MobilizedBody::Pin Class Reference

#include <MobilizedBody.h>

Inheritance diagram for MobilizedBody::Pin:

MobilizedBody PIMPLHandle

List of all members.


Detailed Description

One mobility -- rotation about the common z axis of the inboard and outboard mobilizer frames.

Synonym: Torsion

Public Member Functions

PinsetDefaultAngle (Real angleInRadians)
Real getDefaultAngle () const
void setAngle (State &s, Real angleInRadians)
Real getAngle (const State &s) const
void setRate (State &s, Real rateInRadiansPerTime)
Real getRate (const State &s) const
Real getAppliedPinTorque (const State &s, const Vector &mobilityForces) const
void applyPinTorque (const State &s, Real torque, Vector &mobilityForces) const
 Pin ()
 Pin (MobilizedBody &parent, const Body &)
 Pin (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame)
PinsetDefaultQ (Real)
Real getDefaultQ () const
Real getQ (const State &) const
Real getQDot (const State &) const
Real getQDotDot (const State &) const
Real getU (const State &) const
Real getUDot (const State &) const
void setQ (State &, Real) const
void setU (State &, Real) const
Real getMyPartQ (const State &, const Vector &qlike) const
Real getMyPartU (const State &, const Vector &ulike) const
Real & updMyPartQ (const State &, Vector &qlike) const
Real & updMyPartU (const State &, Vector &ulike) const
PinaddBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
PinaddOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
PinaddInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
PinsetDefaultInboardFrame (const Transform &X_PF)
 Change this mobilizer's frame F on the parent body P.
PinsetDefaultOutboardFrame (const Transform &X_BM)
 Change this mobilizer's frame M fixed on this (the outboard) body B.
 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Pin, PinImpl, MobilizedBody)


Constructor & Destructor Documentation

Pin (  ) 

Pin ( MobilizedBody parent,
const Body  
)

Pin ( MobilizedBody parent,
const Transform inbFrame,
const Body ,
const Transform outbFrame 
)


Member Function Documentation

Pin& setDefaultAngle ( Real  angleInRadians  )  [inline]

Real getDefaultAngle (  )  const [inline]

void setAngle ( State s,
Real  angleInRadians 
) [inline]

Real getAngle ( const State s  )  const [inline]

void setRate ( State s,
Real  rateInRadiansPerTime 
) [inline]

Real getRate ( const State s  )  const [inline]

Real getAppliedPinTorque ( const State s,
const Vector mobilityForces 
) const [inline]

void applyPinTorque ( const State s,
Real  torque,
Vector mobilityForces 
) const [inline]

Pin& setDefaultQ ( Real   ) 

Real getDefaultQ (  )  const

Real getQ ( const State  )  const

Real getQDot ( const State  )  const

Real getQDotDot ( const State  )  const

Real getU ( const State  )  const

Real getUDot ( const State  )  const

void setQ ( State ,
Real   
) const

void setU ( State ,
Real   
) const

Real getMyPartQ ( const State ,
const Vector qlike 
) const

Real getMyPartU ( const State ,
const Vector ulike 
) const

Real& updMyPartQ ( const State ,
Vector qlike 
) const

Real& updMyPartU ( const State ,
Vector ulike 
) const

Pin& addBodyDecoration ( const Transform X_BD,
const DecorativeGeometry g 
) [inline]

Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.

Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.

Reimplemented from MobilizedBody.

References MobilizedBody::addBodyDecoration().

Pin& addOutboardDecoration ( const Transform X_MD,
const DecorativeGeometry  
) [inline]

Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.

If body B already has decorative geometry on it, this just adds some more.

Reimplemented from MobilizedBody.

References MobilizedBody::addOutboardDecoration().

Pin& addInboardDecoration ( const Transform X_FD,
const DecorativeGeometry  
) [inline]

Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.

If body P already has decorative geometry on it, this just adds some more.

Reimplemented from MobilizedBody.

References MobilizedBody::addInboardDecoration().

Pin& setDefaultInboardFrame ( const Transform X_PF  )  [inline]

Change this mobilizer's frame F on the parent body P.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from MobilizedBody.

References MobilizedBody::setDefaultInboardFrame().

Pin& setDefaultOutboardFrame ( const Transform X_BM  )  [inline]

Change this mobilizer's frame M fixed on this (the outboard) body B.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from MobilizedBody.

References MobilizedBody::setDefaultOutboardFrame().

SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS ( Pin  ,
PinImpl  ,
MobilizedBody   
)


The documentation for this class was generated from the following file:

Generated on Fri Sep 26 07:44:32 2008 for SimTKcore by  doxygen 1.5.6