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common.h File Reference

Every Simbody header and source file should include this header before any other Simbody header. More...

#include "SimTKcommon.h"
#include <cassert>
#include <vector>
#include <limits>

Go to the source code of this file.

Classes

class  SimTK::Exception::APIMethodFailed
class  SimTK::Exception::RepLevelException
class  SimTK::Exception::MobilizerCantExactlyRepresentRequestedQuantity
class  SimTK::Exception::NewtonRaphsonFailure
class  SimTK::Exception::LoopConstraintConstructionFailure

Namespaces

namespace  SimTK
 

This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols.


namespace  SimTK::Exception

Defines

#define SimTK_SIMBODY_EXPORT

Typedefs

typedef MobilizedBodyIndex SimTK::MobodIndex
 This is the approved abbeviation for MobilizedBodyIndex. Feel free to use it if you get tired of typing or seeing the full name.

Functions

void SimTK_version_simbody (int *major, int *minor, int *build)
void SimTK_about_simbody (const char *key, int maxlen, char *value)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (MobilizedBodyIndex)
static const MobilizedBodyIndex SimTK::GroundIndex (0)
 This is the MobilizedBodyIndex corresponding to the unique Ground body; its index is always zero.
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ConstraintIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ParticleIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (AncestorConstrainedBodyPoolIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (USquaredIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (QuaternionPoolIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (AnglePoolIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (PresQPoolIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (PresUPoolIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (PresUDotPoolIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (PresForcePoolIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (MobilizerQIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (MobilizerUIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ConstrainedBodyIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ConstrainedMobilizerIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ConstrainedQIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ConstrainedUIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ParticipatingQIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ParticipatingUIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (SubtreeBodyIndex)
static const SubtreeBodyIndex SimTK::SubtreeAncestorIndex (0)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (SubtreeQIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (SubtreeUIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ForceIndex)
 SimTK::SimTK_DEFINE_UNIQUE_INDEX_TYPE (ContactSetIndex)

Detailed Description

Every Simbody header and source file should include this header before any other Simbody header.


Define Documentation

#define SimTK_SIMBODY_EXPORT

Function Documentation

void SimTK_version_simbody ( int *  major,
int *  minor,
int *  build 
)
void SimTK_about_simbody ( const char *  key,
int  maxlen,
char *  value 
)
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