These are in turn used to build MobilizedBodies which combine a body and a specified mobilizer which defines how the reference frame can move with respect to other MobilizedBodies.
Body is an abstract base class handle, with concrete classes defined for each kind of body. There are a set of built-in body types. TODO: "Custom" bodies(?)
SimTK Design Patterns used:
#include "SimTKcommon.h"
#include "simbody/internal/common.h"
#include <cassert>
Go to the source code of this file.
Namespaces | |
namespace | SimTK |
Classes | |
class | Body |
class | Body::Rigid |
class | Body::Linear |
class | Body::Ground |
class | Body::Massless |