OpenSim
OpenSim 3.2
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This constant muscle activation model simply holds activation at the value that was provided most recently, and can be used to generate an activation signal without relying on an excitation signal. More...
#include <ConstantMuscleActivation.h>
Public Member Functions | |
double | getActivation (const SimTK::State &s) const override |
Get the current activation from the cache. More... | |
void | setActivation (SimTK::State &s, double activation) const override |
Set activation cache variable to the value provided. More... | |
Constructors | |
ConstantMuscleActivation () | |
Creates a constant activation model with the default property values and assigns it a default name. More... | |
ConstantMuscleActivation (const std::string &name, ExcitationGetter *getter) | |
Creates a constant activation model with the default property values, the specified name, and the specified ExcitationGetter. More... | |
ModelComponent Interface Requirements | |
void | addToSystem (SimTK::MultibodySystem &system) const override |
Allocates a cache variable for storing the current activation. More... | |
void | initStateFromProperties (SimTK::State &s) const override |
Initializes the activation cache variable to default_activation and marks it valid. More... | |
void | setPropertiesFromState (const SimTK::State &s) override |
Sets default_activation to the current value of the activation cache variable. More... | |
Public Member Functions inherited from OpenSim::MuscleActivationDynamics | |
double | getExcitation (const SimTK::State &s) const |
Get the muscle excitation using the ExcitationGetter object. More... | |
OpenSim_DECLARE_PROPERTY (minimum_activation, double,"Smallest permitted activation value") | |
OpenSim_DECLARE_PROPERTY (maximum_activation, double,"Largest permitted activation value") | |
OpenSim_DECLARE_PROPERTY (default_activation, double,"Default activation value") | |
MuscleActivationDynamics () | |
Creates an activation dynamic model with the default property values and assigns it a default name. More... | |
MuscleActivationDynamics (const std::string &name, ExcitationGetter *getter) | |
Creates an activation dynamic model with the default property values, the specified name, and the specified ExcitationGetter. More... | |
~MuscleActivationDynamics () | |
Deletes the ExcitationGetter object. More... | |
double | getMinimumActivation () const |
Get the smallest permitted activation value. More... | |
void | setMinimumActivation (double minimumActivation) |
Set the smallest permitted activation value. More... | |
double | getMaximumActivation () const |
Get the largest permitted activation value. More... | |
void | setMaximumActivation (double maximumActivation) |
Set the largest permitted activation value. More... | |
double | getDefaultActivation () const |
Get the default activation value. More... | |
void | setDefaultActivation (double defaultActivation) |
Set the default activation value. More... | |
void | setExcitationGetter (ExcitationGetter *getter) |
Define an ExcitationGetter for obtaining muscle excitation. More... | |
Public Member Functions inherited from OpenSim::ModelComponent | |
ModelComponent () | |
Default constructor. More... | |
ModelComponent (const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION | |
Construct ModelComponent from an XML file. More... | |
ModelComponent (SimTK::Xml::Element &aNode) | |
Construct ModelComponent from a specific node in an XML document. More... | |
ModelComponent (const ModelComponent &source) | |
Construct ModelComponent with its contents copied from another ModelComponent; this is a deep copy so nothing is shared with the source after the copy. More... | |
virtual | ~ModelComponent () |
Destructor is virtual to allow concrete model component cleanup. More... | |
ModelComponent & | operator= (const ModelComponent &aModelComponent) |
Assignment operator to copy contents of an existing component. More... | |
const Model & | getModel () const |
Get a const reference to the Model this component is part of. More... | |
Model & | updModel () |
Get a modifiable reference to the Model this component is part of. More... | |
virtual void | updateDisplayer (const SimTK::State &s) const |
In case the ModelComponent has a visual representation (VisualObject), override this method to update it. More... | |
virtual int | getNumStateVariables () const |
Get the number of "Continuous" state variables maintained by the ModelComponent and its specified subcomponents. More... | |
virtual Array< std::string > | getStateVariableNames () const |
Get the names of "continuous" state variables maintained by the ModelComponent and its subcomponents. More... | |
virtual SimTK::SystemYIndex | getStateVariableSystemIndex (const std::string &stateVariableName) const |
Get the System Index of a state variable allocated by this ModelComponent. More... | |
int | getModelingOption (const SimTK::State &state, const std::string &name) const |
Get a ModelingOption flag for this ModelComponent by name. More... | |
void | setModelingOption (SimTK::State &state, const std::string &name, int flag) const |
Set the value of a ModelingOption flag for this ModelComponent. More... | |
double | getStateVariable (const SimTK::State &state, const std::string &name) const |
Get the value of a state variable allocated by this ModelComponent. More... | |
void | setStateVariable (SimTK::State &state, const std::string &name, double value) const |
Set the value of a state variable allocated by this ModelComponent by name. More... | |
double | getDiscreteVariable (const SimTK::State &state, const std::string &name) const |
Get the value of a discrete variable allocated by this ModelComponent by name. More... | |
void | setDiscreteVariable (SimTK::State &state, const std::string &name, double value) const |
Set the value of a discrete variable allocated by this ModelComponent by name. More... | |
template<typename T > | |
const T & | getCacheVariable (const SimTK::State &state, const std::string &name) const |
Get the value of a cache variable allocated by this ModelComponent by name. More... | |
template<typename T > | |
T & | updCacheVariable (const SimTK::State &state, const std::string &name) const |
Obtain a writable cache variable value allocated by this ModelComponent by name. More... | |
void | markCacheVariableValid (const SimTK::State &state, const std::string &name) const |
After updating a cache variable value allocated by this ModelComponent, you can mark its value as valid, which will not change until the realization stage falls below the minimum set at the time the cache variable was created. More... | |
void | markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const |
Mark a cache variable value allocated by this ModelComponent as invalid. More... | |
bool | isCacheVariableValid (const SimTK::State &state, const std::string &name) const |
Enables the to monitor the validity of the cache variable value using the returned flag. More... | |
template<typename T > | |
void | setCacheVariable (const SimTK::State &state, const std::string &name, const T &value) const |
Set cache variable value allocated by this ModelComponent by name. More... | |
Public Member Functions inherited from OpenSim::Object | |
virtual | ~Object () |
Virtual destructor for cleanup. More... | |
virtual Object * | clone () const =0 |
Create a new heap-allocated copy of the concrete object to which this Object refers. More... | |
virtual const std::string & | getConcreteClassName () const =0 |
Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More... | |
virtual const VisibleObject * | getDisplayer () const |
Methods to support making the object displayable in the GUI or Visualizer Implemented only in few objects. More... | |
virtual VisibleObject * | updDisplayer () |
get Non const pointer to VisibleObject More... | |
bool | isEqualTo (const Object &aObject) const |
Equality operator wrapper for use from languages not supporting operator overloading. More... | |
Object & | operator= (const Object &aObject) |
Copy assignment copies he base class fields, including the properties. More... | |
virtual bool | operator== (const Object &aObject) const |
Determine if two objects are equal. More... | |
virtual bool | operator< (const Object &aObject) const |
Provide an ordering for objects so they can be put in sorted containers. More... | |
void | setName (const std::string &name) |
Set the name of the Object. More... | |
const std::string & | getName () const |
Get the name of this Object. More... | |
void | setDescription (const std::string &description) |
Set description, a one-liner summary. More... | |
const std::string & | getDescription () const |
Get description, a one-liner summary. More... | |
const std::string & | getAuthors () const |
Get Authors of this Object. More... | |
void | setAuthors (const std::string &authors) |
Set Authors of this object, call this method in your constructor if needed. More... | |
const std::string & | getReferences () const |
Get references or publications to cite if using this object. More... | |
void | setReferences (const std::string &references) |
Set references or publications to cite if using this object. More... | |
int | getNumProperties () const |
Determine how many properties are stored with this Object. More... | |
const AbstractProperty & | getPropertyByIndex (int propertyIndex) const |
Get a const reference to a property by its index number, returned as an AbstractProperty. More... | |
AbstractProperty & | updPropertyByIndex (int propertyIndex) |
Get a writable reference to a property by its index number, returned as an AbstractProperty. More... | |
bool | hasProperty (const std::string &name) const |
Return true if this Object has a property of any type with the given name, which must not be empty. More... | |
const AbstractProperty & | getPropertyByName (const std::string &name) const |
Get a const reference to a property by its name, returned as an AbstractProperty. More... | |
AbstractProperty & | updPropertyByName (const std::string &name) |
Get a writable reference to a property by its name, returned as an AbstractProperty. More... | |
template<class T > | |
bool | hasProperty () const |
Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More... | |
template<class T > | |
const Property< T > & | getProperty (const PropertyIndex &index) const |
Get property of known type Property<T> as a const reference; the property must be present and have the right type. More... | |
template<class T > | |
Property< T > & | updProperty (const PropertyIndex &index) |
Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More... | |
void | setObjectIsUpToDateWithProperties () |
When an object is initialized using the current values of its properties, it can set a flag indicating that it is up to date. More... | |
bool | isObjectUpToDateWithProperties () const |
Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More... | |
void | readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber) |
We're given an XML element from which we are to populate this Object. More... | |
virtual void | updateFromXMLNode (SimTK::Xml::Element &objectElement, int versionNumber) |
Use this method to deserialize an object from a SimTK::Xml::Element. More... | |
virtual void | updateXMLNode (SimTK::Xml::Element &parent) |
Serialize this object into the XML node that represents it. More... | |
bool | getInlined () const |
Inlined means an in-memory Object that is not associated with an XMLDocument. More... | |
void | setInlined (bool aInlined, const std::string &aFileName="") |
Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More... | |
std::string | getDocumentFileName () const |
If there is a document associated with this object then return the file name maintained by the document. More... | |
void | setAllPropertiesUseDefault (bool aUseDefault) |
bool | print (const std::string &fileName) |
Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More... | |
std::string | dump (bool dumpName=false) |
dump the XML representation of this Object into an std::string and return it. More... | |
void | clearObjectIsUpToDateWithProperties () |
For testing or debugging purposes, manually clear the "object is up to
date with respect to properties" flag. More... | |
virtual bool | isA (const char *type) const |
The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More... | |
const std::string & | toString () const |
Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More... | |
PropertySet & | getPropertySet () |
OBSOLETE: Get a reference to the PropertySet maintained by the Object. More... | |
const PropertySet & | getPropertySet () const |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenSim::Object | |
static void | registerType (const Object &defaultObject) |
Register an instance of a class; if the class is already registered it will be replaced. More... | |
static void | renameType (const std::string &oldTypeName, const std::string &newTypeName) |
Support versioning by associating the current Object type with an old name. More... | |
static const Object * | getDefaultInstanceOfType (const std::string &concreteClassName) |
Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More... | |
template<class T > | |
static bool | isObjectTypeDerivedFrom (const std::string &concreteClassName) |
Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More... | |
static Object * | newInstanceOfType (const std::string &concreteClassName) |
Create a new instance of the concrete Object type whose class name is given as concreteClassName. More... | |
static void | getRegisteredTypenames (Array< std::string > &typeNames) |
Retrieve all the typenames registered so far. More... | |
template<class T > | |
static void | getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray) |
Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More... | |
static void | PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName) |
Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More... | |
static void | PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName) |
Same as the other signature but the class name and property name are provided as two separate strings. More... | |
static Object * | makeObjectFromFile (const std::string &fileName) |
Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More... | |
static const std::string & | getClassName () |
Return the name of this class as a string; i.e., "Object". More... | |
static void | setSerializeAllDefaults (bool shouldSerializeDefaults) |
Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More... | |
static bool | getSerializeAllDefaults () |
Report the value of the "serialize all defaults" flag. More... | |
static bool | isKindOf (const char *type) |
Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More... | |
static void | setDebugLevel (int newLevel) |
Set the debug level to get verbose output. More... | |
static int | getDebugLevel () |
Get current setting of debug level. More... | |
static Object * | SafeCopy (const Object *aObject) |
Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More... | |
static void | RegisterType (const Object &defaultObject) |
OBSOLETE alternate name for registerType(). More... | |
static void | RenameType (const std::string &oldName, const std::string &newName) |
OBSOLETE alternate name for renameType(). More... | |
Static Public Attributes inherited from OpenSim::Object | |
static const std::string | DEFAULT_NAME |
Name used for default objects when they are serialized. More... | |
Protected Member Functions inherited from OpenSim::MuscleActivationDynamics | |
double | clampToValidInterval (double val) const |
Clamp to the interval [minimum_activation, maximum_activation]. More... | |
Protected Attributes inherited from OpenSim::ModelComponent | |
Model * | _model |
The model this component belongs to. More... | |
Related Functions inherited from OpenSim::Object | |
#define | OpenSim_DECLARE_CONCRETE_OBJECT(ConcreteClass, SuperClass) |
Macro to be included as the first line of the class declaration for any non-templatized, concrete class that derives from OpenSim::Object. More... | |
#define | OpenSim_DECLARE_ABSTRACT_OBJECT(ConcreteClass, SuperClass) |
Macro to be included as the first line of the class declaration for any still-abstract class that derives from OpenSim::Object. More... | |
#define | OpenSim_DECLARE_CONCRETE_OBJECT_T(ConcreteClass, TArg, SuperClass) |
Macro to be included as the first line of the class declaration for any templatized, concrete class that derives from OpenSim::Object, like Set<T>. More... | |
#define | OpenSim_DECLARE_ABSTRACT_OBJECT_T(ConcreteClass, TArg, SuperClass) |
Macro to be included as the first line of the class declaration for any templatized, still-abstract class that derives from OpenSim::Object. More... | |
This constant muscle activation model simply holds activation at the value that was provided most recently, and can be used to generate an activation signal without relying on an excitation signal.
Three properties are inherited from the base MuscleActivationDynamics class: minimum_activation
, maximum_activation
, and default_activation
.
OpenSim::ConstantMuscleActivation::ConstantMuscleActivation | ( | ) |
Creates a constant activation model with the default property values and assigns it a default name.
This activation dynamic model does not require an ExcitationGetter.
OpenSim::ConstantMuscleActivation::ConstantMuscleActivation | ( | const std::string & | name, |
ExcitationGetter * | getter | ||
) |
Creates a constant activation model with the default property values, the specified name, and the specified ExcitationGetter.
Takes ownership of the ExcitationGetter object.
|
overridevirtual |
Allocates a cache variable for storing the current activation.
Reimplemented from OpenSim::ModelComponent.
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overridevirtual |
Get the current activation from the cache.
Implements OpenSim::MuscleActivationDynamics.
|
overridevirtual |
Initializes the activation cache variable to default_activation
and marks it valid.
Reimplemented from OpenSim::ModelComponent.
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overridevirtual |
Set activation cache variable to the value provided.
Implements OpenSim::MuscleActivationDynamics.
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overridevirtual |
Sets default_activation
to the current value of the activation cache variable.
Reimplemented from OpenSim::ModelComponent.