OpenSim  OpenSim 3.0
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Pages
OpenSim::MuscleFirstOrderActivationDynamicModel Class Reference

This function is a muscle modeling utility class that computes the derivative of activation with respect to time time using a modification of the activation model presented in Thelen 2003. More...

#include <MuscleFirstOrderActivationDynamicModel.h>

Inheritance diagram for OpenSim::MuscleFirstOrderActivationDynamicModel:
OpenSim::Object

Public Member Functions

 MuscleFirstOrderActivationDynamicModel (double tauActivation, double tauDeactivation, double minActivation, const std::string &muscleName)
 MuscleFirstOrderActivationDynamicModel ()
 Default constructor.
double calcDerivative (double activation, double excitation) const
double getActivationTimeConstant () const
double getDeactivationTimeConstant () const
double getMinimumActivation () const
double getMaximumActivation () const
double clampActivation (double activation) const
bool setActivationTimeConstant (double activationTimeConstant)
bool setDeactivationTimeConstant (double deactivationTimeConstant)
bool setMinimumActivation (double minimumActivation)
Property declarations

These are the serializable properties associated with this class.

 OpenSim_DECLARE_PROPERTY (activation_time_constant, double,"activation time constant in seconds")
 OpenSim_DECLARE_PROPERTY (deactivation_time_constant, double,"deactivation time constant in seconds")
 OpenSim_DECLARE_PROPERTY (minimum_activation, double,"activation lower bound")
- Public Member Functions inherited from OpenSim::Object
virtual ~Object ()
 Virtual destructor for cleanup.
virtual Objectclone () const =0
 
Create a new heap-allocated copy of the concrete object to which this 

Object refers.

virtual const std::string & getConcreteClassName () const =0
 
Returns the class name of the concrete %Object-derived class of the

actual object referenced by this Object, as a string.

virtual const VisibleObjectgetDisplayer () const
 Methods to support making the object displayable in the GUI or Visualizer Implemented only in few objects.
virtual VisibleObjectupdDisplayer ()
 get Non const pointer to VisibleObject
bool isEqualTo (const Object &aObject) const
 Equality operator wrapper for use from languages not supporting operator overloading.
Objectoperator= (const Object &aObject)
 
Copy assignment copies he base class fields, including the 

properties.

virtual bool operator== (const Object &aObject) const
 Determine if two objects are equal.
virtual bool operator< (const Object &aObject) const
 
Provide an ordering for objects so they can be put in sorted

containers.

void setName (const std::string &name)
 Set the name of the Object.
const std::string & getName () const
 Get the name of this Object.
void setDescription (const std::string &description)
 Set description, a one-liner summary.
const std::string & getDescription () const
 Get description, a one-liner summary.
const std::string & getAuthors () const
 Get Authors of this Object.
void setAuthors (const std::string &authors)
 Set Authors of this object, call this method in your constructor if needed.
const std::string & getReferences () const
 Get references or publications to cite if using this object.
void setReferences (const std::string &references)
 Set references or publications to cite if using this object.
int getNumProperties () const
 Determine how many properties are stored with this Object.
const AbstractPropertygetPropertyByIndex (int propertyIndex) const
 
Get a const reference to a property by its index number, returned as

an AbstractProperty.

AbstractPropertyupdPropertyByIndex (int propertyIndex)
 
Get a writable reference to a property by its index number, returned as

an AbstractProperty.

bool hasProperty (const std::string &name) const
 
Return true if this %Object has a property of any type with the 

given name, which must not be empty.

const AbstractPropertygetPropertyByName (const std::string &name) const
 
Get a const reference to a property by its name, returned as

an AbstractProperty.

AbstractPropertyupdPropertyByName (const std::string &name)
 
Get a writable reference to a property by its name, returned as

an AbstractProperty.

template<class T >
bool hasProperty () const
 
Return true if this %Object contains an unnamed, one-object property

that contains objects of the given template type T.

template<class T >
const Property< T > & getProperty (const PropertyIndex &index) const
 
Get property of known type Property\<T> as a const reference; 

the property must be present and have the right type.

template<class T >
Property< T > & updProperty (const PropertyIndex &index)
 
Get property of known type Property\<T> as a writable reference;

the property must be present and have the right type.

void setObjectIsUpToDateWithProperties ()
 
When an object is initialized using the current values of its 

properties, it can set a flag indicating that it is up to date.

bool isObjectUpToDateWithProperties () const
 
Returns \c true if any property's value has changed since the last time

setObjectIsUpToDateWithProperties() was called.

void readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber)
 We're given an XML element from which we are to populate this Object.
virtual void updateFromXMLNode (SimTK::Xml::Element &objectElement, int versionNumber)
 Use this method to deserialize an object from a SimTK::Xml::Element.
virtual void updateXMLNode (SimTK::Xml::Element &parent)
 Serialize this object into the XML node that represents it.
bool getInlined () const
 
Inlined means an in-memory Object that is not associated with

an XMLDocument.

void setInlined (bool aInlined, const std::string &aFileName="")
 
Mark this as inlined or not and optionally provide a file name

to associate with the new XMLDocument for the non-inline case.

std::string getDocumentFileName () const
 
If there is a document associated with this object then return the

file name maintained by the document.

void setAllPropertiesUseDefault (bool aUseDefault)
bool print (const std::string &fileName)
 
Write this %Object into an XML file of the given name; conventionally

the suffix to use is ".osim".

std::string dump (bool dumpName=false)
 dump the XML representation of this Object into an std::string and return it.
void clearObjectIsUpToDateWithProperties ()
 
For testing or debugging purposes, manually clear the "object is up to 

date with respect to properties" flag.

virtual bool isA (const char *type) const
 
The default implementation returns true only if the supplied string

is "Object"; each Object-derived class overrides this to match its own class name.

const std::string & toString () const
 
Wrapper to be used on Java side to display objects in tree; this returns

just the object's name.

PropertySetgetPropertySet ()
 
OBSOLETE: Get a reference to the PropertySet maintained by the 

Object.

const PropertySetgetPropertySet () const

Additional Inherited Members

- Static Public Member Functions inherited from OpenSim::Object
static void registerType (const Object &defaultObject)
 
Register an instance of a class; if the class is already registered it

will be replaced.

static void renameType (const std::string &oldTypeName, const std::string &newTypeName)
 
Support versioning by associating the current %Object type with an 

old name.

static const ObjectgetDefaultInstanceOfType (const std::string &concreteClassName)
 
Return a pointer to the default instance of the registered (concrete)

Object whose class name is given, or NULL if the type is not registered.

template<class T >
static bool isObjectTypeDerivedFrom (const std::string &concreteClassName)
 
Return true if the given concrete object type represents a subclass of 

the template object type T, and thus could be referenced with a T*.

static ObjectnewInstanceOfType (const std::string &concreteClassName)
 
Create a new instance of the concrete %Object type whose class name is 

given as concreteClassName.

static void getRegisteredTypenames (Array< std::string > &typeNames)
 Retrieve all the typenames registered so far.
template<class T >
static void getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray)
 
Return an array of pointers to the default instances of all registered

(concrete) Object types that derive from a given Object-derived type that does not have to be concrete.

static void PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName)
 
Dump formatted property information to a given output stream, useful

for creating a "help" facility for registered objects.

static void PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName)
 
Same as the other signature but the class name and property name are

provided as two separate strings.

static ObjectmakeObjectFromFile (const std::string &fileName)
 
Create an %OpenSim object whose type is based on the tag at the root 

node of the XML file passed in.

static const std::string & getClassName ()
 Return the name of this class as a string; i.e., "Object".
static void setSerializeAllDefaults (bool shouldSerializeDefaults)
 
Static function to control whether all registered objects and

their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically.

static bool getSerializeAllDefaults ()
 Report the value of the "serialize all defaults" flag.
static bool isKindOf (const char *type)
 
Returns true if the passed-in string is "Object"; each %Object-derived

class defines a method of this name for its own class name.

static void setDebugLevel (int newLevel)
 Set the debug level to get verbose output.
static int getDebugLevel ()
 Get current setting of debug level.
static ObjectSafeCopy (const Object *aObject)
 
Use the clone() method to duplicate the given object unless the pointer

is null in which case null is returned.

static void RegisterType (const Object &defaultObject)
 OBSOLETE alternate name for registerType().
static void RenameType (const std::string &oldName, const std::string &newName)
 OBSOLETE alternate name for renameType().
- Static Public Attributes inherited from OpenSim::Object
static const std::string DEFAULT_NAME
 Name used for default objects when they are serialized.
- Protected Member Functions inherited from OpenSim::Object
 Object ()
 
 The default constructor is only for use by constructors of 

derived types.

 Object (const std::string &fileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION
 
Constructor from a file, to be called from other constructors that 

take a file as input.

 Object (const Object &source)
 
Copy constructor is invoked automatically by derived classes with

default copy constructors; otherwise it must be invoked explicitly.

