBody.

References MobilizedBody::setDefaultInboardFrame().

Gimbal& setDefaultOutboardFrame ( const Transform X_BM  )  [inline]

Change this mobilizer's frame M fixed on this (the outboard) body B.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from MobilizedBody.

References MobilizedBody::setDefaultOutboardFrame().

Gimbal& setDefaultRotation ( const Rotation R_FM  )  [inline]

Rotation getDefaultRotation (  )  const [inline]

Gimbal& setDefaultRadius ( Real  r  ) 

Real getDefaultRadius (  )  const

const Vec3& getDefaultQ (  )  const

Gimbal& setDefaultQ ( const Vec3 q  ) 

const Vec3& getQ ( const State  )  const

const Vec3& getQDot ( const State  )  const

const Vec3& getQDotDot ( const State  )  const

const Vec3& getU ( const State  )  const

const Vec3& getUDot ( const State  )  const

void setQ ( State ,
const Vec3  
) const

void setU ( State ,
const Vec3  
) const

const Vec3& getMyPartQ ( const State ,
const Vector qlike 
) const

const Vec3& getMyPartU ( const State ,
const Vector ulike 
) const

Vec3& updMyPartQ ( const State ,
Vector qlike 
) const

Vec3& updMyPartU ( const State ,
Vector ulike 
) const

SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS ( Gimbal  ,
GimbalImpl  ,
MobilizedBody   
)


The documentation for this class was generated from the following file:

Generated on Fri Sep 26 07:44:32 2008 for SimTKcore by  doxygen 1.5.6