Simbody

Subsystem.h

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00001 #ifndef SimTK_SimTKCOMMON_SUBSYSTEM_H_
00002 #define SimTK_SimTKCOMMON_SUBSYSTEM_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                      SimTK Core: SimTKcommon                               *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK Core biosimulation toolkit originating from      *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org.               *
00011  *                                                                            *
00012  * Portions copyright (c) 2006-7 Stanford University and the Authors.         *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors:                                                              *
00015  *                                                                            *
00016  * Permission is hereby granted, free of charge, to any person obtaining a    *
00017  * copy of this software and associated documentation files (the "Software"), *
00018  * to deal in the Software without restriction, including without limitation  *
00019  * the rights to use, copy, modify, merge, publish, distribute, sublicense,   *
00020  * and/or sell copies of the Software, and to permit persons to whom the      *
00021  * Software is furnished to do so, subject to the following conditions:       *
00022  *                                                                            *
00023  * The above copyright notice and this permission notice shall be included in *
00024  * all copies or substantial portions of the Software.                        *
00025  *                                                                            *
00026  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
00027  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,   *
00028  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL    *
00029  * THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,    *
00030  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR      *
00031  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE  *
00032  * USE OR OTHER DEALINGS IN THE SOFTWARE.                                     *
00033  * -------------------------------------------------------------------------- */
00034 
00035 #include "SimTKcommon/basics.h"
00036 #include "SimTKcommon/Simmatrix.h"
00037 #include "SimTKcommon/internal/State.h"
00038 #include "SimTKcommon/internal/Measure.h"
00039 
00040 #include <cassert>
00041 
00042 namespace SimTK {
00043 
00044 class System;
00045 
00046 
00069 class SimTK_SimTKCOMMON_EXPORT Subsystem {
00070 public:
00071     class Guts; // local; name is Subsystem::Guts
00072     friend class Guts;
00073 private:
00074     // This is the only data member in this class. Also, any class derived from
00075     // Subsystem must have *NO* data members at all (data goes in the Guts class).
00076     Guts* guts;
00077 public:
00078     Subsystem() : guts(0) { } // an empty handle
00079     Subsystem(const Subsystem&);
00080     Subsystem& operator=(const Subsystem&);
00081     ~Subsystem();
00082 
00083     const String& getName()    const;
00084     const String& getVersion() const;
00085 
00086     // These call the corresponding State method, supplying this Subsystem's
00087     // SubsystemIndex. The returned indices are local to this Subsystem.
00088     QIndex allocateQ(State&, const Vector& qInit) const;
00089     UIndex allocateU(State&, const Vector& uInit) const;
00090     ZIndex allocateZ(State&, const Vector& zInit) const;
00091 
00092     DiscreteVariableIndex allocateDiscreteVariable
00093        (State&, Stage invalidates, AbstractValue* v) const;
00094     DiscreteVariableIndex allocateAutoUpdateDiscreteVariable
00095        (State&, Stage invalidates, AbstractValue* v, Stage updateDependsOn) const; 
00096 
00097     CacheEntryIndex allocateCacheEntry
00098        (const State&, Stage dependsOn, Stage computedBy, AbstractValue* v) const;
00099     CacheEntryIndex allocateCacheEntry   
00100        (const State& state, Stage g, AbstractValue* v) const 
00101     {   return allocateCacheEntry(state, g, g, v); }
00102     CacheEntryIndex allocateLazyCacheEntry   
00103        (const State& state, Stage earliest, AbstractValue* v) const 
00104     {   return allocateCacheEntry(state, earliest, Stage::Infinity, v); }
00105 
00106     QErrIndex allocateQErr         (const State&, int nqerr) const;
00107     UErrIndex allocateUErr         (const State&, int nuerr) const;
00108     UDotErrIndex allocateUDotErr      (const State&, int nudoterr) const;
00109     EventTriggerByStageIndex allocateEventTriggersByStage
00110        (const State&, Stage, int ntriggers) const;
00111 
00112     // These return views on State shared global resources. The views
00113     // are private to this subsystem, but the global resources themselves
00114     // are not allocated until the *System* advances to stage Model.