 Object (SimTK::Xml::Element &aElement)
 
Construct the base class portion of an %Object from a given Xml 

element that describes this Object.

template<class T >
PropertyIndex addProperty (const std::string &name, const std::string &comment, const T &value)
 
Define a new single-value property of known type T, with the given 

name, associated comment, and initial value.

template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment)
 
Add an optional property, meaning it can contain either no value or

a single value.

template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment, const T &value)
 
Add an optional property, meaning it can contain either no value or

a single value.

template<class T >
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize)
 
Define a new list-valued property of known type T, with the given 

name, associated comment, minimum (==0) and maximum (>0) allowable list lengths, and a zero-length initial value.

template<class T , template< class > class Container>
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)
 
Define a new list-valued property as above, but assigning an initial

value via some templatized container class that supports size() and indexing.

PropertyIndex getPropertyIndex (const std::string &name) const
 
Look up a property by name and return its PropertyIndex if it is

found.

template<class T >
PropertyIndex getPropertyIndex () const
 
Look up an unnamed property by the type of object it contains,

and return its PropertyIndex if it is found.

void updateFromXMLDocument ()
 
Use this method only if you're deserializing from a file and the object

is at the top level; that is, primarily in constructors that take a file name as input.

void setDocument (XMLDocument *doc)
 Unconditionally set the XMLDocument associated with this object.
const XMLDocumentgetDocument () const
 
Get a const pointer to the document (if any) associated with this

object.

XMLDocumentupdDocument ()
 
Get a writable pointer to the document (if any) associated with this

object.

- Protected Attributes inherited from OpenSim::Object
PropertySet _propertySet
 
OBSOLETE: Property_Deprecated set for serializable member variables of 

this and derived classes.

Detailed Description

This function is a muscle modeling utility class that computes the derivative of activation with respect to time time using a modification of the activation model presented in Thelen 2003.

The activation model presented by Thelen in Eqns. 1 and 2 in the Appendix closely follows the activation dynamic model found in Winters 1995 (Eqn. 2, line 2, Eqn 3) where the time derivative of activation (da/dt) is equal to the difference between excitation (u) and activation (a) scaled by a variable time-constant (tau(a,u)).

    da/dt    = (u-a)/tau(a,u)                                           (1)

The primary difference between the activation model presented by Thelen and the one presented by Winters lies in the expression for tau(a,u), which differ only in the values for the constant terms within the braces:

                 t_act *(0.5+1.5*a) : u > a                             (2)
    tau(a,u) = {                                         
                 t_dact/(0.5+1.5*a) : u <= a                            (3)

This model for activation dynamics presented in Eqn. 1 notably does not respect a lower bound for activation. Equilibrium muscle models (used ubiquituously to model muscle in lumped parameter musculoskeletal simulations) have a singularity in their state equations when activation goes to zero, making the above activation dynamic model unsuitable for simulating using equilibrium muscle models.

Equation 1 can be made to respect a lower bond on activation by introducing a lower bound, amin, scaling activation to range from amin to 1

    aS       = a/(1-amin)                                               (4)
    aminS    = amin/(1-amin)                                            (5)

, adjusting the calculation for the time constant to use the scaled activation

                       t_act *(0.5+1.5*(aS-aminS)) : u > aS-asminS      (6)
    tau(a,u,asmin) = {                                         
                       t_dact/(0.5+1.5*(aS-aminS)) : u <= aS-asminS     (7)

and finally updating the final expression for the derivative of activation

    da/dt    = (u-(aS-aminS))/tau(a,u,amin)                             (8)

The phase portraits of this system with an aMin>0 is very similar to that of the activation dynamics equations that Thelen presented (which result when aMin=0), though there are differences: the left two panels of the figure below shows a phase portrait of the Thelen activation model (dotted lines) against one with a lower bound of 0.05, which are slightly different. The step response of this model is also very similar, however, there are differences between the Thelen activation model (shown in the figure below on the right panel in balc) and one with a lower bound of 0.05 (shown in green), particularly when the activation level approaches the minimum value. All plots were generated with an activation time constant of 0.010s and a deactivation time constant of 0.040s.

The step response of the Thelen activation function and the modified version are also shown below. Note that due to the nonlinear nature of the state equations, the time activation and deactivation time constants do not relate directly to the rise and fall time of the step response. The 10%-90% rise time of both models is virtually identical: 30ms from 10%-90%, and then 86ms from 90%-10%. Dividing these times by the rising and falling time constants respectively yields a rise time of 3*t_act, and 2.17*t_dact.

activationDynamics.png

References

Thelen, DG.(2003), Adjustment of Muscle Mechanics Model Parameters to Simulate Dynamic Contractions in Older Adults. ASME Journal of Biomechanical Engineering (125).

Winters, JM (1995). An Improved Muscle-Reflex Actuator for Use in Large-Scale Neuromusculoskeletal Models. Annals of Biomedical Engineering (25), pp. 359-374.

Computational Cost Details All computational costs assume the following operation costs:

Operation Type   : #flops
+,-,=,Boolean Op : 1 
               / : 10
             sqrt: 20
             trig: 40
Author
Matt Millard
Version
0.0

Constructor & Destructor Documentation

OpenSim::MuscleFirstOrderActivationDynamicModel::MuscleFirstOrderActivationDynamicModel ( double  tauActivation,
double  tauDeactivation,
double  minActivation,
const std::string &  muscleName 
)
Parameters
tauActivationThe first order time constant associated with a muscle that is being activated (units of seconds) A typical value is 0.010, or 10 ms.
tauDeactivationThe first order time constant associated with a muscle that is turning off, or being deactivated (units of seconds). A typical value is 0.040 or 40 ms.
minActivationThe minimum activation allowed. Equilibrium muscle models might set this value to be between 0.01-0.1, as they have a singularity when a = 0. Muscle models that don't have a singularity at a=0 will set minActivation to be 0. (Unitless).
muscleNameThe name of the muscle that this activation object belongs to. This string is used to create useful exception messages.

Conditions

    0 < tauActivation 
    0 < tauDeactivation 
    0 <= minActivation < 1

Computational Cost

    ~15 flops
OpenSim::MuscleFirstOrderActivationDynamicModel::MuscleFirstOrderActivationDynamicModel ( )

Default constructor.

Sets data members to NAN and other error causing values

Member Function Documentation

double OpenSim::MuscleFirstOrderActivationDynamicModel::calcDerivative ( double  activation,
double  excitation 
) const
Parameters
excitationThe excitation signal being sent to the muscle (Unitless, [0,1])
activationThe current activation of the muscle(Unitless [0,1])
Returns
the time derivative of activation

Conditions

    0 <= excitation <= 1

Computational Cost

    ~40 flops
double OpenSim::MuscleFirstOrderActivationDynamicModel::clampActivation ( double  activation) const
Returns
activation that has been clamped to a legal range, that is between minActivation specified in the constructor and 1.0 Computational Cost
    ~2 flops
double OpenSim::MuscleFirstOrderActivationDynamicModel::getActivationTimeConstant ( ) const
Returns
The activation time constant in (units of seconds)

Computational Cost

    ~1 flops
double OpenSim::MuscleFirstOrderActivationDynamicModel::getDeactivationTimeConstant ( ) const
Returns
The deactivation time constant in (units of seconds)

Computational Cost

    ~1 flops
double OpenSim::MuscleFirstOrderActivationDynamicModel::getMaximumActivation ( ) const
Returns
The maximum activation level

Computational Cost

    ~1 flops
double OpenSim::MuscleFirstOrderActivationDynamicModel::getMinimumActivation ( ) const
Returns
The minimum activation level

Computational Cost

    ~1 flops
OpenSim::MuscleFirstOrderActivationDynamicModel::OpenSim_DECLARE_PROPERTY ( activation_time_constant  ,
double  ,
"activation time constant in seconds"   
)
OpenSim::MuscleFirstOrderActivationDynamicModel::OpenSim_DECLARE_PROPERTY ( deactivation_time_constant  ,
double  ,
"deactivation time constant in seconds"   
)
OpenSim::MuscleFirstOrderActivationDynamicModel::OpenSim_DECLARE_PROPERTY ( minimum_activation  ,
double  ,
"activation lower bound"   
)
bool OpenSim::MuscleFirstOrderActivationDynamicModel::setActivationTimeConstant ( double  activationTimeConstant)
Parameters
activationTimeConstantThe activation time constant in units of seconds
Returns
a bool that indicates if the value was set or not

Computational Cost

    ~1 flops
bool OpenSim::MuscleFirstOrderActivationDynamicModel::setDeactivationTimeConstant ( double  deactivationTimeConstant)
Parameters
deactivationTimeConstantThe deactivation time constant in units of seconds
Returns
a bool that indicates if the value was set or not

Computational Cost

    ~1 flops
bool OpenSim::MuscleFirstOrderActivationDynamicModel::setMinimumActivation ( double  minimumActivation)
Returns
The minimum activation level
a bool that indicates if the value was set or not

Computational Cost

    ~1 flops

The documentation for this class was generated from the following file: