OpenSim::Joint Class Reference

A class implementing an OpenSim Joint. More...

#include <Joint.h>

Inheritance diagram for OpenSim::Joint:
OpenSim::ModelComponent OpenSim::Object OpenSim::BallJoint OpenSim::CustomJoint OpenSim::EllipsoidJoint OpenSim::FreeJoint OpenSim::PinJoint OpenSim::SliderJoint OpenSim::WeldJoint

List of all members.

Public Member Functions

 Joint ()
 Default constructor.
 Joint (const std::string &name, Body &parent, SimTK::Vec3 locationInParent, SimTK::Vec3 orientationInParent, Body &body, SimTK::Vec3 locationInBody, SimTK::Vec3 orientationInBody, bool reverse=false)
 API constructor.
 Joint (const Joint &aJoint)
 Copy constructor.
virtual ~Joint ()
 Destructor.
virtual void setup (Model &aModel)
 Perform some set up functions that happen after the object has been deserialized or copied.
Jointoperator= (const Joint &aJoint)
 Assignment operator.
void copyData (const Joint &aJoint)
 Copy data members from one Joint to another.
virtual Objectcopy () const =0
 Construct and return a copy of this object.
virtual void setBody (OpenSim::Body &aBody)
 Set the body to which this joint belongs.
virtual OpenSim::BodygetBody () const
 Get the body to which this joint belongs.
virtual void setLocation (const SimTK::Vec3 &aLocation)
 Set the location of this joint in its body.
virtual void getLocation (SimTK::Vec3 &rLocation) const
 Get the location of this joint in its child body.
virtual void setOrientation (const SimTK::Vec3 &aOrientation)
 Set the orientation of this joint in its body.
virtual void getOrientation (SimTK::Vec3 &rOrientation) const
 Get the orientation of this joint in its body.
void setParentName (const std::string &aName)
std::string getParentName () const
 Get the name of the joint's parent body.
virtual void setParentBody (OpenSim::Body &aBody)
 Set the parent body to which this joint attaches.
virtual OpenSim::BodygetParentBody () const
 Get the parent body to which this joint attaches.
virtual void setLocationInParent (const SimTK::Vec3 &aLocation)
 Set the location of this joint in its parent body.
virtual void getLocationInParent (SimTK::Vec3 &rLocation) const
 Get the location of this joint in its parent body.
virtual void setOrientationInParent (const SimTK::Vec3 &aOrientation)
 Set the orientation of this joint in its parent body.
virtual void getOrientationInParent (SimTK::Vec3 &rOrientation) const
 Get the orientation of this joint in its parent body.
virtual void getLocationInParent (double rLocation[]) const
virtual void setLocationInChild (const SimTK::Vec3 &aLocation)
virtual void getLocationInChild (double rLocation[]) const
virtual void getLocationInChild (SimTK::Vec3 &rLocation) const
virtual CoordinateSetgetCoordinateSet () const
virtual bool getReverse () const
virtual int numCoordinates () const =0
virtual void checkParentBody ()
 Verify that the parent specified by this joint is in the underlying Simbody model/system.
virtual bool isCoordinateUsed (Coordinate &aCoordinate) const
 Check if a coordinate is used by the Joint.
virtual void scale (const ScaleSet &aScaleSet)
 Scale a joint based on XYZ scale factors for the bodies.
 OPENSIM_DECLARE_DERIVED (Joint, Object)
void updateName (const std::string &aName)

Protected Member Functions

void constructCoordinates ()
 Construct coordinates according to the mobilities of the Joint.
SimTK::MobilizedBodyIndex getMobilizedBodyIndex (Body *aBody) const
void setMobilizedBodyIndex (Body *aBody, SimTK::MobilizedBodyIndex index) const
void setCoordinateMobilizedBodyIndex (Coordinate *aCoord, SimTK::MobilizedBodyIndex index) const
void setCoordinateMobilityIndex (Coordinate *aCoord, int index) const
void setCoordinateModel (Coordinate *aCoord, Model *aModel) const
SimTK::MultibodySystem & getMultibodySystem () const
void createSystem (SimTK::MultibodySystem &system) const
 This is called when a SimTK System is being created for the Model.
void initState (SimTK::State &s) const
 This is called after a SimTK System and State have been created for the Model.
void setDefaultsFromState (const SimTK::State &state)
 Set all default values for this object to match those in a specified State.

