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OpenSim::ForceSet Class Reference

A class for holding and managing a set of forces for a model. More...

#include <ForceSet.h>

Inheritance diagram for OpenSim::ForceSet:
OpenSim::ModelComponentSet< Force > OpenSim::Set< Force > OpenSim::Object

Public Member Functions

 ForceSet ()
 ForceSet (Model &model)
 ForceSet (Model &model, const std::string &aFileName, bool aUpdateFromXMLNode=true)
 ForceSet (const ForceSet &aForceSet)
virtual ~ForceSet ()
void copyData (const ForceSet &aAbsForceSet)
ForceSetoperator= (const ForceSet &aSet)
void invokeConnectToModel (Model &aModel) override
 Set the Model this object is part of and allow each contained ModelComponent to connect itself to the Model by invoking its connectToModel() method.
bool remove (int aIndex)
 Remove an object from the array at a specified index.
bool append (Force *aForce)
bool append (Force &aForce)
bool append (ForceSet &aForceSet, bool aAllowDuplicateNames=false)
bool set (int aIndex, Force *aForce)
bool insert (int aIndex, Force *aObject)
 Adding an object to the set causes its Model field to be set.
const Set< Actuator > & getActuators () const
Set< Actuator > & updActuators ()
const Set< Muscle > & getMuscles () const
Set< Muscle > & updMuscles ()
void getStateVariableNames (Array< std::string > &rNames) const
bool check () const
- Public Member Functions inherited from OpenSim::ModelComponentSet< Force >
 ModelComponentSet ()
 Default constructor creates an empty Set with no associated Model.
 ModelComponentSet (Model &model)
 Create an empty set associated to the specified Model.
 ModelComponentSet (Model &model, const std::string &fileName, bool aUpdateFromXMLNode=true)
 Construct from file.
 ModelComponentSet (const ModelComponentSet< Force > &source)
 Copy constructor.
const ModelgetModel () const
 Get this Model this set is part of.
ModelupdModel ()
 Get a modifiable reference to the Model this set is part of.
bool set (int aIndex, Force *aObject, bool preserveGroups=false)
 Adding an object to the set causes its Model field to be set.
virtual void invokeAddToSystem (SimTK::MultibodySystem &system) const
 Invoke addToSystem() on each element of the Set.
virtual void invokeInitStateFromProperties (SimTK::State &state) const
 Invoke initStateFromProperties() on each element of the Set.
virtual void invokeSetPropertiesFromState (const SimTK::State &state)
 Invoke setPropertiesFromState() on each element of the Set.
virtual void invokeGenerateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const
 Invoke generateDecorations() on each of the contained ModelComponent objects.
- Public Member Functions inherited from OpenSim::Set< Force >
virtual ~Set ()
 Destructor.
 Set ()
 Default constructor.
 Set (const std::string &aFileName, bool aUpdateFromXMLNode=true)
 Construct from file.
 Set (const Set< Force > &aSet)
 Copy constructor.
void setupGroups ()
 Setup groups (match group member names to set members).
Set< Force > & operator= (const Set< Force > &aSet)
 Assign this set to another set.
Forceoperator[] (int aIndex) const
 Get a pointer to the set object at a specified index.
void setMemoryOwner (bool aTrueFalse)
 Set whether or not this set owns the memory pointed to by the pointers it holds.
bool getMemoryOwner () const
 Get whether or not this array owns the memory pointed to by the pointers in its array.
bool computeNewCapacity (int aMinCapacity, int &rNewCapacity)
 Compute a new capacity that is at least as large as a specified minimum capacity; this method does not change the capacity, it simply computes a new recommended capacity.
bool ensureCapacity (int aCapacity)
 Ensure that the capacity of this array is at least the specified amount.
void trim ()
 Trim the capacity of this array so that it is one larger than the size of this array.
int getCapacity () const
 Get the capacity of this storage instance.
void setCapacityIncrement (int aIncrement)
 Set the amount by which the capacity is increased when the capacity of of the array in exceeded.
int getCapacityIncrement () const
 Get the amount by which the capacity is increased.
virtual bool setSize (int aSize)
 Set the size of the array.
int getSize () const
 Get the size of the array.
virtual int getIndex (const Force *aObject, int aStartIndex=0) const
 Get the index of an object.
virtual int getIndex (const std::string &aName, int aStartIndex=0) const
 Get the index of an object by specifying its name.
void getGroupNamesContaining (const std::string &aObjectName, Array< std::string > &rGroupNames) const
 Get names of groups containing a given object.
virtual bool adoptAndAppend (Force *aObject)
 Append to the array, and adopt passed in pointer.
virtual bool cloneAndAppend (const Force &aObject)
 cloneAndAppend creates a clone of the passed in object and appends the clone to the array.
virtual bool insert (int aIndex, const Force &aObject)
 Insert an object into the array at a specified index.
virtual bool remove (const Force *aObject)
 Remove an object from the array by specifying its address.
virtual void clearAndDestroy ()
virtual bool set (int aIndex, const Force &aObject, bool preserveGroups=false)
 Set the object at a specified index.
virtual Forceget (int aIndex) const
 Get the value at a specified array index.
Forceget (const std::string &aName)
 Get the first object that has a specified name.
const Forceget (const std::string &aName) const
bool contains (const std::string &aName) const
 Get whether this Set contains any object with the specified name.
virtual void getNames (OpenSim::Array< std::string > &rNames) const
 Get names of objects in the set.
virtual ForcegetLast () const
 Get the last value in the array.
int searchBinary (const Force &aObject, bool aFindFirst=false, int aLo=-1, int aHi=-1) const
 Search for the largest value in the array that is less than or equal to a specified value.
int getNumGroups () const
 Get the number of groups.
void addGroup (const std::string &aGroupName)
 Add an empty group to the set.
void removeGroup (const std::string &aGroupName)
 Remove a group from the set.
void renameGroup (const std::string &oldGroupName, const std::string &newGroupName)
 Rename a group.
void addObjectToGroup (const std::string &aGroupName, const std::string &aObjectName)
 Add an object to a group.
void getGroupNames (Array< std::string > &rGroupNames) const
 Get names of all groups.
const ObjectGroupgetGroup (const std::string &aGroupName) const
 Get a group by name.
const ObjectGroupgetGroup (int aIndex) const
 Get a group by index.
- Public Member Functions inherited from OpenSim::Object
virtual ~Object ()
 Virtual destructor for cleanup.
virtual Objectclone () const =0
 