00115     // Note that there is no subsystem equivalent of the State's "y"
00116     // vector because in general a subsystem's state variables will
00117     // not be contiguous. However, a subsystem's q's, u's, and z's
00118     // will all be contiguous within those arrays.
00119     const Vector& getQ(const State&) const;
00120     const Vector& getU(const State&) const;
00121     const Vector& getZ(const State&) const;
00122     const Vector& getQDot(const State&) const;
00123     const Vector& getUDot(const State&) const;
00124     const Vector& getZDot(const State&) const;
00125     const Vector& getQDotDot(const State&) const;
00126     const Vector& getQErr(const State&) const;
00127     const Vector& getUErr(const State&) const;
00128     const Vector& getUDotErr(const State&) const;
00129     const Vector& getMultipliers(const State&) const;
00130     const Vector& getEventTriggersByStage(const State&, Stage) const;
00131 
00132     // These return writable access to this subsystem's partition in the
00133     // State pool of continuous variables. These can be called at Stage::Model
00134     // or higher, and if necesary they invalidate the Position (q), Velocity (u),
00135     // or Dynamics (z) stage respectively.
00136     Vector& updQ(State&) const; // invalidates Stage::Position
00137     Vector& updU(State&) const; // invalidates Stage::Velocity
00138     Vector& updZ(State&) const; // invalidates Stage::Dynamics
00139 
00140     // For convenience.
00141     void setQ(State& s, const Vector& q) const {
00142         assert(q.size() == getNQ(s));
00143         updQ(s) = q;
00144     }
00145     void setU(State& s, const Vector& u) const {
00146         assert(u.size() == getNU(s));
00147         updU(s) = u;
00148     }
00149     void setZ(State& s, const Vector& z) const {
00150         assert(z.size() == getNZ(s));
00151         updZ(s) = z;
00152     }
00153 
00154     // These update the State cache which is mutable; hence, const State. They
00155     // can be called only if the previous stage has already been realized, e.g.,
00156     // updQDot() is allowed only while realizing the Velocity stage, requiring
00157     // that Position stage has already been realized.
00158     Vector& updQDot(const State&) const;
00159     Vector& updUDot(const State&) const;
00160     Vector& updZDot(const State&) const;
00161     Vector& updQDotDot(const State&) const;
00162     Vector& updQErr(const State&) const;
00163     Vector& updUErr(const State&) const;
00164     Vector& updUDotErr(const State&) const;
00165     Vector& updMultipliers(const State&) const;
00166     Vector& updEventTriggersByStage(const State&, Stage) const;
00167 
00168     // These pull out the State entries which belong exclusively to
00169     // this Subsystem. These variables and cache entries are available
00170     // as soon as this subsystem is at stage Model.
00171     Stage getStage(const State&) const;
00172     const AbstractValue& getDiscreteVariable(const State& s, DiscreteVariableIndex dx) const;
00173 
00174     Real getDiscreteVarLastUpdateTime(const State& s, DiscreteVariableIndex dx) const
00175     {   return s.getDiscreteVarLastUpdateTime(getMySubsystemIndex(),dx); }
00176     CacheEntryIndex getDiscreteVarUpdateIndex(const State& s, DiscreteVariableIndex dx) const
00177     {   return s.getDiscreteVarUpdateIndex(getMySubsystemIndex(),dx); }
00178     const AbstractValue& getDiscreteVarUpdateValue(const State& s, DiscreteVariableIndex dx) const
00179     {   return s.getDiscreteVarUpdateValue(getMySubsystemIndex(),dx); }
00180     AbstractValue& updDiscreteVarUpdateValue(const State& s, DiscreteVariableIndex dx) const
00181     {   return s.updDiscreteVarUpdateValue(getMySubsystemIndex(),dx); }
00182     bool isDiscreteVarUpdateValueRealized(const State& s, DiscreteVariableIndex dx) const
00183     {   return s.isDiscreteVarUpdateValueRealized(getMySubsystemIndex(),dx); }
00184     void markDiscreteVarUpdateValueRealized(const State& s, DiscreteVariableIndex dx) const
00185     {   return s.markDiscreteVarUpdateValueRealized(getMySubsystemIndex(),dx); }
00186 
00187     // State is *not* mutable here -- must have write access to change state variables.
