#include <MobilizedBody.h>
The generalized coordinates are rotation about the shared z axis of the F and M frame, translation along the F frame's x axis, and translation along its y axis, in that order.
Public Member Functions | |
Planar () | |
Planar (MobilizedBody &parent, const Body &) | |
By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp. | |
Planar (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame) | |
Use this constructor to specify mobilizer frames which are not coincident with the body frames. | |
Planar & | addBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P. | |
Planar & | addOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B. | |
Planar & | addInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P. | |
Planar & | setDefaultInboardFrame (const Transform &X_PF) |
Change this mobilizer's frame F on the parent body P. | |
Planar & | setDefaultOutboardFrame (const Transform &X_BM) |
Change this mobilizer's frame M fixed on this (the outboard) body B. | |
Planar & | setDefaultAngle (Real a) |
Planar & | setDefaultTranslation (const Vec2 &r) |
Real | getDefaultAngle () const |
const Vec2 & | getDefaultTranslation () const |
void | setAngle (State &s, Real a) |
void | setTranslation (State &s, const Vec2 &r) |
Real | getAngle (const State &s) const |
const Vec2 & | getTranslation (const State &s) const |
const Vec3 & | getDefaultQ () const |
Planar & | setDefaultQ (const Vec3 &q) |
const Vec3 & | getQ (const State &) const |
const Vec3 & | getQDot (const State &) const |
const Vec3 & | getQDotDot (const State &) const |
const Vec3 & | getU (const State &) const |
const Vec3 & | getUDot (const State &) const |
void | setQ (State &, const Vec3 &) const |
void | setU (State &, const Vec3 &) const |
const Vec3 & | getMyPartQ (const State &, const Vector &qlike) const |
const Vec3 & | getMyPartU (const State &, const Vector &ulike) const |
Vec3 & | updMyPartQ (const State &, Vector &qlike) const |
Vec3 & | updMyPartU (const State &, Vector &ulike) const |
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Planar, PlanarImpl, MobilizedBody) |
Planar | ( | ) |
Planar | ( | MobilizedBody & | parent, | |
const Body & | ||||
) |
By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp.
Planar | ( | MobilizedBody & | parent, | |
const Transform & | inbFrame, | |||
const Body & | , | |||
const Transform & | outbFrame | |||
) |
Use this constructor to specify mobilizer frames which are not coincident with the body frames.
Planar& addBodyDecoration | ( | const Transform & | X_BD, | |
const DecorativeGeometry & | g | |||
) | [inline] |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.
Reimplemented from MobilizedBody.
References MobilizedBody::addBodyDecoration().
Planar& addOutboardDecoration | ( | const Transform & | X_MD, | |
const DecorativeGeometry & | ||||
) | [inline] |
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
If body B already has decorative geometry on it, this just adds some more.
Reimplemented from MobilizedBody.
References MobilizedBody::addOutboardDecoration().
Planar& addInboardDecoration | ( | const Transform & | X_FD, | |
const DecorativeGeometry & | ||||
) | [inline] |
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
If body P already has decorative geometry on it, this just adds some more.
Reimplemented from MobilizedBody.
References MobilizedBody::addInboardDecoration().
Change this mobilizer's frame F on the parent body P.
Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.
Reimplemented from MobilizedBody.
References MobilizedBody::setDefaultInboardFrame().
Change this mobilizer's frame M fixed on this (the outboard) body B.
Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.
Reimplemented from MobilizedBody.
References MobilizedBody::setDefaultOutboardFrame().
Planar& setDefaultAngle | ( | Real | a | ) | [inline] |
References Vec::updSubVec().
Real getDefaultAngle | ( | ) | const [inline] |
const Vec2& getDefaultTranslation | ( | ) | const [inline] |
void setAngle | ( | State & | s, | |
Real | a | |||
) | [inline] |
Real getAngle | ( | const State & | s | ) | const [inline] |
const Vec3& getDefaultQ | ( | ) | const |
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS | ( | Planar | , | |
PlanarImpl | , | |||
MobilizedBody | ||||
) |