OpenMM
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A Context stores the complete state of a simulation. More...
Inherits _object.
Public Member Functions | |
def | __del__ |
del(OpenMM::Context self) | |
def | getSystem |
getSystem(Context self) -> System | |
def | getIntegrator |
getIntegrator(Context self) -> Integrator getIntegrator(Context self) -> Integrator | |
def | getPlatform |
getPlatform(Context self) -> Platform getPlatform(Context self) -> Platform | |
def | setTime |
setTime(Context self, double time) | |
def | setPositions |
setPositions(self, positions) | |
def | setVelocities |
setVelocities(self, velocities) | |
def | setVelocitiesToTemperature |
setVelocitiesToTemperature(Context self, double temperature, int randomSeed=time(NULL)) setVelocitiesToTemperature(Context self, double temperature) | |
def | getParameter |
getParameter(Context self, std::string const & name) -> double | |
def | setParameter |
setParameter(Context self, std::string const & name, double value) | |
def | setPeriodicBoxVectors |
setPeriodicBoxVectors(Context self, Vec3 const & a, Vec3 const & b, Vec3 const & c) | |
def | applyConstraints |
applyConstraints(Context self, double tol) | |
def | applyVelocityConstraints |
applyVelocityConstraints(Context self, double tol) | |
def | computeVirtualSites |
computeVirtualSites(Context self) | |
def | reinitialize |
reinitialize(Context self) | |
def | getState |
getState(self, getPositions = False, getVelocities = False, getForces = False, getEnergy = False, getParameters = False, enforcePeriodicBox = False, groups = -1) -> State | |
def | setState |
setState(Context self, State state) | |
def | createCheckpoint |
createCheckpoint(Context self) -> std::string | |
def | loadCheckpoint |
loadCheckpoint(Context self, std::string checkpoint) | |
def | __init__ |
init(OpenMM::Context self, System system, Integrator integrator) -> Context init(OpenMM::Context self, System system, Integrator integrator, Platform platform) -> Context init(OpenMM::Context self, System system, Integrator integrator, Platform platform, mapstringstring properties) -> Context init(OpenMM::Context self, Context other) -> Context | |
Public Attributes | |
this | |
A Context stores the complete state of a simulation.
More specifically, it includes:
The current time
The position of each particle
The velocity of each particle
The values of configurable parameters defined by Force objects in the System
You can retrieve a snapshot of the current state at any time by calling getState(). This allows you to record the state of the simulation at various points, either for analysis or for checkpointing. getState() can also be used to retrieve the current forces on each particle and the current energy of the System.
def __del__ | ( | self | ) |
del(OpenMM::Context self)
def __init__ | ( | self, | |
args | |||
) |
init(OpenMM::Context self, System system, Integrator integrator) -> Context init(OpenMM::Context self, System system, Integrator integrator, Platform platform) -> Context init(OpenMM::Context self, System system, Integrator integrator, Platform platform, mapstringstring properties) -> Context init(OpenMM::Context self, Context other) -> Context
Construct a new Context in which to run a simulation, explicitly specifying what Platform should be used to perform calculations and the values of platform-specific properties.
system | the System which will be simulated |
integrator | the Integrator which will be used to simulate the System |
platform | the Platform to use for calculations |
properties | a set of values for platform-specific properties. Keys are the property names. |
def applyConstraints | ( | self, | |
args | |||
) |
applyConstraints(Context self, double tol)
Update the positions of particles so that all distance constraints are satisfied. This also recomputes the locations of all virtual sites.
tol | the distance tolerance within which constraints must be satisfied. |
def applyVelocityConstraints | ( | self, | |
args | |||
) |
applyVelocityConstraints(Context self, double tol)
Update the velocities of particles so the net velocity of each constrained distance is zero.
tol | the velocity tolerance within which constraints must be satisfied. |
def computeVirtualSites | ( | self | ) |
computeVirtualSites(Context self)
Recompute the locations of all virtual sites. There is rarely a reason to call this, since virtual sites are also updated by applyConstraints(). This is only for the rare situations when you want to enforce virtual sites but not constraints.
def createCheckpoint | ( | self | ) |
createCheckpoint(Context self) -> std::string
Create a checkpoint recording the current state of the Context. This should be treated as an opaque block of binary data. See loadCheckpoint() for more details.
def getIntegrator | ( | self, | |
args | |||
) |
getIntegrator(Context self) -> Integrator getIntegrator(Context self) -> Integrator
Get Integrator being used to by this context.
def getParameter | ( | self, | |
args | |||
) |
def getPlatform | ( | self, | |
args | |||
) |
def getState | ( | self, | |
getPositions = False , |
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getVelocities = False , |
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getForces = False , |
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getEnergy = False , |
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getParameters = False , |
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enforcePeriodicBox = False , |
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groups = -1 |
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) |
getState(self, getPositions = False, getVelocities = False, getForces = False, getEnergy = False, getParameters = False, enforcePeriodicBox = False, groups = -1) -> State
Get a State object recording the current state information stored in this context.
getPositions | (bool=False) whether to store particle positions in the State |
getVelocities | (bool=False) whether to store particle velocities in the State |
getForces | (bool=False) whether to store the forces acting on particles in the State |
getEnergy | (bool=False) whether to store potential and kinetic energy in the State |
getParameter | (bool=False) whether to store context parameters in the State |
enforcePeriodicBox | (bool=False) if false, the position of each particle will be whatever position is stored in the Context, regardless of periodic boundary conditions. If true, particle positions will be translated so the center of every molecule lies in the same periodic box. |
groups | (int=-1) a set of bit flags for which force groups to include when computing forces and energies. Group i will be included if (groups&(1<<i)) != 0. The default value includes all groups. |
def loadCheckpoint | ( | self, | |
args | |||
) |
loadCheckpoint(Context self, std::string checkpoint)
Load a checkpoint that was written by createCheckpoint().
A checkpoint contains not only publicly visible data such as the particle positions and velocities, but also internal data such as the states of random number generators. Ideally, loading a checkpoint should restore the Context to an identical state to when it was written, such that continuing the simulation will produce an identical trajectory. This is not strictly guaranteed to be true, however, and should not be relied on. For most purposes, however, the internal state should be close enough to be reasonably considered equivalent.
A checkpoint contains data that is highly specific to the Context from which it was created. It depends on the details of the System, the Platform being used, and the hardware and software of the computer it was created on. If you try to load it on a computer with different hardware, or for a System that is different in any way, loading is likely to fail. Checkpoints created with different versions of OpenMM are also often incompatible. If a checkpoint cannot be loaded, that is signaled by throwing an exception.
checkpoint | (string) the checkpoint data to load |
def reinitialize | ( | self | ) |
reinitialize(Context self)
When a Context is created, it may cache information about the System being simulated and the Force objects contained in it. This means that, if the System or Forces are then modified, the Context might not see all of the changes. Call reinitialize() to force the Context to rebuild its internal representation of the System and pick up any changes that have been made.
This is an expensive operation, so you should try to avoid calling it too frequently.
def setParameter | ( | self, | |
args | |||
) |
def setPeriodicBoxVectors | ( | self, | |
args | |||
) |
setPeriodicBoxVectors(Context self, Vec3 const & a, Vec3 const & b, Vec3 const & c)
Set the vectors defining the axes of the periodic box (measured in nm). They will affect any Force that uses periodic boundary conditions.
Currently, only rectangular boxes are supported. This means that a, b, and c must be aligned with the x, y, and z axes respectively. Future releases may support arbitrary triclinic boxes.
a | the vector defining the first edge of the periodic box |
b | the vector defining the second edge of the periodic box |
c | the vector defining the third edge of the periodic box |
def setPositions | ( | self, | |
args | |||
) |
setPositions(self, positions)
Set the positions of all particles in the System (measured in nm). This method simply sets the positions without checking to see whether they satisfy distance constraints. If you want constraints to be enforced, call applyConstraints() after setting the positions.
positions | a vector whose length equals the number of particles in the System. The i'th element contains the position of the i'th particle. |
def setState | ( | self, | |
state | |||
) |
setState(Context self, State state)
Copy information from a State object into this Context. This restores the Context to approximately the same state it was in when the State was created. If the State does not include a piece of information (e.g. positions or velocities), that aspect of the Context is left unchanged.
Even when all possible information is included in the State, the effect of calling this method is still less complete than loadCheckpoint(). For example, it does not restore the internal states of random number generators. On the other hand, it has the advantage of not being hardware specific.
def setTime | ( | self, | |
args | |||
) |
setTime(Context self, double time)
Set the current time of the simulation (in picoseconds).
def setVelocities | ( | self, | |
args | |||
) |
def setVelocitiesToTemperature | ( | self, | |
args | |||
) |
setVelocitiesToTemperature(Context self, double temperature, int randomSeed=time(NULL)) setVelocitiesToTemperature(Context self, double temperature)
Set the velocities of all particles in the System to random values chosen from a Boltzmann distribution at a given temperature.
temperature | the temperature for which to select the velocities (measured in Kelvin) |
randomSeed | the random number seed to use when selecting velocities |
this |