Protected Attributes

PropertyStr _parentNameProp
 Name of the parent body to which this joint connects its owner body.
std::string & _parentName
PropertyDblVec3 _locationInParentProp
 Location of the joint in the parent body specified in the parent reference frame.
SimTK::Vec3 & _locationInParent
PropertyDblVec3 _orientationInParentProp
 Orientation of the joint in the parent body specified in the parent reference frame.
SimTK::Vec3 & _orientationInParent
PropertyDblVec3 _locationProp
 Location of the joint in the child body specified in the child reference frame.
SimTK::Vec3 & _location
PropertyDblVec3 _orientationProp
 Orientation of the joint in the owing body specified in the owning body reference frame.
SimTK::Vec3 & _orientation
PropertyObj _coordinateSetProp
 Set holding the generalized coordinates (q's) that parmeterize this joint.
CoordinateSet_coordinateSet
PropertyBool _reverseProp
 Whether the joint transform defines parent->child or child->parent.
bool & _reverse
SimTK::MobilizedBodyIndex _bodyId
 Simbody ID of the body to which this joint belongs.
Body_body
 Body to which this joint belongs.
Body_parentBody
 Body to which this body is attached.

Friends

class SimbodyEngine
class Model
class JointSet

Detailed Description

A class implementing an OpenSim Joint.

Author:
Frank C. Anderson, Peter Loan, Ajay Seth
Version:
1.0

Constructor & Destructor Documentation

Joint::Joint (  ) 

Default constructor.

Joint::Joint ( const std::string &  name,
Body parent,
SimTK::Vec3  locationInParent,
SimTK::Vec3  orientationInParent,
Body body,
SimTK::Vec3  locationInBody,
SimTK::Vec3  orientationInBody,
bool  reverse = false 
)

API constructor.

Joint::Joint ( const Joint aJoint  ) 

Copy constructor.

Parameters:
aJoint Joint to be copied.
Joint::~Joint (  )  [virtual]

Destructor.


Member Function Documentation

void Joint::checkParentBody (  )  [virtual]

Verify that the parent specified by this joint is in the underlying Simbody model/system.

Verify that parent for this Joint is valid.

If the parent is not connected (does not have a valid MobilzedBodyIndex) then throw an exception. It is up to the assembly routine to make sure it is connecting in a valid sequence - not the joint.

void Joint::constructCoordinates (  )  [protected]

Construct coordinates according to the mobilities of the Joint.

Reimplemented in OpenSim::CustomJoint.

virtual Object* OpenSim::Joint::copy (  )  const [pure virtual]

Construct and return a copy of this object.

The object is allocated using the new operator, so the caller is responsible for deleting the returned object.

Returns:
Copy of this object.

Reimplemented from OpenSim::Object.

Implemented in OpenSim::BallJoint, OpenSim::CustomJoint, OpenSim::EllipsoidJoint, OpenSim::FreeJoint, OpenSim::PinJoint, OpenSim::SliderJoint, and OpenSim::WeldJoint.

void Joint::copyData ( const Joint aJoint  ) 

Copy data members from one Joint to another.

Parameters:
aJoint Joint to be copied.

Reimplemented in OpenSim::BallJoint, OpenSim::CustomJoint, OpenSim::EllipsoidJoint, OpenSim::FreeJoint, OpenSim::PinJoint, OpenSim::SliderJoint, and OpenSim::WeldJoint.

void Joint::createSystem ( SimTK::MultibodySystem &  system  )  const [protected, virtual]

This is called when a SimTK System is being created for the Model.

It should be overridden to add appropriate elements to the System corresponding to this object.

Parameters:
system the System being created

Reimplemented from OpenSim::ModelComponent.

Reimplemented in OpenSim::BallJoint, OpenSim::CustomJoint, OpenSim::EllipsoidJoint, OpenSim::FreeJoint, OpenSim::PinJoint, OpenSim::SliderJoint, and OpenSim::WeldJoint.

OpenSim::Body & Joint::getBody (  )  const [virtual]

Get the body to which this joint belongs.

Returns:
Body to which this joint belongs.
virtual CoordinateSet& OpenSim::Joint::getCoordinateSet (  )  const [inline, virtual]
void Joint::getLocation ( SimTK::Vec3 &  rLocation  )  const [virtual]

Get the location of this joint in its child body.

Parameters:
rLocation Current location expressed in the local body frame.
virtual void OpenSim::Joint::getLocationInChild ( SimTK::Vec3 &  rLocation  )  const [inline, virtual]
virtual void OpenSim::Joint::getLocationInChild ( double  rLocation[]  )  const [inline, virtual]
virtual void OpenSim::Joint::getLocationInParent ( double  rLocation[]  )  const [inline, virtual]
void Joint::getLocationInParent ( SimTK::Vec3 &  rLocation  )  const [virtual]

Get the location of this joint in its parent body.

Parameters:
rLocation Currnt location expressed in the parent body frame.
SimTK::MobilizedBodyIndex OpenSim::Joint::getMobilizedBodyIndex ( Body aBody  )  const [inline, protected]
SimTK::MultibodySystem & Joint::getMultibodySystem (  )  const [protected]
void Joint::getOrientation ( SimTK::Vec3 &  rOrientation  )  const [virtual]

Get the orientation of this joint in its body.

Parameters:
rOrientation Current orientation of the joint expressed in the local body frame in body-fixed X-Y-Z Euler angles.
void Joint::getOrientationInParent ( SimTK::Vec3 &  rOrientation  )  const [virtual]

Get the orientation of this joint in its parent body.

Parameters:
rOrientation Current orientation expressed in the parent body frame in body-fixed X-Y-Z Euler angles.
OpenSim::Body & Joint::getParentBody (  )  const [virtual]

Get the parent body to which this joint attaches.

Returns:
Parent body to which this joint attaches.
string Joint::getParentName (  )  const

Get the name of the joint's parent body.

Returns:
Name of the parent body.
virtual bool OpenSim::Joint::getReverse (  )  const [inline, virtual]
void Joint::initState ( SimTK::State &  state  )  const [protected, virtual]

This is called after a SimTK System and State have been created for the Model.

It may be overridden to set initial values of state variables.

Parameters:
state the State to initialize

Reimplemented from OpenSim::ModelComponent.

Reimplemented in OpenSim::BallJoint, OpenSim::EllipsoidJoint, and OpenSim::FreeJoint.

bool Joint::isCoordinateUsed ( Coordinate aCoordinate  )  const [virtual]

Check if a coordinate is used by the Joint.

Parameters:
aCoordinate Coordinate to look for in joint.
Returns:
True if the coordinate is used.
virtual int OpenSim::Joint::numCoordinates (  )  const [pure virtual]
OpenSim::Joint::OPENSIM_DECLARE_DERIVED ( Joint  ,
Object   
)
Joint & Joint::operator= ( const Joint aJoint  ) 

Assignment operator.

Returns:
Reference to this object.

Reimplemented from OpenSim::Object.

Reimplemented in OpenSim::BallJoint, OpenSim::CustomJoint, OpenSim::EllipsoidJoint, OpenSim::FreeJoint, OpenSim::PinJoint, OpenSim::SliderJoint, and OpenSim::WeldJoint.

void Joint::scale ( const ScaleSet aScaleSet  )  [virtual]

Scale a joint based on XYZ scale factors for the bodies.

Generic behavior is to scale the locations on parent and on the body according to scale factors of the bodies upon which they are located.

Joint subclasses should invoke this method before scaling joint specific properties

Parameters:
aScaleSet Set of XYZ scale factors for the bodies.

Reimplemented in OpenSim::BallJoint, OpenSim::CustomJoint, OpenSim::EllipsoidJoint, OpenSim::FreeJoint, OpenSim::PinJoint, OpenSim::SliderJoint, and OpenSim::WeldJoint.

void Joint::setBody ( OpenSim::Body aBody  )  [virtual]

Set the body to which this joint belongs.

Parameters:
aBody Body to which this joint should belong.
void OpenSim::Joint::setCoordinateMobilityIndex ( Coordinate aCoord,
int  index 
) const [inline, protected]
void OpenSim::Joint::setCoordinateMobilizedBodyIndex ( Coordinate aCoord,
SimTK::MobilizedBodyIndex  index 
) const [inline, protected]
void OpenSim::Joint::setCoordinateModel ( Coordinate aCoord,
Model aModel 
) const [inline, protected]
void Joint::setDefaultsFromState ( const SimTK::State &  state  )  [protected, virtual]

Set all default values for this object to match those in a specified State.

It should be overridden to set any default values defined by each subclass.

Parameters:
state the State from which to take values that should become the defaults for this object

Reimplemented from OpenSim::ModelComponent.

Reimplemented in OpenSim::BallJoint, OpenSim::EllipsoidJoint, and OpenSim::FreeJoint.

void Joint::setLocation ( const SimTK::Vec3 &  aLocation  )  [virtual]

Set the location of this joint in its body.

Parameters:
aLocation New location expressed in the local body frame.
virtual void OpenSim::Joint::setLocationInChild ( const SimTK::Vec3 &  aLocation  )  [inline, virtual]
void Joint::setLocationInParent ( const SimTK::Vec3 &  aLocation  )  [virtual]

Set the location of this joint in its parent body.

Parameters:
aLocation New location expressed in the parent body frame.
void OpenSim::Joint::setMobilizedBodyIndex ( Body aBody,
SimTK::MobilizedBodyIndex  index 
) const [inline, protected]
void Joint::setOrientation ( const SimTK::Vec3 &  aOrientation  )  [virtual]

Set the orientation of this joint in its body.

Parameters:
aOrientation New orientation expressed in the local body frame in body-fixed X-Y-Z Euler angles.
void Joint::setOrientationInParent ( const SimTK::Vec3 &  aOrientation  )  [virtual]

Set the orientation of this joint in its parent body.

Parameters:
aOrientation New orientation expressed in the parent body frame in body-fixed X-Y-Z Euler angles.
void Joint::setParentBody ( OpenSim::Body aBody  )  [virtual]

Set the parent body to which this joint attaches.

Parameters:
aParentBody Parent body to which this joint attaches.
void OpenSim::Joint::setParentName ( const std::string &  aName  ) 
void Joint::setup ( Model aModel  )  [virtual]

Perform some set up functions that happen after the object has been deserialized or copied.

Parameters:
aModel OpenSim model containing this Joint.

Reimplemented in OpenSim::BallJoint, OpenSim::CustomJoint, OpenSim::EllipsoidJoint, OpenSim::FreeJoint, OpenSim::PinJoint, OpenSim::SliderJoint, and OpenSim::WeldJoint.

void Joint::updateName ( const std::string &  aName  ) 

Friends And Related Function Documentation

friend class JointSet [friend]
friend class Model [friend]
friend class SimbodyEngine [friend]

Reimplemented in OpenSim::CustomJoint.


Member Data Documentation

Body to which this joint belongs.

SimTK::MobilizedBodyIndex OpenSim::Joint::_bodyId [protected]

Simbody ID of the body to which this joint belongs.

Set holding the generalized coordinates (q's) that parmeterize this joint.

SimTK::Vec3& OpenSim::Joint::_location [protected]
SimTK::Vec3& OpenSim::Joint::_locationInParent [protected]

Location of the joint in the parent body specified in the parent reference frame.

Location of the joint in the child body specified in the child reference frame.

For SIMM models, this vector is always the zero vector (i.e., the body reference frame coincides with the joint).

SimTK::Vec3& OpenSim::Joint::_orientation [protected]
SimTK::Vec3& OpenSim::Joint::_orientationInParent [protected]

Orientation of the joint in the parent body specified in the parent reference frame.

Euler XYZ body-fixed rotation angles are used to express the orientation.

Orientation of the joint in the owing body specified in the owning body reference frame.

Euler XYZ body-fixed rotation angles are used to express the orientation.

Body to which this body is attached.

std::string& OpenSim::Joint::_parentName [protected]

Name of the parent body to which this joint connects its owner body.

bool& OpenSim::Joint::_reverse [protected]

Whether the joint transform defines parent->child or child->parent.


The documentation for this class was generated from the following files:

Generated on Wed Dec 16 15:03:47 2009 for OpenSim by  doxygen 1.6.1