OpenSim::ControllerSet Class Reference
A class for holding and managing a set of controllers for a model.
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#include <ControllerSet.h>
List of all members.
Detailed Description
A class for holding and managing a set of controllers for a model.
- Authors:
- Jack Middleton, Ajay Seth
- Version:
- 2.0
Constructor & Destructor Documentation
ControllerSet::ControllerSet |
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ControllerSet::ControllerSet |
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Model & |
model |
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ControllerSet::ControllerSet |
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const ControllerSet & |
aControllerSet |
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Copy constructor.
- Parameters:
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ControllerSet::ControllerSet |
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Model & |
model, |
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const std::string & |
aFileName, |
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bool |
aUpdateFromXMLNode = true | |
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Construct a controller set from file.
- Parameters:
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| aFileName | Name of the file. |
ControllerSet::~ControllerSet |
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[virtual] |
Member Function Documentation
bool ControllerSet::addController |
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Controller * |
aController |
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Add a Controller to the set.
A copy of the specified controller is not made.
This method overrides the method in Set<Controller> so that several internal variables of the controller set can be updated.
- Parameters:
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| aController | Pointer to the controller to be appended. |
- Returns:
- True if successful; false otherwise.
bool ControllerSet::check |
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const [virtual] |
Check that all actuators have a valid controller.
void ControllerSet::computeControls |
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const SimTK::State & |
s, |
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SimTK::Vector & |
controls | |
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void ControllerSet::constructStorage |
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[virtual] |
Object * ControllerSet::copy |
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const [virtual] |
void ControllerSet::copyData |
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const ControllerSet & |
aControllerSet |
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Copy the member variables of the ControllerSet.
- Parameters:
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| aControllerSet | controller set to be copied |
void ControllerSet::createSystem |
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SimTK::MultibodySystem & |
system |
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[virtual] |
double ControllerSet::getFirstTime |
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const [virtual] |
double ControllerSet::getLastTime |
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const [virtual] |
Assignment operator.
- Returns:
- Reference to this object.
Reimplemented from OpenSim::Object.
virtual void OpenSim::ControllerSet::printControlStorage |
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const std::string & |
fileName |
) |
const [virtual] |
void ControllerSet::printInfo |
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const [virtual] |
bool ControllerSet::set |
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int |
aIndex, |
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Controller * |
aController | |
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Set the controller at an index.
A copy of the specified controller is NOT made. The controller previously set a the index is removed (and deleted).
This method overrides the method in Set<Controller> so that several internal variables of the controller set can be updated.
- Parameters:
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| aIndex | Array index where the controller is to be stored. aIndex should be in the range 0 <= aIndex <= getSize(); |
| acontroller | Pointer to the controller to be set. |
- Returns:
- True if successful; false otherwise.
void ControllerSet::setActuators |
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Set< Actuator > & |
as |
) |
[virtual] |
void ControllerSet::setDesiredStates |
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Storage * |
yStore |
) |
[virtual] |
void ControllerSet::setup |
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Model & |
model |
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[virtual] |
void ControllerSet::storeControls |
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const SimTK::State & |
s, |
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int |
step | |
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The documentation for this class was generated from the following files:
- OpenSim/Simulation/Model/ControllerSet.h
- OpenSim/Simulation/Model/ControllerSet.cpp