#include <Property.h>
Public Types | |
enum | PropertyType { None = 0, Bool, Int, Dbl, Str, Obj, ObjPtr, BoolArray, IntArray, DblArray, StrArray, ObjArray, DblVec, Transform } |
Enumeration of recognized types. More... | |
enum | PropertyCategory { NoCategory, Display, System, Dynamics } |
Public Member Functions | |
Property () | |
Default constructor. | |
Property (PropertyType aType, const std::string &aName) | |
Property (const Property &aProperty) | |
Copy constructor. | |
virtual Property * | copy () const =0 |
virtual | ~Property () |
void | setNull () |
Construct and return a copy of this property. | |
Property & | operator= (const Property &aProperty) |
Assign this property to another. | |
virtual bool | operator== (const Property &aProperty) const |
Determine if two properties are equal. | |
virtual bool | operator< (const Property &aProperty) const |
Determine if this property is less than another. | |
void | setType (PropertyType aType) |
Set the type of this property. | |
PropertyType | getType () const |
Get the type of this property. | |
virtual const char * | getTypeAsString () const |
Implementation of the output operator. | |
void | setName (const std::string &aName) |
const std::string & | getName () const |
Get the name of this property. | |
void | setComment (const std::string &aComment) |
const std::string & | getComment () const |
virtual const std::string & | toString ()=0 |
void | setAllowableArraySize (int aMin, int aMax) |
void | setAllowableArraySize (int aNum) |
int | getMinArraySize () |
int | getMaxArraySize () |
virtual void | setValue (bool aValue) |
virtual bool & | getValueBool () |
virtual const bool & | getValueBool () const |
virtual void | setValue (int aValue) |
virtual int & | getValueInt () |
virtual const int & | getValueInt () const |
virtual void | setValue (double aValue) |
virtual double & | getValueDbl () |
virtual const double & | getValueDbl () const |
virtual void | setValue (const std::string &aValue) |
virtual std::string & | getValueStr () |
virtual const std::string & | getValueStr () const |
virtual void | setValue (int aSize, const bool aArray[]) |
virtual void | setValue (const Array< bool > &aArray) |
virtual Array< bool > & | getValueBoolArray () |
virtual const Array< bool > & | getValueBoolArray () const |
virtual void | setValue (int aSize, const int aArray[]) |
virtual void | setValue (const Array< int > &aArray) |
virtual Array< int > & | getValueIntArray () |
virtual const Array< int > & | getValueIntArray () const |
virtual void | setValue (int aSize, const double aArray[]) |
virtual void | setValue (const Array< double > &aArray) |
virtual Array< double > & | getValueDblArray () |
virtual const Array< double > & | getValueDblArray () const |
virtual void | setValue (int aSize, const std::string aArray[]) |
virtual void | setValue (const Array< std::string > &aArray) |
virtual Array< std::string > & | getValueStrArray () |
virtual const Array < std::string > & | getValueStrArray () const |
virtual bool | isValidObject (const Object *aValue) const |
virtual Object & | getValueObj () |
virtual const Object & | getValueObj () const |
virtual void | setValue (Object *aValue) |
virtual Object * | getValueObjPtr () |
virtual Object * | getValueObjPtr (int index) |
virtual void | appendValue (Object *obj) |
virtual void | clearObjArray () |
void | setUseDefault (bool aTrueFalse) |
Set whether or not this property uses a "default" property for its value. | |
bool | getUseDefault () const |
Get whether or not this property uses a "default" property for its value. | |
virtual int | getArraySize () const |
template<class T > | |
T & | getValue () |
template<class T > | |
const T & | getValue () const |
template<class T > | |
Array< T > & | getValueArray () |
template<class T > | |
const Array< T > & | getValueArray () const |
Protected Attributes | |
std::string | _comment |
Comment to be associated with property, shown for default objects only for efficiency. | |
std::string | _valueString |
String representation of property. | |
Friends | |
std::ostream & | operator<< (std::ostream &aOut, const Property &aProperty) |
Property::Property | ( | ) |
Default constructor.
OpenSim::Property::Property | ( | PropertyType | aType, | |
const std::string & | aName | |||
) |
Property::Property | ( | const Property & | aProperty | ) |
Copy constructor.
aProperty | Property to be copied. |
virtual OpenSim::Property::~Property | ( | ) | [inline, virtual] |
virtual void OpenSim::Property::appendValue | ( | Object * | obj | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< JointReactionReference >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< WrapObject >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< ForcePerturbationFunction >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< PathWrap >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
virtual void OpenSim::Property::clearObjArray | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< JointReactionReference >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< WrapObject >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< ForcePerturbationFunction >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< PathWrap >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
virtual Property* OpenSim::Property::copy | ( | ) | const [pure virtual] |
Implemented in OpenSim::PropertyBool, OpenSim::PropertyBoolArray, OpenSim::PropertyDbl, OpenSim::PropertyDblArray, OpenSim::PropertyDblVec_< M >, OpenSim::PropertyInt, OpenSim::PropertyIntArray, OpenSim::PropertyObj, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyStr, OpenSim::PropertyStrArray, OpenSim::PropertyTransform, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< JointReactionReference >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< WrapObject >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< ForcePerturbationFunction >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< PathWrap >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, and OpenSim::PropertyObjPtr< OpenSim::Function >.
virtual int OpenSim::Property::getArraySize | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyBoolArray, OpenSim::PropertyDblArray, OpenSim::PropertyDblVec_< M >, OpenSim::PropertyIntArray, OpenSim::PropertyObjArray< T >, OpenSim::PropertyStrArray, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< JointReactionReference >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< WrapObject >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< ForcePerturbationFunction >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< PathWrap >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
const std::string& OpenSim::Property::getComment | ( | ) | const [inline] |
int OpenSim::Property::getMaxArraySize | ( | ) | [inline] |
int OpenSim::Property::getMinArraySize | ( | ) | [inline] |
const string & Property::getName | ( | ) | const |
Get the name of this property.
Name of this property
Property::PropertyType Property::getType | ( | ) | const |
Get the type of this property.
const char * Property::getTypeAsString | ( | ) | const [virtual] |
Implementation of the output operator.
The output consists of the type and name:
aOut | Output stream. | |
aProperty | Property to be output. |
Reimplemented in OpenSim::PropertyBool, OpenSim::PropertyBoolArray, OpenSim::PropertyDbl, OpenSim::PropertyDblArray, OpenSim::PropertyDblVec_< M >, OpenSim::PropertyInt, OpenSim::PropertyIntArray, OpenSim::PropertyObj, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyStr, OpenSim::PropertyStrArray, OpenSim::PropertyTransform, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< JointReactionReference >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< WrapObject >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< ForcePerturbationFunction >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< PathWrap >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, and OpenSim::PropertyObjPtr< OpenSim::Function >.
bool Property::getUseDefault | ( | ) | const |
Get whether or not this property uses a "default" property for its value.
True means that this property should have the same value as some default property. False means that the value of this property is independent of the value of any other property.
const std::string & OpenSim::Property::getValue | ( | ) | const [inline] |
std::string & OpenSim::Property::getValue | ( | ) | [inline] |
const Array< std::string > & OpenSim::Property::getValueArray | ( | ) | const [inline] |
Array< std::string > & OpenSim::Property::getValueArray | ( | ) | [inline] |
virtual const bool& OpenSim::Property::getValueBool | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyBool.
virtual bool& OpenSim::Property::getValueBool | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyBool.
virtual const Array<bool>& OpenSim::Property::getValueBoolArray | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyBoolArray.
virtual Array<bool>& OpenSim::Property::getValueBoolArray | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyBoolArray.
virtual const double& OpenSim::Property::getValueDbl | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyDbl.
virtual double& OpenSim::Property::getValueDbl | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyDbl.
virtual const Array<double>& OpenSim::Property::getValueDblArray | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyDblArray, OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, and OpenSim::PropertyDblVec_< 3 >.
virtual Array<double>& OpenSim::Property::getValueDblArray | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyDblArray.
virtual const int& OpenSim::Property::getValueInt | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyInt.
virtual int& OpenSim::Property::getValueInt | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyInt.
virtual const Array<int>& OpenSim::Property::getValueIntArray | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyIntArray.
virtual Array<int>& OpenSim::Property::getValueIntArray | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyIntArray.
virtual const Object& OpenSim::Property::getValueObj | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyObj.
virtual Object& OpenSim::Property::getValueObj | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyObj.
virtual Object* OpenSim::Property::getValueObjPtr | ( | int | index | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< JointReactionReference >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< WrapObject >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< ForcePerturbationFunction >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< PathWrap >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
virtual Object* OpenSim::Property::getValueObjPtr | ( | ) | [inline, virtual] |
virtual const std::string& OpenSim::Property::getValueStr | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyStr.
virtual std::string& OpenSim::Property::getValueStr | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyStr.
virtual const Array<std::string>& OpenSim::Property::getValueStrArray | ( | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyStrArray.
virtual Array<std::string>& OpenSim::Property::getValueStrArray | ( | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyStrArray.
virtual bool OpenSim::Property::isValidObject | ( | const Object * | aValue | ) | const [inline, virtual] |
Reimplemented in OpenSim::PropertyObj, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< JointReactionReference >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< WrapObject >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< ForcePerturbationFunction >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< PathWrap >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, and OpenSim::PropertyObjPtr< OpenSim::Function >.
bool Property::operator< | ( | const Property & | aProperty | ) | const [virtual] |
Determine if this property is less than another.
This property is less than another if the name of this string is less than the name of the other property.
aProperty | Property for which to make the less than test. |
Assign this property to another.
aProperty | Property to which to assign this property. |
Reimplemented in OpenSim::PropertyBool, OpenSim::PropertyBoolArray, OpenSim::PropertyDbl, OpenSim::PropertyDblArray, OpenSim::PropertyDblVec_< M >, OpenSim::PropertyInt, OpenSim::PropertyIntArray, OpenSim::PropertyObj, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyStr, OpenSim::PropertyStrArray, and OpenSim::PropertyTransform.
bool Property::operator== | ( | const Property & | aProperty | ) | const [virtual] |
Determine if two properties are equal.
Two properties are equal if their names are the same; the types do not need to be the same.
aProperty | Property for which to make the equality test. |
void OpenSim::Property::setAllowableArraySize | ( | int | aNum | ) | [inline] |
void OpenSim::Property::setAllowableArraySize | ( | int | aMin, | |
int | aMax | |||
) | [inline] |
void OpenSim::Property::setComment | ( | const std::string & | aComment | ) | [inline] |
void OpenSim::Property::setName | ( | const std::string & | aName | ) |
void Property::setNull | ( | ) |
Construct and return a copy of this property.
The property is allocated using the new operator, so the caller is responsible for deleting the returned object.
Property* Property::copy() const { Property *property = new Property(*this); return(property); } Set member variables to their null values.
void Property::setType | ( | PropertyType | aType | ) |
Set the type of this property.
aType | Type of this object represented as a string. In most all cases, the type should be the name of the class. |
void Property::setUseDefault | ( | bool | aTrueFalse | ) |
Set whether or not this property uses a "default" property for its value.
True means that this property should have the same value as some default property. False means that the value of this property is independent of the value of any other property.
aTrueFalse | True means this property uses another property for its value. False means this property does not use another property for its value. |
virtual void OpenSim::Property::setValue | ( | Object * | aValue | ) | [inline, virtual] |
virtual void OpenSim::Property::setValue | ( | const Array< std::string > & | aArray | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyStrArray.
virtual void OpenSim::Property::setValue | ( | int | aSize, | |
const std::string | aArray[] | |||
) | [inline, virtual] |
Reimplemented in OpenSim::PropertyStrArray.
virtual void OpenSim::Property::setValue | ( | const Array< double > & | aArray | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyDblArray, OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, and OpenSim::PropertyDblVec_< 3 >.
virtual void OpenSim::Property::setValue | ( | int | aSize, | |
const double | aArray[] | |||
) | [inline, virtual] |
virtual void OpenSim::Property::setValue | ( | const Array< int > & | aArray | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyIntArray.
virtual void OpenSim::Property::setValue | ( | int | aSize, | |
const int | aArray[] | |||
) | [inline, virtual] |
Reimplemented in OpenSim::PropertyIntArray.
virtual void OpenSim::Property::setValue | ( | const Array< bool > & | aArray | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyBoolArray.
virtual void OpenSim::Property::setValue | ( | int | aSize, | |
const bool | aArray[] | |||
) | [inline, virtual] |
Reimplemented in OpenSim::PropertyBoolArray.
virtual void OpenSim::Property::setValue | ( | const std::string & | aValue | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyStr.
virtual void OpenSim::Property::setValue | ( | double | aValue | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyDbl.
virtual void OpenSim::Property::setValue | ( | int | aValue | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyInt.
virtual void OpenSim::Property::setValue | ( | bool | aValue | ) | [inline, virtual] |
Reimplemented in OpenSim::PropertyBool.
virtual const std::string& OpenSim::Property::toString | ( | ) | [pure virtual] |
Implemented in OpenSim::PropertyBool, OpenSim::PropertyBoolArray, OpenSim::PropertyDbl, OpenSim::PropertyDblArray, OpenSim::PropertyDblVec_< M >, OpenSim::PropertyInt, OpenSim::PropertyIntArray, OpenSim::PropertyObj, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyStr, OpenSim::PropertyStrArray, OpenSim::PropertyTransform, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< JointReactionReference >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< WrapObject >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< ForcePerturbationFunction >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< PathWrap >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, and OpenSim::PropertyObjPtr< OpenSim::Function >.
std::ostream& operator<< | ( | std::ostream & | aOut, | |
const Property & | aProperty | |||
) | [friend] |
std::string OpenSim::Property::_comment [protected] |
Comment to be associated with property, shown for default objects only for efficiency.
std::string OpenSim::Property::_valueString [protected] |
String representation of property.