00188     AbstractValue& updDiscreteVariable(State&, DiscreteVariableIndex) const;
00189 
00190     const AbstractValue& getCacheEntry(const State&, CacheEntryIndex) const;
00191     // State is mutable here.
00192     AbstractValue& updCacheEntry(const State&, CacheEntryIndex) const;
00193 
00194     bool isCacheValueRealized(const State&, CacheEntryIndex) const;
00195     void markCacheValueRealized(const State&, CacheEntryIndex) const;
00196     void markCacheValueNotRealized(const State&, CacheEntryIndex) const;
00197 
00198     // Dimensions. These are valid at System Stage::Model while access to the 
00199     // various arrays may have stricter requirements. Hence it is better to use
00200     // these routines than to get a reference to a Vector above and ask for 
00201     // its size().
00202 
00203     SystemQIndex getQStart      (const State&) const;
00204     int getNQ          (const State&) const;
00205     SystemUIndex getUStart      (const State&) const;
00206     int getNU          (const State&) const;
00207     SystemZIndex getZStart      (const State&) const;
00208     int getNZ          (const State&) const;
00209     SystemQErrIndex getQErrStart   (const State&) const;
00210     int getNQErr       (const State&) const;
00211     SystemUErrIndex getUErrStart   (const State&) const;
00212     int getNUErr       (const State&) const;
00213     SystemUDotErrIndex getUDotErrStart(const State&) const;
00214     int getNUDotErr    (const State&) const;
00215     SystemMultiplierIndex getMultipliersStart (const State&) const;
00216     int getNMultipliers     (const State&) const;
00217     SystemEventTriggerByStageIndex getEventTriggerStartByStage(const State&, Stage) const;
00218     int getNEventTriggersByStage   (const State&, Stage) const;
00219 
00220     bool isInSystem() const;
00221     bool isInSameSystem(const Subsystem& otherSubsystem) const;
00222 
00223     const System& getSystem() const;
00224     System&       updSystem();
00225 
00226     SubsystemIndex getMySubsystemIndex() const;
00227 
00228     // Is this handle the owner of this rep? This is true if the
00229     // handle is empty or if its rep points back here.
00230     bool isOwnerHandle() const;
00231     bool isEmptyHandle() const;
00232 
00233     // There can be multiple handles on the same Subsystem.
00234     bool isSameSubsystem(const Subsystem& otherSubsystem) const;
00235 
00236     bool subsystemTopologyHasBeenRealized() const;
00237     void invalidateSubsystemTopologyCache() const;
00238 
00239     // Add a new Measure to this Subsystem. This method is generally used by Measure
00240     // constructors to install a newly-constructed Measure into its Subsystem.
00241     MeasureIndex adoptMeasure(AbstractMeasure&);
00242 
00243     AbstractMeasure getMeasure(MeasureIndex) const;
00244     template <class T> Measure_<T> getMeasure_(MeasureIndex mx) const
00245     {   return Measure_<T>::getAs(getMeasure(mx));}
00246 
00247     // dynamic_cast the returned reference to a reference to your concrete Guts
00248     // class.
00249     const Subsystem::Guts& getSubsystemGuts() const {assert(guts); return *guts;}
00250     Subsystem::Guts&       updSubsystemGuts()       {assert(guts); return *guts;}
00251 
00252     // Put new Guts into this *empty* handle and take over ownership.
00253     // If this handle is already in use, this routine will throw
00254     // an exception.
00255     void adoptSubsystemGuts(Subsystem::Guts* g);
00256     void setSystem(System&, SubsystemIndex);
00257 
00258     explicit Subsystem(Subsystem::Guts* g) : guts(g) { }
00259     bool hasGuts() const {return guts!=0;}
00260 };
00261 
00262 } // namespace SimTK
00263 
00264 #endif // SimTK_SimTKCOMMON_SUBSYSTEM_H_
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