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OpenSim::ControllerSet Class Reference

A class for holding and managing a set of controllers for a model. More...

#include <ControllerSet.h>

Inheritance diagram for OpenSim::ControllerSet:
OpenSim::ModelComponentSet< Controller > OpenSim::Set< Controller > OpenSim::Object

Public Member Functions

 ControllerSet ()
 ControllerSet (Model &model)
 ControllerSet (const ControllerSet &aControllerSet)
 ControllerSet (Model &model, const std::string &aFileName, bool aUpdateFromXMLNode=true)
virtual ~ControllerSet ()
void copyData (const ControllerSet &aAbsControllerSet)
ControllerSetoperator= (const ControllerSet &aSet)
bool set (int aIndex, Controller *aController)
bool addController (Controller *aController)
virtual void constructStorage ()
virtual void storeControls (const SimTK::State &s, int step)
virtual void printControlStorage (const std::string &fileName) const
virtual void setActuators (Set< Actuator > &)
virtual bool check () const
virtual void setDesiredStates (Storage *yStore)
virtual void computeControls (const SimTK::State &s, SimTK::Vector &controls) const
virtual void printInfo () const
- Public Member Functions inherited from OpenSim::ModelComponentSet< Controller >
 ModelComponentSet ()
 Default constructor creates an empty Set with no associated Model.
 ModelComponentSet (Model &model)
 Create an empty set associated to the specified Model.
 ModelComponentSet (Model &model, const std::string &fileName, bool aUpdateFromXMLNode=true)
 Construct from file.
 ModelComponentSet (const ModelComponentSet< Controller > &source)
 Copy constructor.
const ModelgetModel () const
 Get this Model this set is part of.
ModelupdModel ()
 Get a modifiable reference to the Model this set is part of.
bool insert (int aIndex, Controller *aObject)
 Adding an object to the set causes its Model field to be set.
bool set (int aIndex, Controller *aObject, bool preserveGroups=false)
 Adding an object to the set causes its Model field to be set.
virtual void invokeConnectToModel (Model &model)
 Set the Model this object is part of and allow each contained ModelComponent to connect itself to the Model by invoking its connectToModel() method.
virtual void invokeAddToSystem (SimTK::MultibodySystem &system) const
 Invoke addToSystem() on each element of the Set.
virtual void invokeInitStateFromProperties (SimTK::State &state) const
 Invoke initStateFromProperties() on each element of the Set.
virtual void invokeSetPropertiesFromState (const SimTK::State &state)
 Invoke setPropertiesFromState() on each element of the Set.
virtual void invokeGenerateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const
 Invoke generateDecorations() on each of the contained ModelComponent objects.
- Public Member Functions inherited from OpenSim::Set< Controller >
virtual ~Set ()
 Destructor.
 Set ()
 Default constructor.
 Set (const std::string &aFileName, bool aUpdateFromXMLNode=true)
 Construct from file.
 Set (const Set< Controller > &aSet)
 Copy constructor.
void setupGroups ()
 Setup groups (match group member names to set members).
Set< Controller > & operator= (const Set< Controller > &aSet)
 Assign this set to another set.
Controlleroperator[] (int aIndex) const
 Get a pointer to the set object at a specified index.
void setMemoryOwner (bool aTrueFalse)
 Set whether or not this set owns the memory pointed to by the pointers it holds.
bool getMemoryOwner () const
 Get whether or not this array owns the memory pointed to by the pointers in its array.
bool computeNewCapacity (int aMinCapacity, int &rNewCapacity)
 Compute a new capacity that is at least as large as a specified minimum capacity; this method does not change the capacity, it simply computes a new recommended capacity.
bool ensureCapacity (int aCapacity)
 Ensure that the capacity of this array is at least the specified amount.
void trim ()
 Trim the capacity of this array so that it is one larger than the size of this array.