Create a new heap-allocated copy of the concrete object to which this 

Object refers.

virtual const std::string & getConcreteClassName () const =0
 
Returns the class name of the concrete %Object-derived class of the

actual object referenced by this Object, as a string.

virtual const VisibleObjectgetDisplayer () const
 Methods to support making the object displayable in the GUI or Visualizer Implemented only in few objects.
virtual VisibleObjectupdDisplayer ()
 get Non const pointer to VisibleObject
bool isEqualTo (const Object &aObject) const
 Equality operator wrapper for use from languages not supporting operator overloading.
Objectoperator= (const Object &aObject)
 
Copy assignment copies he base class fields, including the 

properties.

virtual bool operator== (const Object &aObject) const
 Determine if two objects are equal.
virtual bool operator< (const Object &aObject) const
 
Provide an ordering for objects so they can be put in sorted

containers.

void setName (const std::string &name)
 Set the name of the Object.
const std::string & getName () const
 Get the name of this Object.
void setDescription (const std::string &description)
 Set description, a one-liner summary.
const std::string & getDescription () const
 Get description, a one-liner summary.
const std::string & getAuthors () const
 Get Authors of this Object.
void setAuthors (const std::string &authors)
 Set Authors of this object, call this method in your constructor if needed.
const std::string & getReferences () const
 Get references or publications to cite if using this object.
void setReferences (const std::string &references)
 Set references or publications to cite if using this object.
int getNumProperties () const
 Determine how many properties are stored with this Object.
const AbstractPropertygetPropertyByIndex (int propertyIndex) const
 
Get a const reference to a property by its index number, returned as

an AbstractProperty.

AbstractPropertyupdPropertyByIndex (int propertyIndex)
 
Get a writable reference to a property by its index number, returned as

an AbstractProperty.

bool hasProperty (const std::string &name) const
 
Return true if this %Object has a property of any type with the 

given name, which must not be empty.

const AbstractPropertygetPropertyByName (const std::string &name) const
 
Get a const reference to a property by its name, returned as

an AbstractProperty.

AbstractPropertyupdPropertyByName (const std::string &name)
 
Get a writable reference to a property by its name, returned as

an AbstractProperty.

template<class T >
bool hasProperty () const
 
Return true if this %Object contains an unnamed, one-object property

that contains objects of the given template type T.

template<class T >
const Property< T > & getProperty (const PropertyIndex &index) const
 
Get property of known type Property\<T> as a const reference; 

the property must be present and have the right type.

template<class T >
Property< T > & updProperty (const PropertyIndex &index)
 
Get property of known type Property\<T> as a writable reference;

the property must be present and have the right type.

void setObjectIsUpToDateWithProperties ()
 
When an object is initialized using the current values of its 

properties, it can set a flag indicating that it is up to date.

bool isObjectUpToDateWithProperties () const
 
Returns \c true if any property's value has changed since the last time

setObjectIsUpToDateWithProperties() was called.

void readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber)
 We're given an XML element from which we are to populate this Object.
virtual void updateFromXMLNode (SimTK::Xml::Element &objectElement, int versionNumber)
 Use this method to deserialize an object from a SimTK::Xml::Element.
virtual void updateXMLNode (SimTK::Xml::Element &parent)
 Serialize this object into the XML node that represents it.
bool getInlined () const
 
Inlined means an in-memory Object that is not associated with

an XMLDocument.

void setInlined (bool aInlined, const std::string &aFileName="")
 
Mark this as inlined or not and optionally provide a file name

to associate with the new XMLDocument for the non-inline case.

std::string getDocumentFileName () const
 
If there is a document associated with this object then return the

file name maintained by the document.

void setAllPropertiesUseDefault (bool aUseDefault)
bool print (const std::string &fileName)
 
Write this %Object into an XML file of the given name; conventionally

the suffix to use is ".osim".

std::string dump (bool dumpName=false)
 dump the XML representation of this Object into an std::string and return it.
void clearObjectIsUpToDateWithProperties ()
 
For testing or debugging purposes, manually clear the "object is up to 

date with respect to properties" flag.

virtual bool isA (const char *type) const
 
The default implementation returns true only if the supplied string

is "Object"; each Object-derived class overrides this to match its own class name.

const std::string & toString () const
 
Wrapper to be used on Java side to display objects in tree; this returns

just the object's name.

PropertySetgetPropertySet ()
 
OBSOLETE: Get a reference to the PropertySet maintained by the 

Object.

const PropertySetgetPropertySet () const

Protected Attributes

Set< Actuator_actuators
 The subset of Forces that are Actuators.
Set< Muscle_muscles
 The subset of Forces that are Muscles.
- Protected Attributes inherited from OpenSim::ModelComponentSet< Force >
Model_model
- Protected Attributes inherited from OpenSim::Set< Force >
PropertyObjArray< Force_propObjects
 Array of pointers to objects.
PropertyObjArray< ObjectGroup_propObjectGroups
 Array of pointers to object groups.
ArrayPtrs< Force > & _objects
ArrayPtrs< ObjectGroup > & _objectGroups
- Protected Attributes inherited from OpenSim::Object
PropertySet _propertySet
 
OBSOLETE: Property_Deprecated set for serializable member variables of 

this and derived classes.

Additional Inherited Members

- Static Public Member Functions inherited from OpenSim::Object
static void registerType (const Object &defaultObject)
 
Register an instance of a class; if the class is already registered it

will be replaced.

static void renameType (const std::string &oldTypeName, const std::string &newTypeName)
 
Support versioning by associating the current %Object type with an 

old name.

static const ObjectgetDefaultInstanceOfType (const std::string &concreteClassName)
 
Return a pointer to the default instance of the registered (concrete)

Object whose class name is given, or NULL if the type is not registered.

template<class T >
static bool isObjectTypeDerivedFrom (const std::string &concreteClassName)
 
Return true if the given concrete object type represents a subclass of 

the template object type T, and thus could be referenced with a T*.

static ObjectnewInstanceOfType (const std::string &concreteClassName)
 
Create a new instance of the concrete %Object type whose class name is 

given as concreteClassName.

static void getRegisteredTypenames (Array< std::string > &typeNames)
 Retrieve all the typenames registered so far.
template<class T >
static void getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray)
 
Return an array of pointers to the default instances of all registered

(concrete) Object types that derive from a given Object-derived type that does not have to be concrete.

static void PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName)
 
Dump formatted property information to a given output stream, useful

for creating a "help" facility for registered objects.

static void PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName)
 
Same as the other signature but the class name and property name are

provided as two separate strings.

static ObjectmakeObjectFromFile (const std::string &fileName)
 
Create an %OpenSim object whose type is based on the tag at the root 

node of the XML file passed in.

static const std::string & getClassName ()
 Return the name of this class as a string; i.e., "Object".
static void setSerializeAllDefaults (bool shouldSerializeDefaults)
 
Static function to control whether all registered objects and

their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically.

static bool getSerializeAllDefaults ()
 Report the value of the "serialize all defaults" flag.
static bool isKindOf (const char *type)
 
Returns true if the passed-in string is "Object"; each %Object-derived

class defines a method of this name for its own class name.

static void setDebugLevel (int newLevel)
 Set the debug level to get verbose output.
static int getDebugLevel ()
 Get current setting of debug level.
static ObjectSafeCopy (const Object *aObject)
 
Use the clone() method to duplicate the given object unless the pointer

is null in which case null is returned.

static void RegisterType (const Object &defaultObject)
 OBSOLETE alternate name for registerType().
static void RenameType (const std::string &oldName, const std::string &newName)
 OBSOLETE alternate name for renameType().
- Static Public Attributes inherited from OpenSim::Object
static const std::string DEFAULT_NAME
 Name used for default objects when they are serialized.
- Protected Member Functions inherited from OpenSim::Object
 Object ()
 
 The default constructor is only for use by constructors of 

derived types.

