OpenSim  OpenSim 3.1
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Pages
OpenSim::DisplayGeometry Class Reference

A class for representing the DisplayGeometry properties of an object. More...

#include <DisplayGeometry.h>

Inheritance diagram for OpenSim::DisplayGeometry:
OpenSim::Object

Public Types

enum  DisplayPreference {
  None = 0, WireFrame = 1, SolidFill = 2, FlatShaded = 3,
  GouraudShaded = 4
}

Public Member Functions

 DisplayGeometry ()
 DisplayGeometry (const std::string &aFileName)
 DisplayGeometry (const DisplayGeometry &aDisplayGeometry)
virtual ~DisplayGeometry ()
DisplayGeometryoperator= (const DisplayGeometry &aObject)
bool operator== (const DisplayGeometry &aObject) const
const std::string & getGeometryFile () const
void setGeometryFile (const std::string &aGeometryFile)
SimTK::Vec3 & getColor () const
void getColor (double aColor[3])
void setColor (const SimTK::Vec3 &aColor)
void setColor (double aColor[3])
const std::string & getTextureFile () const
void setTextureFile (const std::string &aTextureFile)
SimTK::Transform & getTransform () const
void setTransform (const SimTK::Transform &aTransform)
void setRotationsAndTRanslations (double aArray[])
void getRotationsAndTranslationsAsArray6 (double aArray[]) const
SimTK::Vec3 & getScaleFactors () const
void getScaleFactors (double aScaleFactors[]) const
void setScaleFactors (const double aScaleFactors[])
void setScaleFactors (const SimTK::Vec3 &aScaleFactors)
DisplayPreference getDisplayPreference () const
void setDisplayPreference (const DisplayPreference &aPreference)
double getOpacity () const
void setOpacity (const double &aOpacity)
- Public Member Functions inherited from OpenSim::Object
virtual ~Object ()
 Virtual destructor for cleanup.
virtual Objectclone () const =0
 Create a new heap-allocated copy of the concrete object to which this Object refers.
virtual const std::string & getConcreteClassName () const =0
 Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string.
virtual const VisibleObjectgetDisplayer () const
 Methods to support making the object displayable in the GUI or Visualizer Implemented only in few objects.
virtual VisibleObjectupdDisplayer ()
 get Non const pointer to VisibleObject
bool isEqualTo (const Object &aObject) const
 Equality operator wrapper for use from languages not supporting operator overloading.
Objectoperator= (const Object &aObject)
 Copy assignment copies he base class fields, including the properties.
virtual bool operator== (const Object &aObject) const
 Determine if two objects are equal.
virtual bool operator< (const Object &aObject) const
 Provide an ordering for objects so they can be put in sorted containers.
void setName (const std::string &name)
 Set the name of the Object.
const std::string & getName () const
 Get the name of this Object.
void setDescription (const std::string &description)
 Set description, a one-liner summary.
const std::string & getDescription () const
 Get description, a one-liner summary.
const std::string & getAuthors () const
 Get Authors of this Object.
void setAuthors (const std::string &authors)
 Set Authors of this object, call this method in your constructor if needed.
const std::string & getReferences () const
 Get references or publications to cite if using this object.
void setReferences (const std::string &references)
 Set references or publications to cite if using this object.
int getNumProperties () const
 Determine how many properties are stored with this Object.
const AbstractPropertygetPropertyByIndex (int propertyIndex) const
 Get a const reference to a property by its index number, returned as an AbstractProperty.
AbstractPropertyupdPropertyByIndex (int propertyIndex)
 Get a writable reference to a property by its index number, returned as an AbstractProperty.
bool hasProperty (const std::string &name) const
 Return true if this Object has a property of any type with the given name, which must not be empty.
const AbstractPropertygetPropertyByName (const std::string &name) const
 Get a const reference to a property by its name, returned as an AbstractProperty.
AbstractPropertyupdPropertyByName (const std::string &name)
 Get a writable reference to a property by its name, returned as an AbstractProperty.
template<class T >
bool hasProperty () const
 Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T.
template<class T >
const Property< T > & getProperty (const PropertyIndex &index) const
 Get property of known type Property<T> as a const reference; the property must be present and have the right type.
template<class T >
Property< T > & updProperty (const PropertyIndex &index)
 Get property of known type Property<T> as a writable reference; the property must be present and have the right type.
void setObjectIsUpToDateWithProperties ()
 When an object is initialized using the current values of its properties, it can set a flag indicating that it is up to date.
bool isObjectUpToDateWithProperties () const
 Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called.
void readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber)
 We're given an XML element from which we are to populate this Object.
virtual void updateFromXMLNode (SimTK::Xml::Element &objectElement, int versionNumber)
 Use this method to deserialize an object from a SimTK::Xml::Element.
virtual void updateXMLNode (SimTK::Xml::Element &parent)
 Serialize this object into the XML node that represents it.
bool getInlined () const
 Inlined means an in-memory Object that is not associated with an XMLDocument.
void setInlined (bool aInlined, const std::string &aFileName="")
 Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case.
std::string getDocumentFileName () const
 If there is a document associated with this object then return the file name maintained by the document.
void setAllPropertiesUseDefault (bool aUseDefault)
bool print (const std::string &fileName)
 Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim".
std::string dump (bool dumpName=false)
 dump the XML representation of this Object into an std::string and return it.
void clearObjectIsUpToDateWithProperties ()
 For testing or debugging purposes, manually clear the "object is up to date with respect to properties" flag.
virtual bool isA (const char *type) const
 The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name.
const std::string & toString () const
 Wrapper to be used on Java side to display objects in tree; this returns just the object's name.
PropertySetgetPropertySet ()
 OBSOLETE: Get a reference to the PropertySet maintained by the Object.
const PropertySetgetPropertySet () const

Protected Member Functions

virtual void setupProperties ()
- Protected Member Functions inherited from OpenSim::Object
 Object ()
 The default constructor is only for use by constructors of derived types.
 Object (const std::string &fileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION
 Constructor from a file, to be called from other constructors that take a file as input.
 Object (const Object &source)
 Copy constructor is invoked automatically by derived classes with default copy constructors; otherwise it must be invoked explicitly.
 Object (SimTK::Xml::Element &aElement)
 Construct the base class portion of an Object from a given Xml element that describes this Object.
template<class T >
PropertyIndex addProperty (const std::string &name, const std::string &comment, const T &value)
 Define a new single-value property of known type T, with the given name, associated comment, and initial value.
template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment)
 Add an optional property, meaning it can contain either no value or a single value.
template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment, const T &value)
 Add an optional property, meaning it can contain either no value or a single value.
template<class T >
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize)
 Define a new list-valued property of known type T, with the given name, associated comment, minimum (==0) and maximum (>0) allowable list lengths, and a zero-length initial value.
template<class T , template< class > class Container>
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)
 Define a new list-valued property as above, but assigning an initial value via some templatized container class that supports size() and indexing.
PropertyIndex getPropertyIndex (const std::string &name) const
 Look up a property by name and return its PropertyIndex if it is found.
template<class T >
PropertyIndex getPropertyIndex () const
 Look up an unnamed property by the type of object it contains, and return its PropertyIndex if it is found.
void updateFromXMLDocument ()
 Use this method only if you're deserializing from a file and the object is at the top level; that is, primarily in constructors that take a file name as input.
void setDocument (XMLDocument *doc)
 Unconditionally set the XMLDocument associated with this object.
const XMLDocumentgetDocument () const
 Get a const pointer to the document (if any) associated with this object.
XMLDocumentupdDocument ()
 Get a writable pointer to the document (if any) associated with this object.

Protected Attributes

PropertyStr _propGeometryFile
 Name of geomtry file .vtp, .stl, .obj are supported.
std::string & _geometryFile
PropertyDblVec3 _propColor
 A list of 3 colors.
SimTK::Vec3 & _color
PropertyDbl _propOpacity
 Opacity.
double & _opacity
PropertyStr _propTextureFile
 Texture file.
std::string & _textureFile
PropertyTransform _propTransform
 Transform relative to owner's frame.
SimTK::Transform & _transform
PropertyDblVec3 _propScaleFactors
 A list of 3 scale factors in X, Y, Z directions.
SimTK::Vec3 & _scaleFactors
PropertyInt _propDisplayPreference
 DisplayPreference 0 up to 4.
DisplayPreference_displayPreference
- Protected Attributes inherited from OpenSim::Object
PropertySet _propertySet
 OBSOLETE: Property_Deprecated set for serializable member variables of this and derived classes.

Additional Inherited Members

- Static Public Member Functions inherited from OpenSim::Object
static void registerType (const Object &defaultObject)
 Register an instance of a class; if the class is already registered it will be replaced.
static void renameType (const std::string &oldTypeName, const std::string &newTypeName)
 Support versioning by associating the current Object type with an old name.
static const ObjectgetDefaultInstanceOfType (const std::string &concreteClassName)
 Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered.
template<class T >
static bool isObjectTypeDerivedFrom (const std::string &concreteClassName)
 Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*.
static ObjectnewInstanceOfType (const std::string &concreteClassName)
 Create a new instance of the concrete Object type whose class name is given as concreteClassName.
static void getRegisteredTypenames (Array< std::string > &typeNames)
 Retrieve all the typenames registered so far.
template<class T >
static void getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray)
 Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete.
static void PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName)
 Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects.
static void PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName)
 Same as the other signature but the class name and property name are provided as two separate strings.
static ObjectmakeObjectFromFile (const std::string &fileName)
 Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in.
static const std::string & getClassName ()
 Return the name of this class as a string; i.e., "Object".
static void setSerializeAllDefaults (bool shouldSerializeDefaults)
 Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically.
static bool getSerializeAllDefaults ()
 Report the value of the "serialize all defaults" flag.
static bool isKindOf (const char *type)
 Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name.
static void setDebugLevel (int newLevel)
 Set the debug level to get verbose output.
static int getDebugLevel ()
 Get current setting of debug level.
static ObjectSafeCopy (const Object *aObject)
 Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned.
static void RegisterType (const Object &defaultObject)
 OBSOLETE alternate name for registerType().
static void RenameType (const std::string &oldName, const std::string &newName)
 OBSOLETE alternate name for renameType().
- Static Public Attributes inherited from OpenSim::Object
static const std::string DEFAULT_NAME
 Name used for default objects when they are serialized.

Detailed Description

A class for representing the DisplayGeometry properties of an object.

Author
Ayman Habib
Version
1.0

Member Enumeration Documentation

Enumerator:
None 
WireFrame 
SolidFill 
FlatShaded 
GouraudShaded 

Constructor & Destructor Documentation

OpenSim::DisplayGeometry::DisplayGeometry ( )
OpenSim::DisplayGeometry::DisplayGeometry ( const std::string &  aFileName)
OpenSim::DisplayGeometry::DisplayGeometry ( const DisplayGeometry aDisplayGeometry)
virtual OpenSim::DisplayGeometry::~DisplayGeometry ( )
inlinevirtual

Member Function Documentation

SimTK::Vec3& OpenSim::DisplayGeometry::getColor ( ) const
inline
void OpenSim::DisplayGeometry::getColor ( double  aColor[3])
inline
DisplayPreference OpenSim::DisplayGeometry::getDisplayPreference ( ) const
inline
const std::string& OpenSim::DisplayGeometry::getGeometryFile ( ) const
inline
double OpenSim::DisplayGeometry::getOpacity ( ) const
inline
void OpenSim::DisplayGeometry::getRotationsAndTranslationsAsArray6 ( double  aArray[]) const
inline
SimTK::Vec3& OpenSim::DisplayGeometry::getScaleFactors ( ) const
inline
void OpenSim::DisplayGeometry::getScaleFactors ( double  aScaleFactors[]) const
inline
const std::string& OpenSim::DisplayGeometry::getTextureFile ( ) const
inline
SimTK::Transform& OpenSim::DisplayGeometry::getTransform ( ) const
inline
DisplayGeometry& OpenSim::DisplayGeometry::operator= ( const DisplayGeometry aObject)
bool OpenSim::DisplayGeometry::operator== ( const DisplayGeometry aObject) const
inline
void OpenSim::DisplayGeometry::setColor ( const SimTK::Vec3 &  aColor)
inline
void OpenSim::DisplayGeometry::setColor ( double  aColor[3])
inline
void OpenSim::DisplayGeometry::setDisplayPreference ( const DisplayPreference aPreference)
inline
void OpenSim::DisplayGeometry::setGeometryFile ( const std::string &  aGeometryFile)
inline
void OpenSim::DisplayGeometry::setOpacity ( const double &  aOpacity)
inline
void OpenSim::DisplayGeometry::setRotationsAndTRanslations ( double  aArray[])
void OpenSim::DisplayGeometry::setScaleFactors ( const double  aScaleFactors[])
inline
void OpenSim::DisplayGeometry::setScaleFactors ( const SimTK::Vec3 &  aScaleFactors)
inline
void OpenSim::DisplayGeometry::setTextureFile ( const std::string &  aTextureFile)
inline
void OpenSim::DisplayGeometry::setTransform ( const SimTK::Transform &  aTransform)
inline
virtual void OpenSim::DisplayGeometry::setupProperties ( )
protectedvirtual

Reimplemented from OpenSim::Object.

Member Data Documentation

SimTK::Vec3& OpenSim::DisplayGeometry::_color
protected
DisplayPreference& OpenSim::DisplayGeometry::_displayPreference
protected
std::string& OpenSim::DisplayGeometry::_geometryFile
protected
double& OpenSim::DisplayGeometry::_opacity
protected
PropertyDblVec3 OpenSim::DisplayGeometry::_propColor
protected

A list of 3 colors.

PropertyInt OpenSim::DisplayGeometry::_propDisplayPreference
protected

DisplayPreference 0 up to 4.

PropertyStr OpenSim::DisplayGeometry::_propGeometryFile
protected

Name of geomtry file .vtp, .stl, .obj are supported.

PropertyDbl OpenSim::DisplayGeometry::_propOpacity
protected

Opacity.

PropertyDblVec3 OpenSim::DisplayGeometry::_propScaleFactors
protected

A list of 3 scale factors in X, Y, Z directions.

PropertyStr OpenSim::DisplayGeometry::_propTextureFile
protected

Texture file.

PropertyTransform OpenSim::DisplayGeometry::_propTransform
protected

Transform relative to owner's frame.

SimTK::Vec3& OpenSim::DisplayGeometry::_scaleFactors
protected
std::string& OpenSim::DisplayGeometry::_textureFile
protected
SimTK::Transform& OpenSim::DisplayGeometry::_transform
protected

The documentation for this class was generated from the following file: