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| GeneralContactSubsystem () |
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| GeneralContactSubsystem (MultibodySystem &) |
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ContactSetIndex | createContactSet () |
| Create a new contact set. More...
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int | getNumContactSets () const |
| Get the total number of contact sets that have been created. More...
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void | addBody (ContactSetIndex index, const MobilizedBody &body, const ContactGeometry &geom, Transform transform) |
| Add a body to a contact set. More...
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int | getNumBodies (ContactSetIndex set) const |
| Get the number of bodies in a contact set. More...
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const MobilizedBody & | getBody (ContactSetIndex set, ContactSurfaceIndex index) const |
| Get the MobilizedBody in whose reference frame a body is defined. More...
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const ContactGeometry & | getBodyGeometry (ContactSetIndex set, ContactSurfaceIndex index) const |
| Get the ContactGeometry which defines the shape of a body. More...
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ContactGeometry & | updBodyGeometry (ContactSetIndex set, ContactSurfaceIndex index) |
| Get a mutable reference to the ContactGeometry which defines the shape of a body. More...
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const Transform & | getBodyTransform (ContactSetIndex set, ContactSurfaceIndex index) const |
| Get the location and orientation of a body. More...
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Transform & | updBodyTransform (ContactSetIndex set, ContactSurfaceIndex index) |
| Get a mutable reference to the location and orientation of a body. More...
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const Array_< Contact > & | getContacts (const State &state, ContactSetIndex set) const |
| Get a list of all contacts between bodies in a contact set. More...
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| SimTK_PIMPL_DOWNCAST (GeneralContactSubsystem, Subsystem) |
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| Subsystem () |
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| Subsystem (const Subsystem &) |
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Subsystem & | operator= (const Subsystem &) |
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| ~Subsystem () |
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const String & | getName () const |
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const String & | getVersion () const |
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QIndex | allocateQ (State &, const Vector &qInit) const |
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UIndex | allocateU (State &, const Vector &uInit) const |
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ZIndex | allocateZ (State &, const Vector &zInit) const |
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DiscreteVariableIndex | allocateDiscreteVariable (State &, Stage invalidates, AbstractValue *v) const |
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DiscreteVariableIndex | allocateAutoUpdateDiscreteVariable (State &, Stage invalidates, AbstractValue *v, Stage updateDependsOn) const |
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CacheEntryIndex | allocateCacheEntry (const State &, Stage dependsOn, Stage computedBy, AbstractValue *v) const |
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CacheEntryIndex | allocateCacheEntry (const State &state, Stage g, AbstractValue *v) const |
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CacheEntryIndex | allocateLazyCacheEntry (const State &state, Stage earliest, AbstractValue *v) const |
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QErrIndex | allocateQErr (const State &, int nqerr) const |
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UErrIndex | allocateUErr (const State &, int nuerr) const |
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UDotErrIndex | allocateUDotErr (const State &, int nudoterr) const |
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EventTriggerByStageIndex | allocateEventTriggersByStage (const State &, Stage, int ntriggers) const |
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const Vector & | getQ (const State &) const |
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const Vector & | getU (const State &) const |
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const Vector & | getZ (const State &) const |
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const Vector & | getQDot (const State &) const |
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const Vector & | getUDot (const State &) const |
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const Vector & | getZDot (const State &) const |
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const Vector & | getQDotDot (const State &) const |
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const Vector & | getQErr (const State &) const |
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const Vector & | getUErr (const State &) const |
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const Vector & | getUDotErr (const State &) const |
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const Vector & | getMultipliers (const State &) const |
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const Vector & | getEventTriggersByStage (const State &, Stage) const |
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Vector & | updQ (State &) const |
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Vector & | updU (State &) const |
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Vector & | updZ (State &) const |
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void | setQ (State &s, const Vector &q) const |
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void | setU (State &s, const Vector &u) const |
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void | setZ (State &s, const Vector &z) const |
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Vector & | updQDot (const State &) const |
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Vector & | updUDot (const State &) const |
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Vector & | updZDot (const State &) const |
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Vector & | updQDotDot (const State &) const |
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Vector & | updQErr (const State &) const |
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Vector & | updUErr (const State &) const |
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Vector & | updUDotErr (const State &) const |
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Vector & | updMultipliers (const State &) const |
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Vector & | updEventTriggersByStage (const State &, Stage) const |
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Stage | getStage (const State &) const |
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const AbstractValue & | getDiscreteVariable (const State &s, DiscreteVariableIndex dx) const |
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Real | getDiscreteVarLastUpdateTime (const State &s, DiscreteVariableIndex dx) const |
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CacheEntryIndex | getDiscreteVarUpdateIndex (const State &s, DiscreteVariableIndex dx) const |
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const AbstractValue & | getDiscreteVarUpdateValue (const State &s, DiscreteVariableIndex dx) const |
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AbstractValue & | updDiscreteVarUpdateValue (const State &s, DiscreteVariableIndex dx) const |
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bool | isDiscreteVarUpdateValueRealized (const State &s, DiscreteVariableIndex dx) const |
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void | markDiscreteVarUpdateValueRealized (const State &s, DiscreteVariableIndex dx) const |
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AbstractValue & | updDiscreteVariable (State &, DiscreteVariableIndex) const |
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const AbstractValue & | getCacheEntry (const State &, CacheEntryIndex) const |
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AbstractValue & | updCacheEntry (const State &, CacheEntryIndex) const |
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bool | isCacheValueRealized (const State &, CacheEntryIndex) const |
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void | markCacheValueRealized (const State &, CacheEntryIndex) const |
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void | markCacheValueNotRealized (const State &, CacheEntryIndex) const |
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SystemQIndex | getQStart (const State &) const |
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int | getNQ (const State &) const |
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SystemUIndex | getUStart (const State &) const |
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int | getNU (const State &) const |
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SystemZIndex | getZStart (const State &) const |
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int | getNZ (const State &) const |
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SystemQErrIndex | getQErrStart (const State &) const |
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int | getNQErr (const State &) const |
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SystemUErrIndex | getUErrStart (const State &) const |
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int | getNUErr (const State &) const |
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SystemUDotErrIndex | getUDotErrStart (const State &) const |
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int | getNUDotErr (const State &) const |
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SystemMultiplierIndex | getMultipliersStart (const State &) const |
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int | getNMultipliers (const State &) const |
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SystemEventTriggerByStageIndex | getEventTriggerStartByStage (const State &, Stage) const |
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int | getNEventTriggersByStage (const State &, Stage) const |
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bool | isInSystem () const |
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bool | isInSameSystem (const Subsystem &otherSubsystem) const |
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const System & | getSystem () const |
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System & | updSystem () |
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SubsystemIndex | getMySubsystemIndex () const |
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bool | isOwnerHandle () const |
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bool | isEmptyHandle () const |
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bool | isSameSubsystem (const Subsystem &otherSubsystem) const |
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bool | subsystemTopologyHasBeenRealized () const |
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void | invalidateSubsystemTopologyCache () const |
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MeasureIndex | adoptMeasure (AbstractMeasure &) |
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AbstractMeasure | getMeasure (MeasureIndex) const |
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template<class T > |
Measure_< T > | getMeasure_ (MeasureIndex mx) const |
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const Subsystem::Guts & | getSubsystemGuts () const |
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Subsystem::Guts & | updSubsystemGuts () |
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void | adoptSubsystemGuts (Subsystem::Guts *g) |
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void | setSystem (System &, SubsystemIndex) |
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| Subsystem (Subsystem::Guts *g) |
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bool | hasGuts () const |
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This class performs collision detection for use in contact modeling.
It manages sets of bodies that can potentially interact with each other. At each time step, it identifies all the contacts between them. It does not directly affect the behavior of the system in any way. Instead, it simply provides a service that can be used by other classes to implement forces, events, contraints, etc. that are based on contacts between bodies.
To use this class, first create a "contact set" by calling createContactSet(). A contact set is a group of bodies which can interact with each other. If you create multiple contact sets, the bodies within each one will be checked for contacts with each other, but bodies in different sets will not interact.
Next, add bodies to the contact set. Each one is represented by a ContactGeometry object that describes its shape, the MoblizedBody it is attached to, and a Transform giving the location of the geometry in the MobilizedBody's reference frame.
Finally, call getContacts() to get a list of all contacts which exist between bodies in a contact set. Each Contact specifies two bodies that overlap, along with a description of the contact point, such as its location and normal vector.