OpenSim
OpenSim 3.0
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#include <Property_Deprecated.h>
Public Types | |
enum | PropertyType { None = 0, Bool, Int, Dbl, Str, Obj, ObjPtr, BoolArray, IntArray, DblArray, StrArray, ObjArray, DblVec, DblVec3, Transform } |
Enumeration of recognized types. More... |
Public Member Functions | |
Property_Deprecated () | |
Property_Deprecated (PropertyType aType, const std::string &aName) | |
Property_Deprecated (const Property_Deprecated &aProperty) | |
virtual PropertyType | getPropertyType () const |
Return the enum value corresponding to the concrete property. | |
virtual bool | isArrayProperty () const |
Return true if this is an array property. | |
void | setMatchName (bool aMatchName) |
By default deprecated PropertyObj properties will ignore the name | |
bool | getMatchName () const |
Return the value of the matchName flag for this (deprecated) | |
bool | isEqualTo (const AbstractProperty &other) const override |
The base class equals() method will have already done a lot of checking prior to calling this method, including verifying that both values are non-default and that the value lists are the same size; the concrete property need only compare the values. | |
Property_Deprecated * | clone () const override=0 |
Return a new instance of this concrete property object, containing | |
virtual void | readFromXMLElement (SimTK::Xml::Element &propertyElement, int versionNumber) override |
Read in a new value for this property from the XML element | |
virtual void | writeToXMLElement (SimTK::Xml::Element &propertyElement) const override |
Output a serialized representation of this property by writing its | |
virtual int | getNumValues () const override |
How may values are currently stored in this property? If this is an object property you can use this with getValueAsObject() to iterate over the contained objects. | |
virtual void | clearValues () override |
If the concrete property allows it, clear the value list. | |
virtual bool | isUnnamedProperty () const override |
An unnamed property is a one-object property whose name was given as | |
virtual bool | isObjectProperty () const override |
Return true if this is an "object property", meaning that its values are all concrete objects of types that ultimately derive from the OpenSim serializable base class Object. | |
virtual bool | isAcceptableObjectTag (const std::string &objectTypeTag) const override |
Return true if the given string is the XML tag name for one of the | |
virtual const Object & | getValueAsObject (int index=-1) const override |
For an object property, the values can be obtained as references to the abstract base class Object from which all the objects derive. | |
virtual Object & | updValueAsObject (int index=-1) override |
Get writable access to an existing object value. | |
virtual void | setValueAsObject (const Object &obj, int index=-1) override |
Set the indicated value element to a new copy of the supplied object. | |
void | setNull () |
Property_Deprecated & | operator= (const Property_Deprecated &aProperty) |
virtual bool | operator== (const Property_Deprecated &aProperty) const |
virtual bool | operator< (const Property_Deprecated &aProperty) const |
void | setType (PropertyType aType) |
PropertyType | getType () const |
virtual std::string | getTypeName () const override=0 |
This returns a string representation of this property's value type which will be the same as T::getClassName() for Object-derived types T, and some reasonably nice name for simple types, including at least "bool", "int", "double", "string", "Vec3", "Vector", and "Transform". | |
virtual std::string | toString () const override=0 |
For relatively simple types, return the current value of this property | |
virtual void | setValue (bool aValue) |
virtual bool & | getValueBool () |
virtual const bool & | getValueBool () const |
virtual void | setValue (int aValue) |
virtual int & | getValueInt () |
virtual const int & | getValueInt () const |
virtual void | setValue (double aValue) |
virtual double & | getValueDbl () |
virtual const double & | getValueDbl () const |
virtual void | setValue (const std::string &aValue) |
virtual std::string & | getValueStr () |
virtual const std::string & | getValueStr () const |
virtual void | setValue (int aSize, const bool aArray[]) |
virtual void | setValue (const Array< bool > &aArray) |
virtual Array< bool > & | getValueBoolArray () |
virtual const Array< bool > & | getValueBoolArray () const |
virtual void | setValue (int aSize, const int aArray[]) |
virtual void | setValue (const Array< int > &aArray) |
virtual Array< int > & | getValueIntArray () |
virtual const Array< int > & | getValueIntArray () const |
virtual void | setValue (int aSize, const double aArray[]) |
virtual void | setValue (const Array< double > &aArray) |
virtual Array< double > & | getValueDblArray () |
virtual const Array< double > & | getValueDblArray () const |
virtual void | setValue (int aSize, const std::string aArray[]) |
virtual void | setValue (const Array< std::string > &aArray) |
virtual Array< std::string > & | getValueStrArray () |
virtual const Array < std::string > & | getValueStrArray () const |
virtual bool | isValidObject (const Object *aValue) const |
virtual Object & | getValueObj () |
virtual const Object & | getValueObj () const |
virtual void | setValue (Object *aValue) |
virtual Object * | getValueObjPtr () |
virtual Object * | getValueObjPtr (int index) |
virtual void | appendValue (Object *obj) |
virtual void | clearObjArray () |
virtual int | getArraySize () const |
template<class T > | |
T & | getValue () |
template<class T > | |
const T & | getValue () const |
template<class T > | |
Array< T > & | getValueArray () |
template<class T > | |
const Array< T > & | getValueArray () const |
Public Member Functions inherited from OpenSim::AbstractProperty | |
void | setAllowableListSize (int aMin, int aMax) |
Require that the number of values n in the value list of this property | |
void | setAllowableListSize (int aNum) |
Require that the number of values n in the value list of this property | |
virtual | ~AbstractProperty () |
Return all heap space used by this property. | |
bool | equals (const AbstractProperty &other) const |
Compare this property with another one; this is primarily used | |
bool | isSamePropertyClass (const AbstractProperty &other) const |
Return true if the \a other property is an object of exactly the same | |
bool | operator== (const AbstractProperty &other) const |
See the equals() method for the meaning of this operator. | |
void | setAllPropertiesUseDefault (bool shouldUseDefault) |
This method sets the "use default" flag for this property and the | |
void | readFromXMLParentElement (SimTK::Xml::Element &parent, int versionNumber) |
Given an XML parent element expected to contain a value for this property as an immediate child element, find that property element and set the property value from it. | |
void | writeToXMLParentElement (SimTK::Xml::Element &parent) |
Given an XML parent element, append a single child element representing | |
void | setName (const std::string &name) |
Set the property name. | |
void | setComment (const std::string &aComment) |
Set a user-friendly comment to be associated with property. | |
void | setValueIsDefault (bool isDefault) |
%Set flag indicating whether the value of this property was simply taken from a default object and thus should not be written out when serializing. | |
const std::string & | getName () const |
Get the property name. | |
const std::string & | getComment () const |
Get the comment associated with this property. | |
bool | getValueIsDefault () const |
Get the flag indicating whether the current value is just the default value for this property (in which case it doesn't need to be written out). | |
int | getMinListSize () const |
Get the minimum number of values allowed in this property's value | |
int | getMaxListSize () const |
Get the maximum number of values allowed in this property's value | |
bool | isOptionalProperty () const |
This is an "optional" property if its value list can contain at most | |
bool | isListProperty () const |
This is a "list" property if its value list can contain more than | |
bool | isOneValueProperty () const |
This is a "one-value" property if its value list must always contain | |
bool | isOneObjectProperty () const |
This is a "one-object" property if it is a "one-value" property and | |
int | size () const |
Return the number of values currently in this property's value list. | |
bool | empty () const |
Return true if this property's value list is currently empty. | |
void | clear () |
Empty the value list for this property; fails if zero is not an | |
template<class T > | |
const T & | getValue (int index=-1) const |
Return one of the values in this property as type T; this works only if the underlying concrete property stores type T and if the indexed element is present, otherwise throws an exception. | |
template<class T > | |
T & | updValue (int index=-1) |
Return a writable reference to one of the values in this property as type T; this works only if the underlying concrete property is actually of type T and the indexed element is present. | |
template<class T > | |
int | appendValue (const T &value) |
Append a new value of type T to the end of the list of values currently |
Friends | |
std::ostream & | operator<< (std::ostream &aOut, const Property_Deprecated &aProperty) |
Additional Inherited Members | |
Protected Member Functions inherited from OpenSim::AbstractProperty | |
AbstractProperty () | |
AbstractProperty (const std::string &name, const std::string &comment) |
OpenSim::Property_Deprecated::Property_Deprecated | ( | ) |
OpenSim::Property_Deprecated::Property_Deprecated | ( | PropertyType | aType, |
const std::string & | aName | ||
) |
OpenSim::Property_Deprecated::Property_Deprecated | ( | const Property_Deprecated & | aProperty | ) |
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inlinevirtual |
Reimplemented in OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
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inlinevirtual |
Reimplemented in OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
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inlineoverridevirtual |
If the concrete property allows it, clear the value list.
Implements OpenSim::AbstractProperty.
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overridepure virtual |
Return a new instance of this concrete property object, containing
new copies of this property's values.
The new property object is allocated on the heap and it is up to the caller to delete it when done.
Implements OpenSim::AbstractProperty.
Implemented in OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyDblArray, OpenSim::PropertyIntArray, OpenSim::PropertyStrArray, OpenSim::PropertyBoolArray, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyObj, OpenSim::PropertyTransform, OpenSim::PropertyBool, OpenSim::PropertyDbl, OpenSim::PropertyInt, and OpenSim::PropertyStr.
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inlinevirtual |
Reimplemented in OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyDblArray, OpenSim::PropertyIntArray, OpenSim::PropertyStrArray, and OpenSim::PropertyBoolArray.
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inline |
Return the value of the matchName flag for this (deprecated)
property.
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inlineoverridevirtual |
How may values are currently stored in this property? If this is an
object property you can use this with getValueAsObject() to iterate over the contained objects.
Implements OpenSim::AbstractProperty.
Reimplemented in OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyDblArray, OpenSim::PropertyIntArray, OpenSim::PropertyStrArray, OpenSim::PropertyBoolArray, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
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inlinevirtual |
Return the enum value corresponding to the concrete property.
PropertyType OpenSim::Property_Deprecated::getType | ( | ) | const |
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overridepure virtual |
This returns a string representation of this property's value type
which will be the same as T::getClassName() for Object-derived types T, and some reasonably nice name for simple types, including at least "bool", "int", "double", "string", "Vec3", "Vector", and "Transform".
Implements OpenSim::AbstractProperty.
Implemented in OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObj, OpenSim::PropertyDblArray, OpenSim::PropertyIntArray, OpenSim::PropertyStrArray, OpenSim::PropertyBoolArray, OpenSim::PropertyTransform, OpenSim::PropertyStr, OpenSim::PropertyDbl, OpenSim::PropertyBool, and OpenSim::PropertyInt.
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inline |
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inline |
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inline |
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inline |
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inlineoverridevirtual |
For an object property, the values can be obtained as references to
the abstract base class Object from which all the objects derive.
If the property can hold a list of values you must provide an index to select the value, otherwise it is optional but if supplied must be 0. This will throw an exception if this is not an object property, that is, if it is a simple property, because its values can't be represented as an Object in that case.
[in] | index | If supplied must be 0 <= index < getNumValues(). |
Implements OpenSim::AbstractProperty.
Reimplemented in OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, and OpenSim::PropertyObj.
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inlinevirtual |
Reimplemented in OpenSim::PropertyBool.
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inlinevirtual |
Reimplemented in OpenSim::PropertyBool.
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inlinevirtual |
Reimplemented in OpenSim::PropertyBoolArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyBoolArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyDbl.
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inlinevirtual |
Reimplemented in OpenSim::PropertyDbl.
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inlinevirtual |
Reimplemented in OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, and OpenSim::PropertyDblArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, and OpenSim::PropertyDblArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyInt.
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inlinevirtual |
Reimplemented in OpenSim::PropertyInt.
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inlinevirtual |
Reimplemented in OpenSim::PropertyIntArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyIntArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyObj.
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inlinevirtual |
Reimplemented in OpenSim::PropertyObj.
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inlinevirtual |
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inlinevirtual |
Reimplemented in OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
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inlinevirtual |
Reimplemented in OpenSim::PropertyStr.
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inlinevirtual |
Reimplemented in OpenSim::PropertyStr.
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inlinevirtual |
Reimplemented in OpenSim::PropertyStrArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyStrArray.
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inlineoverridevirtual |
Return true if the given string is the XML tag name for one of the
Object-derived types that is allowed by this property.
If so, we expect that an element with that tag could be deserialized into a value element of this property. This always returns false for a simple property.
Implements OpenSim::AbstractProperty.
Reimplemented in OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, and OpenSim::PropertyObj.
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inlinevirtual |
Return true if this is an array property.
Reimplemented in OpenSim::PropertyDblVec_< M >, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyDblArray, OpenSim::PropertyIntArray, OpenSim::PropertyStrArray, OpenSim::PropertyBoolArray, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, and OpenSim::PropertyObjArray< Control >.
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inlineoverridevirtual |
The base class equals() method will have already done a lot of checking
prior to calling this method, including verifying that both values are non-default and that the value lists are the same size; the concrete property need only compare the values.
Implements OpenSim::AbstractProperty.
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inlineoverridevirtual |
Return true if this is an "object property", meaning that its values
are all concrete objects of types that ultimately derive from the OpenSim serializable base class Object.
If this returns true then it is safe to call getValueAsObject(). Otherwise this property contains only simple types like "int" or "std::string", and you'll need to know the actual type in order to access the values.
Implements OpenSim::AbstractProperty.
Reimplemented in OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, and OpenSim::PropertyObj.
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inlineoverridevirtual |
An unnamed property is a one-object property whose name was given as
null or as the contained object's type tag.
In that case getName() will return the object type tag, and the XML representation will just be the object, with name attribute ignored if there is one.
Implements OpenSim::AbstractProperty.
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inlinevirtual |
Reimplemented in OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, and OpenSim::PropertyObj.
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Property_Deprecated& OpenSim::Property_Deprecated::operator= | ( | const Property_Deprecated & | aProperty | ) |
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Reimplemented in OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, and OpenSim::PropertyObjPtr< OpenSim::Function >.
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inlineoverridevirtual |
Read in a new value for this property from the XML element
propertyElement.
The element is expected to have the form
where the values may be simple (like int or double) or may be objects contained in child elements for which the object type name serves as the element tag. Note that although the XML file may contain an abbreviated representation for one-object properties, it will have been canonicalized into the above form for the purpose of reading, so concrete properties may assume the above form always.
The format for the property value (and any of its contained objects) is assumed to be the one that was in use when the given ".osim" file version number was current; if necessary the in-memory version will be updated to the now-current format.
If this is an object property, the contained objects will be asked recursively to read themselves in from the same document. However, any object that has the "file" attribute will read in its contents from that file rather than from the supplied XML document, and the version number will be taken from that file rather than the argument supplied here.
Implements OpenSim::AbstractProperty.
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inline |
By default deprecated PropertyObj properties will ignore the name
associated with the read-in object.
This forces the name to match one specified for the property. Note that this is handled differently in the new Property system.
void OpenSim::Property_Deprecated::setNull | ( | ) |
Reimplemented from OpenSim::AbstractProperty.
void OpenSim::Property_Deprecated::setType | ( | PropertyType | aType | ) |
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inlinevirtual |
Reimplemented in OpenSim::PropertyBool.
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inlinevirtual |
Reimplemented in OpenSim::PropertyInt.
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inlinevirtual |
Reimplemented in OpenSim::PropertyDbl.
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inlinevirtual |
Reimplemented in OpenSim::PropertyStr.
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inlinevirtual |
Reimplemented in OpenSim::PropertyBoolArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyBoolArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyIntArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyIntArray.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
Reimplemented in OpenSim::PropertyStrArray.
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inlinevirtual |
Reimplemented in OpenSim::PropertyStrArray.
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inlinevirtual |
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inlineoverridevirtual |
Set the indicated value element to a new copy of the supplied object.
If you already have a heap-allocated object you're willing to give up and want to avoid the extra copy, use adoptValueObject().
Implements OpenSim::AbstractProperty.
Reimplemented in OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, and OpenSim::PropertyObj.
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overridepure virtual |
For relatively simple types, return the current value of this property
in a string suitable for displaying to a user in the GUI.
Objects just return something like "(Object)".
Implements OpenSim::AbstractProperty.
Implemented in OpenSim::PropertyDblVec_< M >, OpenSim::PropertyObjPtr< T >, OpenSim::PropertyDblVec_< 2 >, OpenSim::PropertyDblVec_< 3 >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, OpenSim::PropertyObj, OpenSim::PropertyDblArray, OpenSim::PropertyIntArray, OpenSim::PropertyStrArray, OpenSim::PropertyBoolArray, OpenSim::PropertyTransform, OpenSim::PropertyStr, OpenSim::PropertyDbl, OpenSim::PropertyBool, and OpenSim::PropertyInt.
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inlineoverridevirtual |
Get writable access to an existing object value.
Note that you can't use this to install a different concrete object; see setValueAsObject() if you want to do that.
[in] | index | If supplied must be 0 <= index < getNumValues(). |
Implements OpenSim::AbstractProperty.
Reimplemented in OpenSim::PropertyObjPtr< T >, OpenSim::PropertyObjPtr< Joint >, OpenSim::PropertyObjPtr< Function >, OpenSim::PropertyObjPtr< OpenSim::Function >, OpenSim::PropertyObjArray< T >, OpenSim::PropertyObjArray< ExternalForce >, OpenSim::PropertyObjArray< ObjectGroup >, OpenSim::PropertyObjArray< Actuator >, OpenSim::PropertyObjArray< ContactGeometry >, OpenSim::PropertyObjArray< PathPoint >, OpenSim::PropertyObjArray< Coordinate >, OpenSim::PropertyObjArray< ControlLinearNode >, OpenSim::PropertyObjArray< MarkerWeight >, OpenSim::PropertyObjArray< IKTask >, OpenSim::PropertyObjArray< Force >, OpenSim::PropertyObjArray< Joint >, OpenSim::PropertyObjArray< MarkerPair >, OpenSim::PropertyObjArray< DisplayGeometry >, OpenSim::PropertyObjArray< Scale >, OpenSim::PropertyObjArray< Probe >, OpenSim::PropertyObjArray< Controller >, OpenSim::PropertyObjArray< ModelComponent >, OpenSim::PropertyObjArray< Function >, OpenSim::PropertyObjArray< Muscle >, OpenSim::PropertyObjArray< TrackingTask >, OpenSim::PropertyObjArray< Measurement >, OpenSim::PropertyObjArray< BodyScale >, OpenSim::PropertyObjArray< Marker >, OpenSim::PropertyObjArray< Analysis >, OpenSim::PropertyObjArray< Body >, OpenSim::PropertyObjArray< Constraint >, OpenSim::PropertyObjArray< Control >, and OpenSim::PropertyObj.
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inlineoverridevirtual |
Output a serialized representation of this property by writing its
value to the given XML property element.
If the "use default value" attribute is set for this property (meaning we don't have a meaningful value for it) then you should not call this method unless you are trying to serialize the defaults. Note that this method unconditionally serializes the property; it does not check to see whether it should.
This method is not called for the special case of a one-object property, in which case only the object is written to the XML file (without the property element). In all other cases (simple property or property containing an array of objects), the format is
and that is the only format produced here since the empty-valued property element is supplied (with the property name as its tag).
Implements OpenSim::AbstractProperty.
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friend |