int getCapacity () const
 Get the capacity of this storage instance.
void setCapacityIncrement (int aIncrement)
 Set the amount by which the capacity is increased when the capacity of of the array in exceeded.
int getCapacityIncrement () const
 Get the amount by which the capacity is increased.
virtual bool setSize (int aSize)
 Set the size of the array.
int getSize () const
 Get the size of the array.
virtual int getIndex (const Controller *aObject, int aStartIndex=0) const
 Get the index of an object.
virtual int getIndex (const std::string &aName, int aStartIndex=0) const
 Get the index of an object by specifying its name.
void getGroupNamesContaining (const std::string &aObjectName, Array< std::string > &rGroupNames) const
 Get names of groups containing a given object.
virtual bool adoptAndAppend (Controller *aObject)
 Append to the array, and adopt passed in pointer.
virtual bool cloneAndAppend (const Controller &aObject)
 cloneAndAppend creates a clone of the passed in object and appends the clone to the array.
virtual bool insert (int aIndex, const Controller &aObject)
 Insert an object into the array at a specified index.
virtual bool remove (int aIndex)
 Remove an object from the array at a specified index.
virtual bool remove (const Controller *aObject)
 Remove an object from the array by specifying its address.
virtual void clearAndDestroy ()
virtual bool set (int aIndex, const Controller &aObject, bool preserveGroups=false)
 Set the object at a specified index.
virtual Controllerget (int aIndex) const
 Get the value at a specified array index.
Controllerget (const std::string &aName)
 Get the first object that has a specified name.
const Controllerget (const std::string &aName) const
bool contains (const std::string &aName) const
 Get whether this Set contains any object with the specified name.
virtual void getNames (OpenSim::Array< std::string > &rNames) const
 Get names of objects in the set.
virtual ControllergetLast () const
 Get the last value in the array.
int searchBinary (const Controller &aObject, bool aFindFirst=false, int aLo=-1, int aHi=-1) const
 Search for the largest value in the array that is less than or equal to a specified value.
int getNumGroups () const
 Get the number of groups.
void addGroup (const std::string &aGroupName)
 Add an empty group to the set.
void removeGroup (const std::string &aGroupName)
 Remove a group from the set.
void renameGroup (const std::string &oldGroupName, const std::string &newGroupName)
 Rename a group.
void addObjectToGroup (const std::string &aGroupName, const std::string &aObjectName)
 Add an object to a group.
void getGroupNames (Array< std::string > &rGroupNames) const
 Get names of all groups.
const ObjectGroupgetGroup (const std::string &aGroupName) const
 Get a group by name.
const ObjectGroupgetGroup (int aIndex) const
 Get a group by index.
- Public Member Functions inherited from OpenSim::Object
virtual ~Object ()
 Virtual destructor for cleanup.
virtual Objectclone () const =0
 Create a new heap-allocated copy of the concrete object to which this Object refers.
virtual const std::string & getConcreteClassName () const =0
 Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string.
virtual const VisibleObjectgetDisplayer () const
 Methods to support making the object displayable in the GUI or Visualizer Implemented only in few objects.
virtual VisibleObjectupdDisplayer ()
 get Non const pointer to VisibleObject
bool isEqualTo (const Object &aObject) const
 Equality operator wrapper for use from languages not supporting operator overloading.
Objectoperator= (const Object &aObject)
 Copy assignment copies he base class fields, including the properties.
virtual bool operator== (const Object &aObject) const
 Determine if two objects are equal.
virtual bool operator< (const Object &aObject) const
 Provide an ordering for objects so they can be put in sorted containers.
void setName (const std::string &name)
 Set the name of the Object.
const std::string & getName () const
 Get the name of this Object.
void setDescription (const std::string &description)
 Set description, a one-liner summary.
const std::string & getDescription () const
 Get description, a one-liner summary.
const std::string & getAuthors () const
 Get Authors of this Object.
void setAuthors (const std::string &authors)
 Set Authors of this object, call this method in your constructor if needed.
const std::string & getReferences () const
 Get references or publications to cite if using this object.
void setReferences (const std::string &references)
 Set references or publications to cite if using this object.
int getNumProperties () const
 Determine how many properties are stored with this Object.
const AbstractPropertygetPropertyByIndex (int propertyIndex) const
 Get a const reference to a property by its index number, returned as an AbstractProperty.
AbstractPropertyupdPropertyByIndex (int propertyIndex)
 Get a writable reference to a property by its index number, returned as an AbstractProperty.
bool hasProperty (const std::string &name) const
 Return true if this Object has a property of any type with the given name, which must not be empty.
const AbstractPropertygetPropertyByName (const std::string &name) const
 Get a const reference to a property by its name, returned as an AbstractProperty.
AbstractPropertyupdPropertyByName (const std::string &name)
 Get a writable reference to a property by its name, returned as an AbstractProperty.
template<class T >
bool hasProperty () const
 Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T.
template<class T >
const Property< T > & getProperty (const PropertyIndex &index) const
 Get property of known type Property<T> as a const reference; the property must be present and have the right type.
template<class T >
Property< T > & updProperty (const PropertyIndex &index)
 Get property of known type Property<T> as a writable reference; the property must be present and have the right type.
void setObjectIsUpToDateWithProperties ()
 When an object is initialized using the current values of its properties, it can set a flag indicating that it is up to date.
bool isObjectUpToDateWithProperties () const
 Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called.
void readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber)
 We're given an XML element from which we are to populate this Object.
virtual void updateFromXMLNode (SimTK::Xml::Element &objectElement, int versionNumber)
 Use this method to deserialize an object from a SimTK::Xml::Element.
virtual void updateXMLNode (SimTK::Xml::Element &parent)
 Serialize this object into the XML node that represents it.
bool getInlined () const
 Inlined means an in-memory Object that is not associated with an XMLDocument.
void setInlined (bool aInlined, const std::string &aFileName="")
 Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case.
std::string getDocumentFileName () const
 If there is a document associated with this object then return the file name maintained by the document.
void setAllPropertiesUseDefault (bool aUseDefault)
bool print (const std::string &fileName)
 Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim".
std::string dump (bool dumpName=false)
 dump the XML representation of this Object into an std::string and return it.
void clearObjectIsUpToDateWithProperties ()
 For testing or debugging purposes, manually clear the "object is up to date with respect to properties" flag.
virtual bool isA (const char *type) const
 The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name.
const std::string & toString () const
 Wrapper to be used on Java side to display objects in tree; this returns just the object's name.
PropertySetgetPropertySet ()
 OBSOLETE: Get a reference to the PropertySet maintained by the Object.
const PropertySetgetPropertySet () const

Additional Inherited Members

- Static Public Member Functions inherited from OpenSim::Object
static void registerType (const Object &defaultObject)
 Register an instance of a class; if the class is already registered it will be replaced.
static void renameType (const std::string &oldTypeName, const std::string &newTypeName)
 Support versioning by associating the current Object type with an old name.
static const ObjectgetDefaultInstanceOfType (const std::string &concreteClassName)
 Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered.
template<class T >
static bool isObjectTypeDerivedFrom (const std::string &concreteClassName)
 Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*.
static ObjectnewInstanceOfType (const std::string &concreteClassName)
 Create a new instance of the concrete Object type whose class name is given as concreteClassName.
static void getRegisteredTypenames (Array< std::string > &typeNames)
 Retrieve all the typenames registered so far.
template<class T >
static void getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray)
 Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete.
static void PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName)
 Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects.
static void PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName)
 Same as the other signature but the class name and property name are provided as two separate strings.
static ObjectmakeObjectFromFile (const std::string &fileName)
 Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in.
static const std::string & getClassName ()
 Return the name of this class as a string; i.e., "Object".
static void setSerializeAllDefaults (bool shouldSerializeDefaults)
 Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically.
static bool getSerializeAllDefaults ()
 Report the value of the "serialize all defaults" flag.
static bool isKindOf (const char *type)
 Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name.
static void setDebugLevel (int newLevel)
 Set the debug level to get verbose output.
static int getDebugLevel ()
 Get current setting of debug level.
static ObjectSafeCopy (const Object *aObject)
 Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned.
static void RegisterType (const Object &defaultObject)
 OBSOLETE alternate name for registerType().
static void RenameType (const std::string &oldName, const std::string &newName)
 OBSOLETE alternate name for renameType().
- Static Public Attributes inherited from OpenSim::Object
static const std::string DEFAULT_NAME
 Name used for default objects when they are serialized.
- Protected Member Functions inherited from OpenSim::Object
 Object ()
 The default constructor is only for use by constructors of derived types.
 Object (const std::string &fileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION
 Constructor from a file, to be called from other constructors that take a file as input.
 Object (const Object &source)
 Copy constructor is invoked automatically by derived classes with default copy constructors; otherwise it must be invoked explicitly.
 Object (SimTK::Xml::Element &aElement)
 Construct the base class portion of an Object from a given Xml element that describes this Object.
template<class T >
PropertyIndex addProperty (const std::string &name, const std::string &comment, const T &value)
 Define a new single-value property of known type T, with the given name, associated comment, and initial value.
template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment)
 Add an optional property, meaning it can contain either no value or a single value.
template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment, const T &value)
 Add an optional property, meaning it can contain either no value or a single value.
template<class T >
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize)
 Define a new list-valued property of known type T, with the given name, associated comment, minimum (==0) and maximum (>0) allowable list lengths, and a zero-length initial value.
template<class T , template< class > class Container>
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)
 Define a new list-valued property as above, but assigning an initial value via some templatized container class that supports size() and indexing.
PropertyIndex getPropertyIndex (const std::string &name) const
 Look up a property by name and return its PropertyIndex if it is found.
template<class T >
PropertyIndex getPropertyIndex () const
 Look up an unnamed property by the type of object it contains, and return its PropertyIndex if it is found.
void updateFromXMLDocument ()
 Use this method only if you're deserializing from a file and the object is at the top level; that is, primarily in constructors that take a file name as input.
void setDocument (XMLDocument *doc)
 Unconditionally set the XMLDocument associated with this object.
const XMLDocumentgetDocument () const
 Get a const pointer to the document (if any) associated with this object.
XMLDocumentupdDocument ()
 Get a writable pointer to the document (if any) associated with this object.
- Protected Attributes inherited from OpenSim::ModelComponentSet< Controller >
Model_model

Detailed Description

A class for holding and managing a set of controllers for a model.

Authors
Jack Middleton, Ajay Seth
Version
2.0

Constructor & Destructor Documentation

OpenSim::ControllerSet::ControllerSet ( )
OpenSim::ControllerSet::ControllerSet ( Model model)
OpenSim::ControllerSet::ControllerSet ( const ControllerSet aControllerSet)
OpenSim::ControllerSet::ControllerSet ( Model model,
const std::string &  aFileName,
bool  aUpdateFromXMLNode = true 
)
virtual OpenSim::ControllerSet::~ControllerSet ( )
virtual

Member Function Documentation

bool OpenSim::ControllerSet::addController ( Controller aController)
virtual bool OpenSim::ControllerSet::check ( ) const
virtual
virtual void OpenSim::ControllerSet::computeControls ( const SimTK::State &  s,
SimTK::Vector &  controls 
) const
virtual
virtual void OpenSim::ControllerSet::constructStorage ( )
virtual
void OpenSim::ControllerSet::copyData ( const ControllerSet aAbsControllerSet)
ControllerSet& OpenSim::ControllerSet::operator= ( const ControllerSet aSet)
virtual void OpenSim::ControllerSet::printControlStorage ( const std::string &  fileName) const
virtual
virtual void OpenSim::ControllerSet::printInfo ( ) const
virtual
bool OpenSim::ControllerSet::set ( int  aIndex,
Controller aController 
)
virtual void OpenSim::ControllerSet::setActuators ( Set< Actuator > &  )
virtual
virtual void OpenSim::ControllerSet::setDesiredStates ( Storage yStore)
virtual
virtual void OpenSim::ControllerSet::storeControls ( const SimTK::State &  s,
int  step 
)
virtual

The documentation for this class was generated from the following file: