A class implementing an Ellipsoid joint. More...
#include <EllipsoidJoint.h>
Public Member Functions | |
EllipsoidJoint () | |
Default constructor. | |
EllipsoidJoint (const std::string &name, OpenSim::Body &parent, SimTK::Vec3 locationInParent, SimTK::Vec3 orientationInParent, OpenSim::Body &body, SimTK::Vec3 locationInBody, SimTK::Vec3 orientationInBody, SimTK::Vec3 ellipsoidRadii, bool reverse=false) | |
Convenience Constructor. | |
EllipsoidJoint (const EllipsoidJoint &aJoint) | |
Copy constructor. | |
virtual | ~EllipsoidJoint () |
Destructor. | |
virtual Object * | copy () const |
Copy this body and return a pointer to the copy. | |
EllipsoidJoint & | operator= (const EllipsoidJoint &aJoint) |
Assignment operator. | |
void | copyData (const EllipsoidJoint &aJoint) |
Copy data members from one EllipsoidJoint to another. | |
virtual void | setup (Model &aModel) |
Perform some set up functions that happen after the object has been deserialized or copied. | |
virtual int | numCoordinates () const |
void | setEllipsoidRadii (SimTK::Vec3 radii) |
virtual void | scale (const ScaleSet &aScaleSet) |
Scale a joint based on XYZ scale factors for the bodies. | |
Protected Member Functions | |
void | createSystem (SimTK::MultibodySystem &system) const |
This is called when a SimTK System is being created for the Model. | |
void | initState (SimTK::State &s) const |
This is called after a SimTK System and State have been created for the Model. | |
void | setDefaultsFromState (const SimTK::State &state) |
Set all default values for this object to match those in a specified State. | |
Protected Attributes | |
PropertyDblVec3 | _ellipsoidRadiiProp |
Ellipsoid radii mobilizer frame as a Vec3(rX, rY, rZ). | |
SimTK::Vec3 & | _ellipsoidRadii |
A class implementing an Ellipsoid joint.
The underlying implementation in Simbody is a MobilizedBody::Ellipsoid.
EllipsoidJoint::EllipsoidJoint | ( | ) |
Default constructor.
EllipsoidJoint::EllipsoidJoint | ( | const std::string & | name, | |
OpenSim::Body & | parent, | |||
SimTK::Vec3 | locationInParent, | |||
SimTK::Vec3 | orientationInParent, | |||
OpenSim::Body & | body, | |||
SimTK::Vec3 | locationInBody, | |||
SimTK::Vec3 | orientationInBody, | |||
SimTK::Vec3 | ellipsoidRadii, | |||
bool | reverse = false | |||
) |
Convenience Constructor.
EllipsoidJoint::EllipsoidJoint | ( | const EllipsoidJoint & | aJoint | ) |
Copy constructor.
aJoint | EllipsoidJoint to be copied. |
EllipsoidJoint::~EllipsoidJoint | ( | ) | [virtual] |
Destructor.
Object * EllipsoidJoint::copy | ( | ) | const [virtual] |
Copy this body and return a pointer to the copy.
The copy constructor for this class is used.
Implements OpenSim::Joint.
void EllipsoidJoint::copyData | ( | const EllipsoidJoint & | aJoint | ) |
Copy data members from one EllipsoidJoint to another.
aJoint | EllipsoidJoint to be copied. |
Reimplemented from OpenSim::Joint.
void EllipsoidJoint::createSystem | ( | SimTK::MultibodySystem & | system | ) | const [protected, virtual] |
This is called when a SimTK System is being created for the Model.
It should be overridden to add appropriate elements to the System corresponding to this object.
system | the System being created |
Reimplemented from OpenSim::Joint.
void EllipsoidJoint::initState | ( | SimTK::State & | state | ) | const [protected, virtual] |
This is called after a SimTK System and State have been created for the Model.
It may be overridden to set initial values of state variables.
state | the State to initialize |
Reimplemented from OpenSim::Joint.
virtual int OpenSim::EllipsoidJoint::numCoordinates | ( | ) | const [inline, virtual] |
Implements OpenSim::Joint.
EllipsoidJoint & EllipsoidJoint::operator= | ( | const EllipsoidJoint & | aJoint | ) |
void EllipsoidJoint::scale | ( | const ScaleSet & | aScaleSet | ) | [virtual] |
Scale a joint based on XYZ scale factors for the bodies.
aScaleSet | Set of XYZ scale factors for the bodies. |
Reimplemented from OpenSim::Joint.
void EllipsoidJoint::setDefaultsFromState | ( | const SimTK::State & | state | ) | [protected, virtual] |
Set all default values for this object to match those in a specified State.
It should be overridden to set any default values defined by each subclass.
state | the State from which to take values that should become the defaults for this object |
Reimplemented from OpenSim::Joint.
void OpenSim::EllipsoidJoint::setEllipsoidRadii | ( | SimTK::Vec3 | radii | ) |
void EllipsoidJoint::setup | ( | Model & | aModel | ) | [virtual] |
Perform some set up functions that happen after the object has been deserialized or copied.
aEngine | dynamics engine containing this EllipsoidJoint. |
Reimplemented from OpenSim::Joint.
SimTK::Vec3& OpenSim::EllipsoidJoint::_ellipsoidRadii [protected] |
Ellipsoid radii mobilizer frame as a Vec3(rX, rY, rZ).