 Object (const std::string &fileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION
 
Constructor from a file, to be called from other constructors that 

take a file as input.

 Object (const Object &source)
 
Copy constructor is invoked automatically by derived classes with

default copy constructors; otherwise it must be invoked explicitly.

 Object (SimTK::Xml::Element &aElement)
 
Construct the base class portion of an %Object from a given Xml 

element that describes this Object.

template<class T >
PropertyIndex addProperty (const std::string &name, const std::string &comment, const T &value)
 
Define a new single-value property of known type T, with the given 

name, associated comment, and initial value.

template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment)
 
Add an optional property, meaning it can contain either no value or

a single value.

template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment, const T &value)
 
Add an optional property, meaning it can contain either no value or

a single value.

template<class T >
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize)
 
Define a new list-valued property of known type T, with the given 

name, associated comment, minimum (==0) and maximum (>0) allowable list lengths, and a zero-length initial value.

template<class T , template< class > class Container>
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)
 
Define a new list-valued property as above, but assigning an initial

value via some templatized container class that supports size() and indexing.

PropertyIndex getPropertyIndex (const std::string &name) const
 
Look up a property by name and return its PropertyIndex if it is

found.

template<class T >
PropertyIndex getPropertyIndex () const
 
Look up an unnamed property by the type of object it contains,

and return its PropertyIndex if it is found.

void updateFromXMLDocument ()
 
Use this method only if you're deserializing from a file and the object

is at the top level; that is, primarily in constructors that take a file name as input.

void setDocument (XMLDocument *doc)
 Unconditionally set the XMLDocument associated with this object.
const XMLDocumentgetDocument () const
 
Get a const pointer to the document (if any) associated with this

object.

XMLDocumentupdDocument ()
 
Get a writable pointer to the document (if any) associated with this

object.

Detailed Description

A class for holding and managing a set of forces for a model.

This class is based on ModelComponentSet

Authors
Ajay Seth, Jack Middleton
Version
1.0

Constructor & Destructor Documentation

OpenSim::ForceSet::ForceSet ( )
OpenSim::ForceSet::ForceSet ( Model model)
OpenSim::ForceSet::ForceSet ( Model model,
const std::string &  aFileName,
bool  aUpdateFromXMLNode = true 
)
OpenSim::ForceSet::ForceSet ( const ForceSet aForceSet)
virtual OpenSim::ForceSet::~ForceSet ( )
virtual

Member Function Documentation

bool OpenSim::ForceSet::append ( Force aForce)
bool OpenSim::ForceSet::append ( Force aForce)
bool OpenSim::ForceSet::append ( ForceSet aForceSet,
bool  aAllowDuplicateNames = false 
)
bool OpenSim::ForceSet::check ( ) const
void OpenSim::ForceSet::copyData ( const ForceSet aAbsForceSet)
const Set<Actuator>& OpenSim::ForceSet::getActuators ( ) const
const Set<Muscle>& OpenSim::ForceSet::getMuscles ( ) const
void OpenSim::ForceSet::getStateVariableNames ( Array< std::string > &  rNames) const
bool OpenSim::ForceSet::insert ( int  aIndex,
Force aObject 
)
virtual

Adding an object to the set causes its Model field to be set.

Reimplemented from OpenSim::ModelComponentSet< Force >.

void OpenSim::ForceSet::invokeConnectToModel ( Model model)
overridevirtual

Set the Model this object is part of and allow each contained ModelComponent to connect itself to the Model by invoking its connectToModel() method.

See Also
ModelComponent::connectToModel()

Reimplemented from OpenSim::ModelComponentSet< Force >.

ForceSet& OpenSim::ForceSet::operator= ( const ForceSet aSet)
bool OpenSim::ForceSet::remove ( int  aIndex)
virtual

Remove an object from the array at a specified index.

If this set is set as the memory owner, the object is deleted when it is removed.

This method is relatively computationally costly since many of the array elements may need to be shifted.

Parameters
aIndexIndex of the value to remove. All elements from aIndex to the end of the array are shifted one place toward the beginning of the array. If aIndex is less than 0 or greater than or equal to the current size of the array, no element is removed.
Returns
True if the removal was successful, false otherwise.

Reimplemented from OpenSim::Set< Force >.

bool OpenSim::ForceSet::set ( int  aIndex,
Force aForce 
)
Set<Actuator>& OpenSim::ForceSet::updActuators ( )
Set<Muscle>& OpenSim::ForceSet::updMuscles ( )

Member Data Documentation

Set<Actuator> OpenSim::ForceSet::_actuators
protected

The subset of Forces that are Actuators.

Set<Muscle> OpenSim::ForceSet::_muscles
protected

The subset of Forces that are Muscles.


The documentation for this class was generated from the following file: