OpenSim
OpenSim 3.2
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This function is a muscle modeling utility class that simulates dynamics of muscle force development as a function of input excitation. More...
#include <MuscleSecondOrderActivationDynamicModel.h>
Public Member Functions | |
MuscleSecondOrderActivationDynamicModel (double twitchTimeConstant, double minActivation, const std::string &muscleName) | |
MuscleSecondOrderActivationDynamicModel () | |
Default constructor. More... | |
double | calcDerivative (double dactivation_dt, double activation, double excitation) const |
double | getTwitchTimeConstant () const |
double | getMinimumActivation () const |
double | getMaximumActivation () const |
double | clampActivation (double activation) const |
bool | setTwitchTimeConstant (double activationTimeConstant) |
bool | setMinimumActivation (double minimumActivation) |
void | ensureModelUpToDate () |
Property declarations | |
These are the serializable properties associated with this class. | |
OpenSim_DECLARE_PROPERTY (twitch_time_constant, double,"time-to-peak after an impulse (s)") | |
OpenSim_DECLARE_PROPERTY (minimum_activation, double,"activation lower bound") | |
Public Member Functions inherited from OpenSim::Object | |
virtual | ~Object () |
Virtual destructor for cleanup. More... | |
virtual Object * | clone () const =0 |
Create a new heap-allocated copy of the concrete object to which this Object refers. More... | |
virtual const std::string & | getConcreteClassName () const =0 |
Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More... | |
virtual const VisibleObject * | getDisplayer () const |
Methods to support making the object displayable in the GUI or Visualizer Implemented only in few objects. More... | |
virtual VisibleObject * | updDisplayer () |
get Non const pointer to VisibleObject More... | |
bool | isEqualTo (const Object &aObject) const |
Equality operator wrapper for use from languages not supporting operator overloading. More... | |
Object & | operator= (const Object &aObject) |
Copy assignment copies he base class fields, including the properties. More... | |
virtual bool | operator== (const Object &aObject) const |
Determine if two objects are equal. More... | |
virtual bool | operator< (const Object &aObject) const |
Provide an ordering for objects so they can be put in sorted containers. More... | |
void | setName (const std::string &name) |
Set the name of the Object. More... | |
const std::string & | getName () const |
Get the name of this Object. More... | |
void | setDescription (const std::string &description) |
Set description, a one-liner summary. More... | |
const std::string & | getDescription () const |
Get description, a one-liner summary. More... | |
const std::string & | getAuthors () const |
Get Authors of this Object. More... | |
void | setAuthors (const std::string &authors) |
Set Authors of this object, call this method in your constructor if needed. More... | |
const std::string & | getReferences () const |
Get references or publications to cite if using this object. More... | |
void | setReferences (const std::string &references) |
Set references or publications to cite if using this object. More... | |
int | getNumProperties () const |
Determine how many properties are stored with this Object. More... | |
const AbstractProperty & | getPropertyByIndex (int propertyIndex) const |
Get a const reference to a property by its index number, returned as an AbstractProperty. More... | |
AbstractProperty & | updPropertyByIndex (int propertyIndex) |
Get a writable reference to a property by its index number, returned as an AbstractProperty. More... | |
bool | hasProperty (const std::string &name) const |
Return true if this Object has a property of any type with the given name, which must not be empty. More... | |
const AbstractProperty & | getPropertyByName (const std::string &name) const |
Get a const reference to a property by its name, returned as an AbstractProperty. More... | |
AbstractProperty & | updPropertyByName (const std::string &name) |
Get a writable reference to a property by its name, returned as an AbstractProperty. More... | |
template<class T > | |
bool | hasProperty () const |
Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More... | |
template<class T > | |
const Property< T > & | getProperty (const PropertyIndex &index) const |
Get property of known type Property<T> as a const reference; the property must be present and have the right type. More... | |
template<class T > | |
Property< T > & | updProperty (const PropertyIndex &index) |
Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More... | |
void | setObjectIsUpToDateWithProperties () |
When an object is initialized using the current values of its properties, it can set a flag indicating that it is up to date. More... | |
bool | isObjectUpToDateWithProperties () const |
Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More... | |
void | readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber) |
We're given an XML element from which we are to populate this Object. More... | |
virtual void | updateFromXMLNode (SimTK::Xml::Element &objectElement, int versionNumber) |
Use this method to deserialize an object from a SimTK::Xml::Element. More... | |
virtual void | updateXMLNode (SimTK::Xml::Element &parent) |
Serialize this object into the XML node that represents it. More... | |
bool | getInlined () const |
Inlined means an in-memory Object that is not associated with an XMLDocument. More... | |
void | setInlined (bool aInlined, const std::string &aFileName="") |
Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More... | |
std::string | getDocumentFileName () const |
If there is a document associated with this object then return the file name maintained by the document. More... | |
void | setAllPropertiesUseDefault (bool aUseDefault) |
bool | print (const std::string &fileName) |
Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More... | |
std::string | dump (bool dumpName=false) |
dump the XML representation of this Object into an std::string and return it. More... | |
void | clearObjectIsUpToDateWithProperties () |
For testing or debugging purposes, manually clear the "object is up to
date with respect to properties" flag. More... | |
virtual bool | isA (const char *type) const |
The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More... | |
const std::string & | toString () const |
Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More... | |
PropertySet & | getPropertySet () |
OBSOLETE: Get a reference to the PropertySet maintained by the Object. More... | |
const PropertySet & | getPropertySet () const |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenSim::Object | |
static void | registerType (const Object &defaultObject) |
Register an instance of a class; if the class is already registered it will be replaced. More... | |
static void | renameType (const std::string &oldTypeName, const std::string &newTypeName) |
Support versioning by associating the current Object type with an old name. More... | |
static const Object * | getDefaultInstanceOfType (const std::string &concreteClassName) |
Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More... | |
template<class T > | |
static bool | isObjectTypeDerivedFrom (const std::string &concreteClassName) |
Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More... | |
static Object * | newInstanceOfType (const std::string &concreteClassName) |
Create a new instance of the concrete Object type whose class name is given as concreteClassName. More... | |
static void | getRegisteredTypenames (Array< std::string > &typeNames) |
Retrieve all the typenames registered so far. More... | |
template<class T > | |
static void | getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray) |
Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More... | |
static void | PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName) |
Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More... | |
static void | PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName) |
Same as the other signature but the class name and property name are provided as two separate strings. More... | |
static Object * | makeObjectFromFile (const std::string &fileName) |
Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More... | |
static const std::string & | getClassName () |
Return the name of this class as a string; i.e., "Object". More... | |
static void | setSerializeAllDefaults (bool shouldSerializeDefaults) |
Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More... | |
static bool | getSerializeAllDefaults () |
Report the value of the "serialize all defaults" flag. More... | |
static bool | isKindOf (const char *type) |
Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More... | |
static void | setDebugLevel (int newLevel) |
Set the debug level to get verbose output. More... | |
static int | getDebugLevel () |
Get current setting of debug level. More... | |
static Object * | SafeCopy (const Object *aObject) |
Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More... | |
static void | RegisterType (const Object &defaultObject) |
OBSOLETE alternate name for registerType(). More... | |
static void | RenameType (const std::string &oldName, const std::string &newName) |
OBSOLETE alternate name for renameType(). More... | |
Static Public Attributes inherited from OpenSim::Object | |
static const std::string | DEFAULT_NAME |
Name used for default objects when they are serialized. More... | |
Protected Member Functions inherited from OpenSim::Object | |
Object () | |
The default constructor is only for use by constructors of derived types. More... | |
Object (const std::string &fileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION | |
Constructor from a file, to be called from other constructors that take a file as input. More... | |
Object (const Object &source) | |
Copy constructor is invoked automatically by derived classes with default copy constructors; otherwise it must be invoked explicitly. More... | |
Object (SimTK::Xml::Element &aElement) | |
Construct the base class portion of an Object from a given Xml element that describes this Object. More... | |
template<class T > | |
PropertyIndex | addProperty (const std::string &name, const std::string &comment, const T &value) |
Define a new single-value property of known type T, with the given name, associated comment, and initial value. More... | |
template<class T > | |
PropertyIndex | addOptionalProperty (const std::string &name, const std::string &comment) |
Add an optional property, meaning it can contain either no value or a single value. More... | |
template<class T > | |
PropertyIndex | addOptionalProperty (const std::string &name, const std::string &comment, const T &value) |
Add an optional property, meaning it can contain either no value or a single value. More... | |
template<class T > | |
PropertyIndex | addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize) |
Define a new list-valued property of known type T, with the given name, associated comment, minimum (==0) and maximum (>0) allowable list lengths, and a zero-length initial value. More... | |
template<class T , template< class > class Container> | |
PropertyIndex | addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList) |
Define a new list-valued property as above, but assigning an initial value via some templatized container class that supports size() and indexing. More... | |
PropertyIndex | getPropertyIndex (const std::string &name) const |
Look up a property by name and return its PropertyIndex if it is found. More... | |
template<class T > | |
PropertyIndex | getPropertyIndex () const |
Look up an unnamed property by the type of object it contains, and return its PropertyIndex if it is found. More... | |
void | updateFromXMLDocument () |
Use this method only if you're deserializing from a file and the object is at the top level; that is, primarily in constructors that take a file name as input. More... | |
void | setDocument (XMLDocument *doc) |
Unconditionally set the XMLDocument associated with this object. More... | |
const XMLDocument * | getDocument () const |
Get a const pointer to the document (if any) associated with this object. More... | |
XMLDocument * | updDocument () |
Get a writable pointer to the document (if any) associated with this object. More... | |
Protected Attributes inherited from OpenSim::Object | |
PropertySet | _propertySet |
OBSOLETE: Property_Deprecated set for serializable member variables of this and derived classes. More... | |
Related Functions inherited from OpenSim::Object | |
#define | OpenSim_DECLARE_CONCRETE_OBJECT(ConcreteClass, SuperClass) |
Macro to be included as the first line of the class declaration for any non-templatized, concrete class that derives from OpenSim::Object. More... | |
#define | OpenSim_DECLARE_ABSTRACT_OBJECT(ConcreteClass, SuperClass) |
Macro to be included as the first line of the class declaration for any still-abstract class that derives from OpenSim::Object. More... | |
#define | OpenSim_DECLARE_CONCRETE_OBJECT_T(ConcreteClass, TArg, SuperClass) |
Macro to be included as the first line of the class declaration for any templatized, concrete class that derives from OpenSim::Object, like Set<T>. More... | |
#define | OpenSim_DECLARE_ABSTRACT_OBJECT_T(ConcreteClass, TArg, SuperClass) |
Macro to be included as the first line of the class declaration for any templatized, still-abstract class that derives from OpenSim::Object. More... | |
This function is a muscle modeling utility class that simulates dynamics of muscle force development as a function of input excitation.
Though it has been long been assumed that a second-order, critically damped filter models the twitch response of muscle very accurately (Bellmare et al) first order models have persisted in the literature. Zajac originally chose to use first order, rather than second order equations in an effort to reduce simulation times. First order activation dynamics were later popularized in two influential muscle modeling papers by Winters in 1995, and later by Thelen in 2003. Computing power is far greater today than it was at the time Zajac wrote his influential muscle modeling paper, and so it makes sense to include activation dynamics that more closely match the experimental literature.
The figure shows that there are very large differences in the impulse response between a first order system (filled grey area), and Bellmare et al.'s experimental data (thick grey line). The first order system has an instantaneous rise time, reaches a peak value when the impulse terminates (in 0 time). Additionally the impulse response of the second order system is orders of magnitude higher than the second order system (peaking at a value of just under 0.01), and so, its peak is not shown in the figure. The second order system peaks at the same time as Bellmare et al.'s experimental data, and then slowly decays. These plots suggest that a second order system decays far slower than the experiments indicate.
The quality of match between the second order model and the experimental data can be improved by having separate time constants for rising ( ) and falling ( ). This small change can be easily encorporated into a canonical second order ODE of a damped system with a forced input where is activation, is damping, is the natural frequency of the system, is excitation (bounded by 0 and 1).
For a critically damped system . To obtain a quicker rate of decay a the value of changes depending on the sign of :
if
else if
where is the contraction time of the muscle. Values of vary from muscle to muscle, depending mainly on their fiber composition.
Although the above second order system approximates the twitch response of muscle very well, it has a lower bound of 0. The conventional muscle model formulation requires that activation smoothly approach a lower bound that is above zero. This can be achieved by rescaling activation, and the lower bound:
Subsituting in the rescaled activation and lower bound into the second order system yields
This is the activation dynamic equation that this class implements as it matches Bellmare et al.'s experimental data quite well, and has a user-settable lower bound.
Default
The default time to peak (or twitchTimeConstant) is 0.050 seconds. This is on the faster end of skeletal muscles. Bellare et al. reported values of 0.0657, 0.071 and 0.116 for the biceps brachaii, adductor pollicus, and the solues respectively.
References
Bellmare, F., Woods, JJ., Johansson,R., and Bigland-Ritchie,B (1983). Motor-unit discharge rates in maximal voluntary contractions of three human muscles. J. Neurophysiology(50), pp. 1380-1392.
Thelen, DG.(2003), Adjustment of Muscle Mechanics Model Parameters to Simulate Dynamic Contractions in Older Adults. ASME Journal of Biomechanical Engineering (125).
Winters, JM (1995). An Improved Muscle-Reflex Actuator for Use in Large-Scale Neuromusculoskeletal Models. Annals of Biomedical Engineering (25), pp. 359-374.
Zajac, FE (1989). Muscle and Tendon: Properties, Models, Scaling and Application to Biomechanics and Motor Control. Critical Reviews in Bimedical Engineering (17), pp. 359-410.
Computational Cost Details All computational costs assume the following operation costs:
Operation Type : #flops +,-,=,Boolean Op : 1 / : 10 sqrt: 20 trig: 40
OpenSim::MuscleSecondOrderActivationDynamicModel::MuscleSecondOrderActivationDynamicModel | ( | double | twitchTimeConstant, |
double | minActivation, | ||
const std::string & | muscleName | ||
) |
twitchTimeConstant | The time-to-peak, in seconds, in response to an impulse. |
minActivation | The minimum activation allowed. Equilibrium muscle models might set this value to be between 0.01-0.1, as they have a singularity when a = 0. Muscle models that don't have a singularity at a=0 will set minActivation to be 0. (Unitless). |
muscleName | The name of the muscle that this activation object belongs to. This string is used to create useful exception messages. |
Conditions
0 < twitchTime 0 <= minActivation < 1
Computational Cost
~15 flops
OpenSim::MuscleSecondOrderActivationDynamicModel::MuscleSecondOrderActivationDynamicModel | ( | ) |
Default constructor.
Sets data members to NAN and other error causing values
double OpenSim::MuscleSecondOrderActivationDynamicModel::calcDerivative | ( | double | dactivation_dt, |
double | activation, | ||
double | excitation | ||
) | const |
dactivation_dt | The derivative of activation |
excitation | The excitation signal being sent to the muscle (Unitless, [0,1]). This value will be clamped between 0 and 1-minActivation. |
activation | The current activation of the muscle(Unitless [0,1]) This value will be clamped to its permitted range between minActivation and 1. |
Conditions
0 <= excitation <= 1
Computational Cost
double OpenSim::MuscleSecondOrderActivationDynamicModel::clampActivation | ( | double | activation) | const |
~2 flops
void OpenSim::MuscleSecondOrderActivationDynamicModel::ensureModelUpToDate | ( | ) |
double OpenSim::MuscleSecondOrderActivationDynamicModel::getMaximumActivation | ( | ) | const |
Computational Cost
~1 flops
double OpenSim::MuscleSecondOrderActivationDynamicModel::getMinimumActivation | ( | ) | const |
Computational Cost
~1 flops
double OpenSim::MuscleSecondOrderActivationDynamicModel::getTwitchTimeConstant | ( | ) | const |
Computational Cost
~1 flops
OpenSim::MuscleSecondOrderActivationDynamicModel::OpenSim_DECLARE_PROPERTY | ( | twitch_time_constant | , |
double | , | ||
"time-to-peak after an impulse (s)" | |||
) |
OpenSim::MuscleSecondOrderActivationDynamicModel::OpenSim_DECLARE_PROPERTY | ( | minimum_activation | , |
double | , | ||
"activation lower bound" | |||
) |
bool OpenSim::MuscleSecondOrderActivationDynamicModel::setMinimumActivation | ( | double | minimumActivation) |
Computational Cost
~1 flops
bool OpenSim::MuscleSecondOrderActivationDynamicModel::setTwitchTimeConstant | ( | double | activationTimeConstant) |
activationTimeConstant | The activation time constant in units of seconds |
Computational Cost
~1 flops