#include <MobilizedBody.h>
The body type will also be Ground.
Public Member Functions | |
Ground () | |
Ground & | addBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P. | |
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Ground, GroundImpl, MobilizedBody) |
Ground | ( | ) |
Ground& addBodyDecoration | ( | const Transform & | X_BD, | |
const DecorativeGeometry & | g | |||
) | [inline] |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.
Reimplemented from MobilizedBody.
References MobilizedBody::addBodyDecoration().
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS | ( | Ground | , | |
GroundImpl | , | |||
MobilizedBody | ||||
) |